luau/Analysis/include/Luau/Module.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
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#include "Luau/Error.h"
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#include "Luau/Linter.h"
#include "Luau/FileResolver.h"
#include "Luau/ParseOptions.h"
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#include "Luau/ParseResult.h"
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#include "Luau/Scope.h"
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#include "Luau/TypeArena.h"
#include <memory>
#include <vector>
#include <unordered_map>
#include <optional>
namespace Luau
{
struct Module;
using ScopePtr = std::shared_ptr<struct Scope>;
using ModulePtr = std::shared_ptr<Module>;
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class AstType;
class AstTypePack;
/// Root of the AST of a parsed source file
struct SourceModule
{
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ModuleName name; // Module identifier or a filename
std::string humanReadableName;
SourceCode::Type type = SourceCode::None;
std::optional<std::string> environmentName;
bool cyclic = false;
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std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
std::vector<ParseError> parseErrors;
AstStatBlock* root = nullptr;
std::optional<Mode> mode;
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std::vector<HotComment> hotcomments;
std::vector<Comment> commentLocations;
SourceModule()
: allocator(new Allocator)
, names(new AstNameTable(*allocator))
{
}
};
bool isWithinComment(const SourceModule& sourceModule, Position pos);
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bool isWithinComment(const ParseResult& result, Position pos);
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struct RequireCycle
{
Location location;
std::vector<ModuleName> path; // one of the paths for a require() to go all the way back to the originating module
};
struct Module
{
~Module();
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ModuleName name;
std::string humanReadableName;
TypeArena interfaceTypes;
TypeArena internalTypes;
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// Scopes and AST types refer to parse data, so we need to keep that alive
std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
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std::vector<std::pair<Location, ScopePtr>> scopes; // never empty
DenseHashMap<const AstExpr*, TypeId> astTypes{nullptr};
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DenseHashMap<const AstExpr*, TypePackId> astTypePacks{nullptr};
DenseHashMap<const AstExpr*, TypeId> astExpectedTypes{nullptr};
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// For AST nodes that are function calls, this map provides the
// unspecialized type of the function that was called. If a function call
// resolves to a __call metamethod application, this map will point at that
// metamethod.
//
// This is useful for type checking and Signature Help.
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DenseHashMap<const AstNode*, TypeId> astOriginalCallTypes{nullptr};
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// The specialization of a function that was selected. If the function is
// generic, those generic type parameters will be replaced with the actual
// types that were passed. If the function is an overload, this map will
// point at the specific overloads that were selected.
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DenseHashMap<const AstNode*, TypeId> astOverloadResolvedTypes{nullptr};
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// Only used with for...in loops. The computed type of the next() function
// is kept here for type checking.
DenseHashMap<const AstNode*, TypeId> astForInNextTypes{nullptr};
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DenseHashMap<const AstType*, TypeId> astResolvedTypes{nullptr};
DenseHashMap<const AstTypePack*, TypePackId> astResolvedTypePacks{nullptr};
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// Map AST nodes to the scope they create. Cannot be NotNull<Scope> because
// we need a sentinel value for the map.
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DenseHashMap<const AstNode*, Scope*> astScopes{nullptr};
std::unordered_map<Name, TypeId> declaredGlobals;
ErrorVec errors;
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LintResult lintResult;
Mode mode;
SourceCode::Type type;
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bool timeout = false;
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TypePackId returnType = nullptr;
std::unordered_map<Name, TypeFun> exportedTypeBindings;
bool hasModuleScope() const;
ScopePtr getModuleScope() const;
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// Once a module has been typechecked, we clone its public interface into a
// separate arena. This helps us to force Type ownership into a DAG rather
// than a DCG.
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void clonePublicInterface(NotNull<BuiltinTypes> builtinTypes, InternalErrorReporter& ice);
};
} // namespace Luau