luau/Analysis/include/Luau/ConstraintGraphBuilder.h

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2022-06-04 04:32:20 +08:00
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <memory>
#include <vector>
#include "Luau/Ast.h"
#include "Luau/Module.h"
#include "Luau/Symbol.h"
#include "Luau/TypeVar.h"
#include "Luau/Variant.h"
namespace Luau
{
struct Scope2;
// subType <: superType
struct SubtypeConstraint
{
TypeId subType;
TypeId superType;
};
// subPack <: superPack
struct PackSubtypeConstraint
{
TypePackId subPack;
TypePackId superPack;
};
// subType ~ gen superType
struct GeneralizationConstraint
{
TypeId subType;
TypeId superType;
Scope2* scope;
};
// subType ~ inst superType
struct InstantiationConstraint
{
TypeId subType;
TypeId superType;
};
using ConstraintV = Variant<SubtypeConstraint, PackSubtypeConstraint, GeneralizationConstraint, InstantiationConstraint>;
using ConstraintPtr = std::unique_ptr<struct Constraint>;
struct Constraint
{
Constraint(ConstraintV&& c);
Constraint(ConstraintV&& c, std::vector<Constraint*> dependencies);
Constraint(const Constraint&) = delete;
Constraint& operator=(const Constraint&) = delete;
ConstraintV c;
std::vector<Constraint*> dependencies;
};
inline Constraint& asMutable(const Constraint& c)
{
return const_cast<Constraint&>(c);
}
template<typename T>
T* getMutable(Constraint& c)
{
return ::Luau::get_if<T>(&c.c);
}
template<typename T>
const T* get(const Constraint& c)
{
return getMutable<T>(asMutable(c));
}
struct Scope2
{
// The parent scope of this scope. Null if there is no parent (i.e. this
// is the module-level scope).
Scope2* parent = nullptr;
// All the children of this scope.
std::vector<Scope2*> children;
std::unordered_map<Symbol, TypeId> bindings; // TODO: I think this can be a DenseHashMap
TypePackId returnType;
// All constraints belonging to this scope.
std::vector<ConstraintPtr> constraints;
std::optional<TypeId> lookup(Symbol sym);
};
struct ConstraintGraphBuilder
{
// A list of all the scopes in the module. This vector holds ownership of the
// scope pointers; the scopes themselves borrow pointers to other scopes to
// define the scope hierarchy.
std::vector<std::pair<Location, std::unique_ptr<Scope2>>> scopes;
SingletonTypes& singletonTypes;
TypeArena* const arena;
// The root scope of the module we're generating constraints for.
Scope2* rootScope;
explicit ConstraintGraphBuilder(TypeArena* arena);
/**
* Fabricates a new free type belonging to a given scope.
* @param scope the scope the free type belongs to. Must not be null.
*/
TypeId freshType(Scope2* scope);
/**
* Fabricates a new free type pack belonging to a given scope.
* @param scope the scope the free type pack belongs to. Must not be null.
*/
TypePackId freshTypePack(Scope2* scope);
/**
* Fabricates a scope that is a child of another scope.
* @param location the lexical extent of the scope in the source code.
* @param parent the parent scope of the new scope. Must not be null.
*/
Scope2* childScope(Location location, Scope2* parent);
/**
* Adds a new constraint with no dependencies to a given scope.
* @param scope the scope to add the constraint to. Must not be null.
* @param cv the constraint variant to add.
*/
void addConstraint(Scope2* scope, ConstraintV cv);
/**
* Adds a constraint to a given scope.
* @param scope the scope to add the constraint to. Must not be null.
* @param c the constraint to add.
*/
void addConstraint(Scope2* scope, std::unique_ptr<Constraint> c);
/**
* The entry point to the ConstraintGraphBuilder. This will construct a set
* of scopes, constraints, and free types that can be solved later.
* @param block the root block to generate constraints for.
*/
void visit(AstStatBlock* block);
void visit(Scope2* scope, AstStat* stat);
void visit(Scope2* scope, AstStatBlock* block);
void visit(Scope2* scope, AstStatLocal* local);
void visit(Scope2* scope, AstStatLocalFunction* local);
void visit(Scope2* scope, AstStatReturn* local);
TypePackId checkPack(Scope2* scope, AstArray<AstExpr*> exprs);
TypePackId checkPack(Scope2* scope, AstExpr* expr);
TypeId check(Scope2* scope, AstExpr* expr);
};
std::vector<const Constraint*> collectConstraints(Scope2* rootScope);
} // namespace Luau