luau/tests/TypeFamily.test.cpp

649 lines
21 KiB
C++
Raw Normal View History

Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/TypeFamily.h"
#include "Luau/ConstraintSolver.h"
#include "Luau/NotNull.h"
#include "Luau/TxnLog.h"
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
#include "Luau/Type.h"
#include "ClassFixture.h"
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution)
struct FamilyFixture : Fixture
{
TypeFamily swapFamily;
FamilyFixture()
: Fixture(true, false)
{
swapFamily = TypeFamily{/* name */ "Swap",
/* reducer */
[](TypeId instance, std::vector<TypeId> tys, std::vector<TypePackId> tps,
NotNull<TypeFamilyContext> ctx) -> TypeFamilyReductionResult<TypeId> {
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
LUAU_ASSERT(tys.size() == 1);
TypeId param = follow(tys.at(0));
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
if (isString(param))
{
return TypeFamilyReductionResult<TypeId>{ctx->builtins->numberType, false, {}, {}};
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
}
else if (isNumber(param))
{
return TypeFamilyReductionResult<TypeId>{ctx->builtins->stringType, false, {}, {}};
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
}
else if (is<BlockedType>(param) || is<PendingExpansionType>(param) || is<TypeFamilyInstanceType>(param) ||
(ctx->solver && ctx->solver->hasUnresolvedConstraints(param)))
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
{
return TypeFamilyReductionResult<TypeId>{std::nullopt, false, {param}, {}};
}
else
{
return TypeFamilyReductionResult<TypeId>{std::nullopt, true, {}, {}};
}
}};
unfreeze(frontend.globals.globalTypes);
TypeId t = frontend.globals.globalTypes.addType(GenericType{"T"});
GenericTypeDefinition genericT{t};
ScopePtr globalScope = frontend.globals.globalScope;
globalScope->exportedTypeBindings["Swap"] =
TypeFun{{genericT}, frontend.globals.globalTypes.addType(TypeFamilyInstanceType{NotNull{&swapFamily}, {t}, {}})};
freeze(frontend.globals.globalTypes);
}
};
TEST_SUITE_BEGIN("TypeFamilyTests");
TEST_CASE_FIXTURE(FamilyFixture, "basic_type_family")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type A = Swap<number>
type B = Swap<string>
type C = Swap<boolean>
local x = 123
local y: Swap<typeof(x)> = "foo"
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK("string" == toString(requireTypeAlias("A")));
CHECK("number" == toString(requireTypeAlias("B")));
CHECK("Swap<boolean>" == toString(requireTypeAlias("C")));
CHECK("string" == toString(requireType("y")));
CHECK("Type family instance Swap<boolean> is uninhabited" == toString(result.errors[0]));
};
TEST_CASE_FIXTURE(FamilyFixture, "family_as_fn_ret")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local swapper: <T>(T) -> Swap<T>
local a = swapper(123)
local b = swapper("foo")
local c = swapper(false)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK("string" == toString(requireType("a")));
CHECK("number" == toString(requireType("b")));
CHECK("Swap<boolean>" == toString(requireType("c")));
CHECK("Type family instance Swap<boolean> is uninhabited" == toString(result.errors[0]));
}
TEST_CASE_FIXTURE(FamilyFixture, "family_as_fn_arg")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local swapper: <T>(Swap<T>) -> T
local a = swapper(123)
local b = swapper(false)
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
// FIXME: Can we constrain these to `never` or `unknown`?
CHECK("a" == toString(requireType("a")));
CHECK("a" == toString(requireType("b")));
CHECK("Type family instance Swap<a> is uninhabited" == toString(result.errors[0]));
CHECK("Type family instance Swap<a> is uninhabited" == toString(result.errors[1]));
}
TEST_CASE_FIXTURE(FamilyFixture, "resolve_deep_families")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local x: Swap<Swap<Swap<string>>>
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK("number" == toString(requireType("x")));
}
TEST_CASE_FIXTURE(FamilyFixture, "unsolvable_family")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local impossible: <T>(Swap<T>) -> Swap<Swap<T>>
local a = impossible(123)
local b = impossible(true)
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
for (size_t i = 0; i < 2; ++i)
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
{
CHECK(toString(result.errors[i]) == "Type family instance Swap<a> is uninhabited");
}
}
TEST_CASE_FIXTURE(FamilyFixture, "table_internal_families")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local t: <T>({T}) -> {Swap<T>}
local a = t({1, 2, 3})
local b = t({"a", "b", "c"})
local c = t({true, false, true})
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(toString(requireType("a")) == "{string}");
CHECK(toString(requireType("b")) == "{number}");
CHECK(toString(requireType("c")) == "{Swap<boolean>}");
CHECK(toString(result.errors[0]) == "Type family instance Swap<boolean> is uninhabited");
}
TEST_CASE_FIXTURE(FamilyFixture, "function_internal_families")
{
// This test is broken right now, but it's not because of type families. See
// CLI-71143.
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local f0: <T>(T) -> (() -> T)
local f: <T>(T) -> (() -> Swap<T>)
local a = f(1)
local b = f("a")
local c = f(true)
local d = f0(1)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(toString(requireType("a")) == "() -> string");
CHECK(toString(requireType("b")) == "() -> number");
CHECK(toString(requireType("c")) == "() -> Swap<boolean>");
CHECK(toString(result.errors[0]) == "Type family instance Swap<boolean> is uninhabited");
}
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
TEST_CASE_FIXTURE(Fixture, "add_family_at_work")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local function add(a, b)
return a + b
end
local a = add(1, 2)
local b = add(1, "foo")
local c = add("foo", 1)
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK(toString(requireType("a")) == "number");
CHECK(toString(requireType("b")) == "Add<number, string>");
CHECK(toString(requireType("c")) == "Add<string, number>");
CHECK(toString(result.errors[0]) == "Type family instance Add<number, string> is uninhabited");
CHECK(toString(result.errors[1]) == "Type family instance Add<string, number> is uninhabited");
}
TEST_CASE_FIXTURE(Fixture, "internal_families_raise_errors")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local function innerSum(a, b)
local _ = a + b
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(toString(result.errors[0]) == "Type family instance Add<a, b> depends on generic function parameters but does not appear in the function "
"signature; this construct cannot be type-checked at this time");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "type_families_can_be_shadowed")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type add<T> = string -- shadow add
-- this should be ok
function hi(f: add<unknown>)
return string.format("hi %s", f)
end
-- this should still work totally fine (and use the real type family)
function plus(a, b)
return a + b
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(toString(requireType("hi")) == "(string) -> string");
CHECK(toString(requireType("plus")) == "<a, b>(a, b) -> add<a, b>");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "type_families_inhabited_with_normalization")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local useGridConfig : any
local columns = useGridConfig("columns", {}) or 1
local gutter = useGridConfig('gutter', {}) or 0
local margin = useGridConfig('margin', {}) or 0
return function(frameAbsoluteWidth: number)
local cellAbsoluteWidth = (frameAbsoluteWidth - 2 * margin + gutter) / columns - gutter
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_type_family_works")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type MyObject = { x: number, y: number, z: number }
type KeysOfMyObject = keyof<MyObject>
local function ok(idx: KeysOfMyObject): "x" | "y" | "z" return idx end
local function err(idx: KeysOfMyObject): "x" | "y" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"x\" | \"y\"", toString(tpm->wantedTp));
CHECK_EQ("\"x\" | \"y\" | \"z\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_type_family_works_with_metatables")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local metatable = { __index = {w = 1} }
local obj = setmetatable({x = 1, y = 2, z = 3}, metatable)
type MyObject = typeof(obj)
type KeysOfMyObject = keyof<MyObject>
local function ok(idx: KeysOfMyObject): "w" | "x" | "y" | "z" return idx end
local function err(idx: KeysOfMyObject): "x" | "y" | "z" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"x\" | \"y\" | \"z\"", toString(tpm->wantedTp));
CHECK_EQ("\"w\" | \"x\" | \"y\" | \"z\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_type_family_errors_if_it_has_nontable_part")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type MyObject = { x: number, y: number, z: number }
type KeysOfMyObject = keyof<MyObject | boolean>
local function err(idx: KeysOfMyObject): "x" | "y" | "z" return idx end
)");
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-03 05:32:42 +08:00
// FIXME(CLI-95289): we should actually only report the type family being uninhabited error at its first use, I think?
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK(toString(result.errors[0]) == "Type family instance keyof<MyObject | boolean> is uninhabited");
CHECK(toString(result.errors[1]) == "Type family instance keyof<MyObject | boolean> is uninhabited");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_type_family_string_indexer")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type MyObject = { x: number, y: number, z: number }
type MyOtherObject = { [string]: number }
type KeysOfMyOtherObject = keyof<MyOtherObject>
type KeysOfMyObjects = keyof<MyObject | MyOtherObject>
local function ok(idx: KeysOfMyOtherObject): "z" return idx end
local function err(idx: KeysOfMyObjects): "z" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"z\"", toString(tpm->wantedTp));
CHECK_EQ("string", toString(tpm->givenTp));
tpm = get<TypePackMismatch>(result.errors[1]);
REQUIRE(tpm);
CHECK_EQ("\"z\"", toString(tpm->wantedTp));
CHECK_EQ("\"x\" | \"y\" | \"z\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_type_family_common_subset_if_union_of_differing_tables")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type MyObject = { x: number, y: number, z: number }
type MyOtherObject = { w: number, y: number, z: number }
type KeysOfMyObject = keyof<MyObject | MyOtherObject>
local function err(idx: KeysOfMyObject): "z" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"z\"", toString(tpm->wantedTp));
CHECK_EQ("\"y\" | \"z\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_type_family_never_for_empty_table")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type KeyofEmpty = keyof<{}>
local foo = ((nil :: any) :: KeyofEmpty)
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(toString(requireType("foo")) == "never");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "rawkeyof_type_family_works")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type MyObject = { x: number, y: number, z: number }
type KeysOfMyObject = rawkeyof<MyObject>
local function ok(idx: KeysOfMyObject): "x" | "y" | "z" return idx end
local function err(idx: KeysOfMyObject): "x" | "y" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"x\" | \"y\"", toString(tpm->wantedTp));
CHECK_EQ("\"x\" | \"y\" | \"z\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "rawkeyof_type_family_ignores_metatables")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local metatable = { __index = {w = 1} }
local obj = setmetatable({x = 1, y = 2, z = 3}, metatable)
type MyObject = typeof(obj)
type KeysOfMyObject = rawkeyof<MyObject>
local function ok(idx: KeysOfMyObject): "x" | "y" | "z" return idx end
local function err(idx: KeysOfMyObject): "x" | "y" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"x\" | \"y\"", toString(tpm->wantedTp));
CHECK_EQ("\"x\" | \"y\" | \"z\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "rawkeyof_type_family_errors_if_it_has_nontable_part")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type MyObject = { x: number, y: number, z: number }
type KeysOfMyObject = rawkeyof<MyObject | boolean>
local function err(idx: KeysOfMyObject): "x" | "y" | "z" return idx end
)");
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-03 05:32:42 +08:00
// FIXME(CLI-95289): we should actually only report the type family being uninhabited error at its first use, I think?
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK(toString(result.errors[0]) == "Type family instance rawkeyof<MyObject | boolean> is uninhabited");
CHECK(toString(result.errors[1]) == "Type family instance rawkeyof<MyObject | boolean> is uninhabited");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "rawkeyof_type_family_common_subset_if_union_of_differing_tables")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type MyObject = { x: number, y: number, z: number }
type MyOtherObject = { w: number, y: number, z: number }
type KeysOfMyObject = rawkeyof<MyObject | MyOtherObject>
local function err(idx: KeysOfMyObject): "z" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"z\"", toString(tpm->wantedTp));
CHECK_EQ("\"y\" | \"z\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "rawkeyof_type_family_never_for_empty_table")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type RawkeyofEmpty = rawkeyof<{}>
local foo = ((nil :: any) :: RawkeyofEmpty)
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(toString(requireType("foo")) == "never");
}
TEST_CASE_FIXTURE(ClassFixture, "keyof_type_family_works_on_classes")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type KeysOfMyObject = keyof<BaseClass>
Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
2024-03-02 02:45:26 +08:00
local function ok(idx: KeysOfMyObject): "BaseMethod" | "BaseField" | "Touched" return idx end
local function err(idx: KeysOfMyObject): "BaseMethod" return idx end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypePackMismatch* tpm = get<TypePackMismatch>(result.errors[0]);
REQUIRE(tpm);
CHECK_EQ("\"BaseMethod\"", toString(tpm->wantedTp));
Sync to upstream/release/615 (#1175) # What's changed? * Luau allocation scheme was changed to handle allocations in 513-1024 byte range internally without falling back to global allocator * coroutine/thread creation no longer requires any global allocations, making it up to 15% faster (vs libc malloc) * table construction for 17-32 keys or 33-64 array elements is up to 30% faster (vs libc malloc) ### New Type Solver * Cyclic unary negation type families are reduced to `number` when possible * Class types are skipped when searching for free types in unifier to improve performance * Fixed issues with table type inference when metatables are present * Improved inference of iteration loop types * Fixed an issue with bidirectional inference of method calls * Type simplification will now preserve error suppression markers ### Native Code Generation * Fixed TAG_VECTOR skip optimization to not break instruction use counts (broken optimization wasn't included in 614) * Fixed missing side-effect when optimizing generic loop preparation instruction --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
2024-03-02 02:45:26 +08:00
CHECK_EQ("\"BaseField\" | \"BaseMethod\" | \"Touched\"", toString(tpm->givenTp));
}
TEST_CASE_FIXTURE(ClassFixture, "keyof_type_family_errors_if_it_has_nonclass_part")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type KeysOfMyObject = keyof<BaseClass | boolean>
local function err(idx: KeysOfMyObject): "BaseMethod" | "BaseField" return idx end
)");
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-03 05:32:42 +08:00
// FIXME(CLI-95289): we should actually only report the type family being uninhabited error at its first use, I think?
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK(toString(result.errors[0]) == "Type family instance keyof<BaseClass | boolean> is uninhabited");
CHECK(toString(result.errors[1]) == "Type family instance keyof<BaseClass | boolean> is uninhabited");
}
TEST_CASE_FIXTURE(ClassFixture, "keyof_type_family_common_subset_if_union_of_differing_classes")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type KeysOfMyObject = keyof<BaseClass | Vector2>
local function ok(idx: KeysOfMyObject): never return idx end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(ClassFixture, "binary_type_family_works_with_default_argument")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
type result = mul<number>
local function thunk(): result return 5 * 4 end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK("() -> number" == toString(requireType("thunk")));
}
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-09 08:47:53 +08:00
TEST_CASE_FIXTURE(ClassFixture, "vector2_multiply_is_overloaded")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local v = Vector2.New(1, 2)
local v2 = v * 1.5
local v3 = v * v
local v4 = v * "Hello" -- line 5
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(5 == result.errors[0].location.begin.line);
CHECK(5 == result.errors[0].location.end.line);
CHECK("Vector2" == toString(requireType("v2")));
CHECK("Vector2" == toString(requireType("v3")));
CHECK("mul<Vector2, string>" == toString(requireType("v4")));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_rfc_example")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local animals = {
cat = { speak = function() print "meow" end },
dog = { speak = function() print "woof woof" end },
monkey = { speak = function() print "oo oo" end },
fox = { speak = function() print "gekk gekk" end }
}
type AnimalType = keyof<typeof(animals)>
function speakByType(animal: AnimalType)
animals[animal].speak()
end
speakByType("dog") -- ok
speakByType("cactus") -- errors
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
TypeMismatch* tm = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm);
CHECK_EQ("\"cat\" | \"dog\" | \"fox\" | \"monkey\"", toString(tm->wantedType));
CHECK_EQ("\"cactus\"", toString(tm->givenType));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "keyof_oss_crash_gh1161")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local EnumVariants = {
["a"] = 1, ["b"] = 2, ["c"] = 3
}
type EnumKey = keyof<typeof(EnumVariants)>
function fnA<T>(i: T): keyof<T> end
function fnB(i: EnumKey) end
local result = fnA(EnumVariants)
fnB(result)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(get<FunctionExitsWithoutReturning>(result.errors[0]));
}
Sync to upstream/release/576 (#928) * `ClassType` can now have an indexer defined on it. This allows custom types to be used in `t[x]` expressions. * Fixed search for closest executable breakpoint line. Previously, breakpoints might have been skipped in `else` blocks at the end of a function * Fixed how unification is performed for two optional types `a? <: b?`, previously it might have unified either 'a' or 'b' with 'nil'. Note that this fix is not enabled by default yet (see the list in `ExperimentalFlags.h`) In the new type solver, a concept of 'Type Families' has been introduced. Type families can be thought of as type aliases with custom type inference/reduction logic included with them. For example, we can have an `Add<T, U>` type family that will resolve the type that is the result of adding two values together. This will help type inference to figure out what 'T' and 'U' might be when explicit type annotations are not provided. In this update we don't define any type families, but they will be added in the near future. It is also possible for Luau embedders to define their own type families in the global/environment scope. Other changes include: * Fixed scope used to find out which generic types should be included in the function generic type list * Fixed a crash after cyclic bound types were created during unification And in native code generation (jit): * Use of arm64 target on M1 now requires macOS 13 * Entry into native code has been optimized. This is especially important for coroutine call/pcall performance as they involve going through a C call frame * LOP_LOADK(X) translation into IR has been improved to enable type tag/constant propagation * arm64 can use integer immediate values to synthesize floating-point values * x64 assembler removes duplicate 64bit numbers from the data section to save space * Linux `perf` can now be used to profile native Luau code (when running with --codegen-perf CLI argument)
2023-05-13 01:50:47 +08:00
TEST_SUITE_END();