luau/bench/tests/pcmmix.lua

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local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
Sync to upstream/release/603 (#1097) # What's changed? - Record the location of properties for table types (closes #802) - Implement stricter UTF-8 validations as per the RFC (https://github.com/luau-lang/rfcs/pull/1) - Implement `buffer` as a new type in both the old and new solvers. - Changed errors produced by some `buffer` builtins to be a bit more generic to avoid platform-dependent error messages. - Fixed a bug where `Unifier` would copy some persistent types, tripping some internal assertions. - Type checking rules on relational operators is now a little bit more lax. - Improve dead code elimination for some `if` statements with complex always-false conditions ## New type solver - Dataflow analysis now generates phi nodes on exit of branches. - Dataflow analysis avoids producing a new definition for locals or properties that are not owned by that loop. - If a function parameter has been constrained to `never`, report errors at all uses of that parameter within that function. - Switch to using the new `Luau::Set` to replace `std::unordered_set` to alleviate some poor allocation characteristics which was negatively affecting overall performance. - Subtyping can now report many failing reasons instead of just the first one that we happened to find during the test. - Subtyping now also report reasons for type pack mismatches. - When visiting `if` statements or expressions, the resulting context are the common terms in both branches. ## Native codegen - Implement support for `buffer` builtins to its IR for x64 and A64. - Optimized `table.insert` by not inserting a table barrier if it is fastcalled with a constant. ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Arseny Kapoulkine <arseny@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-11 05:10:07 +08:00
local samples = 100_000
-- create two 16-bit stereo pcm audio buffers
local ch1 = buffer.create(samples * 2 * 2)
local ch2 = buffer.create(samples * 2 * 2)
-- just init with random data
for i = 0, samples * 2 - 1 do
buffer.writei16(ch1, i * 2, math.random(-32768, 32767))
buffer.writei16(ch2, i * 2, math.random(-32768, 32767))
end
function test()
local mix = buffer.create(samples * 2 * 2)
for i = 0, samples - 1 do
local s1l = buffer.readi16(ch1, i * 4)
local s1r = buffer.readi16(ch1, i * 4 + 2)
local s2l = buffer.readi16(ch2, i * 4)
local s2r = buffer.readi16(ch2, i * 4 + 2)
local combinedl = s1l + s2l - s1l * s2l / 32768
local combinedr = s1r + s2r - s1r * s2r / 32768
buffer.writei16(mix, i * 4, combinedl)
buffer.writei16(mix, i * 4 + 2, combinedr)
end
end
bench.runCode(test, "pcmmix")