2022-06-17 09:05:14 +08:00
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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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2022-07-01 07:52:43 +08:00
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#include "Luau/Ast.h" // Used for some of the enumerations
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2022-12-10 03:57:01 +08:00
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#include "Luau/DenseHash.h"
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2022-06-17 09:05:14 +08:00
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#include "Luau/NotNull.h"
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2022-10-22 01:54:01 +08:00
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#include "Luau/Variant.h"
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2023-10-21 09:10:30 +08:00
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#include "Luau/TypeFwd.h"
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2022-06-17 09:05:14 +08:00
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2022-06-24 09:56:00 +08:00
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#include <string>
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2022-06-17 09:05:14 +08:00
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#include <memory>
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#include <vector>
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namespace Luau
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{
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2024-02-24 04:08:34 +08:00
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enum class ValueContext;
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2022-07-29 12:24:07 +08:00
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struct Scope;
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2024-02-24 04:08:34 +08:00
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// if resultType is a freeType, assignmentType <: freeType <: resultType bounds
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struct EqualityConstraint
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{
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TypeId resultType;
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TypeId assignmentType;
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};
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2022-06-17 09:05:14 +08:00
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// subType <: superType
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struct SubtypeConstraint
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{
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TypeId subType;
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TypeId superType;
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};
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// subPack <: superPack
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struct PackSubtypeConstraint
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{
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TypePackId subPack;
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TypePackId superPack;
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2023-07-08 04:10:48 +08:00
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// HACK!! TODO clip.
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// We need to know which of `PackSubtypeConstraint` are emitted from `AstStatReturn` vs any others.
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// Then we force these specific `PackSubtypeConstraint` to only dispatch in the order of the `return`s.
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bool returns = false;
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2022-06-17 09:05:14 +08:00
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};
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2022-08-26 05:53:50 +08:00
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// generalizedType ~ gen sourceType
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struct GeneralizationConstraint
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{
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TypeId generalizedType;
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TypeId sourceType;
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std::vector<TypeId> interiorTypes;
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};
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// subType ~ inst superType
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struct InstantiationConstraint
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{
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TypeId subType;
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TypeId superType;
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};
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2023-12-02 15:46:57 +08:00
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// variables ~ iterate iterator
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// Unpack the iterator, figure out what types it iterates over, and bind those types to variables.
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struct IterableConstraint
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{
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TypePackId iterator;
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TypePackId variables;
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const AstNode* nextAstFragment;
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DenseHashMap<const AstNode*, TypeId>* astForInNextTypes;
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};
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2022-06-24 09:56:00 +08:00
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// name(namedType) = name
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struct NameConstraint
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{
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TypeId namedType;
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std::string name;
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bool synthetic = false;
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2023-02-18 07:41:51 +08:00
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std::vector<TypeId> typeParameters;
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std::vector<TypePackId> typePackParameters;
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};
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2022-08-05 06:35:33 +08:00
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// target ~ inst target
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struct TypeAliasExpansionConstraint
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{
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// Must be a PendingExpansionType.
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TypeId target;
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};
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struct FunctionCallConstraint
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{
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TypeId fn;
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TypePackId argsPack;
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TypePackId result;
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class AstExprCall* callSite = nullptr;
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std::vector<std::optional<TypeId>> discriminantTypes;
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2023-05-06 05:52:49 +08:00
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// When we dispatch this constraint, we update the key at this map to record
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// the overload that we selected.
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DenseHashMap<const AstNode*, TypeId>* astOverloadResolvedTypes = nullptr;
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};
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2024-01-27 11:20:56 +08:00
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// function_check fn argsPack
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//
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// If fn is a function type and argsPack is a partially solved
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// pack of arguments to be supplied to the function, propagate the argument
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// types of fn into the types of argsPack. This is used to implement
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// bidirectional inference of lambda arguments.
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struct FunctionCheckConstraint
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{
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TypeId fn;
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TypePackId argsPack;
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class AstExprCall* callSite = nullptr;
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2024-03-23 01:47:10 +08:00
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NotNull<DenseHashMap<const AstExpr*, TypeId>> astTypes;
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NotNull<DenseHashMap<const AstExpr*, TypeId>> astExpectedTypes;
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};
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// prim FreeType ExpectedType PrimitiveType
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//
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// FreeType is bounded below by the singleton type and above by PrimitiveType
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// initially. When this constraint is resolved, it will check that the bounds
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// of the free type are well-formed by subtyping.
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//
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// If they are not well-formed, then FreeType is replaced by its lower bound
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//
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// If they are well-formed and ExpectedType is potentially a singleton (an
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// actual singleton or a union that contains a singleton),
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// then FreeType is replaced by its lower bound
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//
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// else FreeType is replaced by PrimitiveType
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struct PrimitiveTypeConstraint
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{
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TypeId freeType;
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// potentially gets used to force the lower bound?
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std::optional<TypeId> expectedType;
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// the primitive type to check against
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TypeId primitiveType;
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};
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// result ~ hasProp type "prop_name"
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//
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// If the subject is a table, bind the result to the named prop. If the table
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// has an indexer, bind it to the index result type. If the subject is a union,
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// bind the result to the union of its constituents' properties.
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//
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// It would be nice to get rid of this constraint and someday replace it with
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//
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// T <: {p: X}
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//
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// Where {} describes an inexact shape type.
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struct HasPropConstraint
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{
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TypeId resultType;
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TypeId subjectType;
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std::string prop;
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ValueContext context;
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2023-05-20 03:37:30 +08:00
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2024-03-16 07:37:39 +08:00
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// We want to track if this `HasPropConstraint` comes from a conditional.
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// If it does, we're going to change the behavior of property look-up a bit.
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// In particular, we're going to return `unknownType` for property lookups
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// on `table` or inexact table types where the property is not present.
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//
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// This allows us to refine table types to have additional properties
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// without reporting errors in typechecking on the property tests.
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bool inConditional = false;
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2023-05-20 03:37:30 +08:00
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// HACK: We presently need types like true|false or string|"hello" when
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// deciding whether a particular literal expression should have a singleton
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// type. This boolean is set to true when extracting the property type of a
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// value that may be a union of tables.
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//
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// For example, in the following code fragment, we want the lookup of the
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// success property to yield true|false when extracting an expectedType in
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// this expression:
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//
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// type Result<T, E> = {success:true, result: T} | {success:false, error: E}
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//
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// local r: Result<number, string> = {success=true, result=9}
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//
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// If we naively simplify the expectedType to boolean, we will erroneously
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// compute the type boolean for the success property of the table literal.
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// This causes type checking to fail.
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bool suppressSimplification = false;
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};
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2022-11-19 03:47:21 +08:00
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// result ~ setProp subjectType ["prop", "prop2", ...] propType
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//
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// If the subject is a table or table-like thing that already has the named
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// property chain, we unify propType with that existing property type.
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//
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// If the subject is a free table, we augment it in place.
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//
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// If the subject is an unsealed table, result is an augmented table that
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// includes that new prop.
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struct SetPropConstraint
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{
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TypeId resultType;
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TypeId subjectType;
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std::vector<std::string> path;
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TypeId propType;
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};
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2024-03-16 07:37:39 +08:00
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// resultType ~ hasIndexer subjectType indexType
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//
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// If the subject type is a table or table-like thing that supports indexing,
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// populate the type result with the result type of such an index operation.
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//
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// If the subject is not indexable, resultType is bound to errorType.
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struct HasIndexerConstraint
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{
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TypeId resultType;
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TypeId subjectType;
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TypeId indexType;
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};
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2023-02-25 05:49:38 +08:00
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// result ~ setIndexer subjectType indexType propType
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//
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// If the subject is a table or table-like thing that already has an indexer,
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// unify its indexType and propType with those from this constraint.
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//
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// If the table is a free or unsealed table, we augment it with a new indexer.
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struct SetIndexerConstraint
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{
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TypeId subjectType;
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TypeId indexType;
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TypeId propType;
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};
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2022-12-03 02:09:59 +08:00
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// if negation:
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// result ~ if isSingleton D then ~D else unknown where D = discriminantType
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// if not negation:
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// result ~ if isSingleton D then D else unknown where D = discriminantType
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struct SingletonOrTopTypeConstraint
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{
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TypeId resultType;
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TypeId discriminantType;
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bool negated;
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};
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2023-02-25 05:49:38 +08:00
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// resultType ~ unpack sourceTypePack
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//
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// Similar to PackSubtypeConstraint, but with one important difference: If the
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// sourcePack is blocked, this constraint blocks.
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struct UnpackConstraint
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{
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TypePackId resultPack;
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TypePackId sourcePack;
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2023-11-18 02:46:18 +08:00
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// UnpackConstraint is sometimes used to resolve the types of assignments.
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// When this is the case, any LocalTypes in resultPack can have their
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// domains extended by the corresponding type from sourcePack.
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bool resultIsLValue = false;
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};
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2024-03-31 07:14:44 +08:00
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// resultType ~ unpack sourceType
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//
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// The same as UnpackConstraint, but specialized for a pair of types as opposed to packs.
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struct Unpack1Constraint
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{
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TypeId resultType;
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TypeId sourceType;
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// UnpackConstraint is sometimes used to resolve the types of assignments.
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// When this is the case, any LocalTypes in resultPack can have their
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// domains extended by the corresponding type from sourcePack.
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bool resultIsLValue = false;
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};
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2023-10-21 09:10:30 +08:00
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// resultType ~ T0 op T1 op ... op TN
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//
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// op is either union or intersection. If any of the input types are blocked,
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// this constraint will block unless forced.
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struct SetOpConstraint
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{
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enum
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{
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Intersection,
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Union
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} mode;
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TypeId resultType;
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std::vector<TypeId> types;
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};
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2023-05-13 01:50:47 +08:00
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// ty ~ reduce ty
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//
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// Try to reduce ty, if it is a TypeFamilyInstanceType. Otherwise, do nothing.
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struct ReduceConstraint
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{
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TypeId ty;
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};
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// tp ~ reduce tp
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//
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// Analogous to ReduceConstraint, but for type packs.
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struct ReducePackConstraint
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{
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TypePackId tp;
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};
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2023-10-21 09:10:30 +08:00
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using ConstraintV = Variant<SubtypeConstraint, PackSubtypeConstraint, GeneralizationConstraint, InstantiationConstraint, IterableConstraint,
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2024-02-16 10:04:39 +08:00
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NameConstraint, TypeAliasExpansionConstraint, FunctionCallConstraint, FunctionCheckConstraint, PrimitiveTypeConstraint, HasPropConstraint,
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2024-03-31 07:14:44 +08:00
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SetPropConstraint, HasIndexerConstraint, SetIndexerConstraint, SingletonOrTopTypeConstraint, UnpackConstraint, Unpack1Constraint,
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SetOpConstraint, ReduceConstraint, ReducePackConstraint, EqualityConstraint>;
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2022-06-17 09:05:14 +08:00
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struct Constraint
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{
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Constraint(NotNull<Scope> scope, const Location& location, ConstraintV&& c);
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Constraint(const Constraint&) = delete;
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Constraint& operator=(const Constraint&) = delete;
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2022-09-02 07:14:03 +08:00
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NotNull<Scope> scope;
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2023-02-11 03:40:38 +08:00
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Location location;
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2022-06-17 09:05:14 +08:00
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ConstraintV c;
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2022-09-02 07:14:03 +08:00
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2022-06-17 09:05:14 +08:00
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std::vector<NotNull<Constraint>> dependencies;
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2023-10-28 05:18:41 +08:00
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DenseHashSet<TypeId> getFreeTypes() const;
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2022-06-17 09:05:14 +08:00
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};
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2022-09-24 03:17:25 +08:00
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using ConstraintPtr = std::unique_ptr<Constraint>;
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2022-06-17 09:05:14 +08:00
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inline Constraint& asMutable(const Constraint& c)
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{
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return const_cast<Constraint&>(c);
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}
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template<typename T>
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T* getMutable(Constraint& c)
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{
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return ::Luau::get_if<T>(&c.c);
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}
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template<typename T>
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const T* get(const Constraint& c)
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{
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return getMutable<T>(asMutable(c));
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}
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} // namespace Luau
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