luau/tests/TypeInfer.unionTypes.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
LUAU_FASTFLAG(LuauSolverV2)
LUAU_FASTFLAG(LuauAcceptIndexingTableUnionsIntersections)
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
2023-07-28 23:13:53 +08:00
TEST_SUITE_BEGIN("UnionTypes");
Sync to upstream/release/622 (#1232) # What's changed? * Improved the actual message for the type errors for `cannot call non-function` when attempting to call a union of functions/callable tables. The error now correctly explains the issue is an inability to determine the return type of the call in this situation. * Resolve an issue where tables and metatables were not correctly being cloned during instantiation (fixes #1176). * Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally removing `gco` prefix where appropriate). * Optimize `table.move` between tables for large ranges of elements. * Reformat a bunch of code automatically using `clang-format`. ### New Type Solver * Clean up minimally-used or unused constraints in the constraint solver (`InstantiationConstraint`, `SetOpConstraint`, `SingletonOrTopTypeConstraint`). * Add a builtin `singleton` type family to replace `SingletonOrTopTypeConstraint` when inferring refinements. * Fixed a crash involving type path reasoning by recording when type family reduction has taken place in the path. * Improved constraint ordering by blocking on unreduced types families that are not yet proven uninhabitable. * Improved the handling of `SetIndexerConstraints` for both better inference quality and to resolve crashes. * Fix a crash when normalizing cyclic unions of intersections. * Fix a crash when normalizing an intersection with the negation of `unknown`. * Fix a number of crashes caused by missing `follow` calls on `TypeId`s. * Changed type family reduction to correctly use a semantic notion of uninhabited types, rather than checking for `never` types specifically. * Refactor the `union` and `intersect` type families to be variadic. ### Native Code Generation * Improve translation for userdata key get/set and userdata/vector namecall. * Provide `[top level]` and `[anonymous]` as function names to `FunctionStats` as appropriate when no function name is available. * Disable unwind support on Android platforms since it is unsupported. * --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-20 05:48:02 +08:00
TEST_CASE_FIXTURE(Fixture, "fuzzer_union_with_one_part_assertion")
{
CheckResult result = check(R"(
local _ = {},nil
repeat
_,_ = if _.number == "" or _.number or _._ then
_
elseif _.__index == _._G then
tostring
elseif _ then
_
else
``,_._G
until _._
)");
}
TEST_CASE_FIXTURE(Fixture, "return_types_can_be_disjoint")
{
// CLI-114134 We need egraphs to consistently reduce the cyclic union
// introduced by the increment here.
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
local count = 0
function most_of_the_natural_numbers(): number?
if count < 10 then
count = count + 1
return count
else
return nil
end
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
const FunctionType* utv = get<FunctionType>(requireType("most_of_the_natural_numbers"));
REQUIRE(utv != nullptr);
}
TEST_CASE_FIXTURE(Fixture, "return_types_can_be_disjoint_using_compound_assignment")
{
CheckResult result = check(R"(
local count = 0
function most_of_the_natural_numbers(): number?
if count < 10 then
-- count = count + 1
count += 1
return count
else
return nil
end
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
const FunctionType* utv = get<FunctionType>(requireType("most_of_the_natural_numbers"));
REQUIRE(utv != nullptr);
}
TEST_CASE_FIXTURE(Fixture, "allow_specific_assign")
{
CheckResult result = check(R"(
local a:number|string = 22
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "allow_more_specific_assign")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(a: number | string, b: (number | string)?)
b = a
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "disallow_less_specific_assign")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(a: number, b: number | string)
a = b
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "optional_arguments")
{
CheckResult result = check(R"(
function f(a:string, b:string?)
end
f("s")
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "optional_arguments_table")
{
// CLI-115588 - Bidirectional inference does not happen for assignments
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
local a:{a:string, b:string?}
a = {a="ok"}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "optional_arguments_table2")
{
CheckResult result = check(R"(
local a:{a:string, b:string}
a = {a=""}
)");
REQUIRE(!result.errors.empty());
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "error_takes_optional_arguments")
{
CheckResult result = check(R"(
error("message")
error("message", 2)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "error_optional_argument_enforces_type")
{
CheckResult result = check(R"(
error("message", "2")
)");
REQUIRE(result.errors.size() == 1);
}
TEST_CASE_FIXTURE(Fixture, "index_on_a_union_type_with_property_guaranteed_to_exist")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {x: number}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(t: A | B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("(A | B) -> number", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_a_union_type_with_mixed_types")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {x: string}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(t: A | B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("(A | B) -> number | string", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_a_union_type_works_at_arbitrary_depth")
{
CheckResult result = check(R"(
type A = {x: {y: {z: {thing: number}}}}
type B = {x: {y: {z: {thing: string}}}}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(t: A | B)
return t.x.y.z.thing
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("(A | B) -> number | string", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_a_union_type_with_one_optional_property")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {x: number?}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(t: A | B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("(A | B) -> number?", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_a_union_type_with_missing_property")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(t: A | B)
return t.x
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
MissingUnionProperty* mup = get<MissingUnionProperty>(result.errors[0]);
REQUIRE(mup);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("Key 'x' is missing from 'B' in the type 'A | B'", toString(result.errors[0]));
if (FFlag::LuauSolverV2)
CHECK_EQ("(A | B) -> number", toString(requireType("f")));
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
else
CHECK_EQ("(A | B) -> *error-type*", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_a_union_type_with_one_property_of_type_any")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {x: any}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(t: A | B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("(A | B) -> any", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "union_equality_comparisons")
{
CheckResult result = check(R"(
type A = number | string | nil
type B = number | nil
type C = number | boolean
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(a: A, b: B, c: C)
local n = 1
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
local x = a == b
local y = a == n
local z = a == c
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "optional_union_members")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
local a = { a = { x = 1, y = 2 }, b = 3 }
type A = typeof(a)
function f(b: A?)
return b.a.y
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[0]));
CHECK_EQ("(A?) -> number", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "optional_union_functions")
{
CheckResult result = check(R"(
2022-04-15 07:57:43 +08:00
local a = {}
function a.foo(x:number, y:number) return x + y end
type A = typeof(a)
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(b: A?)
return b.foo(1, 2)
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[0]));
CHECK_EQ("(A?) -> number", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "optional_union_methods")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
local a = {}
function a:foo(x:number, y:number) return x + y end
type A = typeof(a)
function f(b: A?)
return b:foo(1, 2)
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[0]));
CHECK_EQ("(A?) -> number", toString(requireType("f")));
}
2022-03-12 00:55:02 +08:00
TEST_CASE_FIXTURE(Fixture, "optional_union_follow")
{
2022-03-12 00:55:02 +08:00
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
local y: number? = 2
local x = y
function f(a: number, b: number?, c: number?) return -a end
return f()
)");
2022-03-12 00:55:02 +08:00
LUAU_REQUIRE_ERROR_COUNT(1, result);
auto acm = get<CountMismatch>(result.errors[0]);
REQUIRE(acm);
CHECK_EQ(1, acm->expected);
CHECK_EQ(0, acm->actual);
2022-03-25 06:04:14 +08:00
CHECK_FALSE(acm->isVariadic);
}
TEST_CASE_FIXTURE(Fixture, "optional_field_access_error")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
type A = { x: number }
function f(b: A?)
local c = b.x
local d = b.y
end
)");
LUAU_REQUIRE_ERROR_COUNT(3, result);
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[0]));
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[1]));
CHECK_EQ("Key 'y' not found in table 'A'", toString(result.errors[2]));
}
TEST_CASE_FIXTURE(Fixture, "optional_index_error")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
type A = {number}
function f(a: A?)
local b = a[1]
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "optional_call_error")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
type A = (number) -> number
function f(a: A?)
local b = a(4)
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Value of type '((number) -> number)?' could be nil", toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "optional_assignment_errors")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
type A = { x: number }
function f(a: A?)
a.x = 2
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[0]));
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
TEST_CASE_FIXTURE(Fixture, "optional_assignment_errors_2")
{
CheckResult result = check(R"(
type A = { x: number } & { y: number }
function f(a: A?)
a.x = 2
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
auto s = toString(result.errors[0]);
if (FFlag::LuauSolverV2)
CHECK_EQ("Value of type '({ x: number } & { y: number })?' could be nil", s);
else
CHECK_EQ("Value of type '({| x: number |} & {| y: number |})?' could be nil", s);
}
TEST_CASE_FIXTURE(Fixture, "optional_length_error")
{
ScopedFastFlag _{FFlag::LuauSolverV2, true};
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
type A = {number}
function f(a: A?)
local b = #a
end
)");
// CLI-119936: This shouldn't double error but does under the new solver.
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ("Operator '#' could not be applied to operand of type A?; there is no corresponding overload for __len", toString(result.errors[0]));
CHECK_EQ("Value of type 'A?' could be nil", toString(result.errors[1]));
}
TEST_CASE_FIXTURE(Fixture, "optional_missing_key_error_details")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
type A = { x: number, y: number }
type B = { x: number, y: number }
type C = { x: number }
type D = { x: number }
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(a: A | B | C | D)
local y = a.y
local z = a.z
end
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function g(c: A | B | C | D | nil)
local d = c.y
end
)");
LUAU_REQUIRE_ERROR_COUNT(4, result);
CHECK_EQ("Key 'y' is missing from 'C', 'D' in the type 'A | B | C | D'", toString(result.errors[0]));
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("Type 'A | B | C | D' does not have key 'z'", toString(result.errors[1]));
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
CHECK_EQ("Value of type '(A | B | C | D)?' could be nil", toString(result.errors[2]));
CHECK_EQ("Key 'y' is missing from 'C', 'D' in the type 'A | B | C | D'", toString(result.errors[3]));
}
TEST_CASE_FIXTURE(Fixture, "optional_iteration")
{
CheckResult result = check(R"(
function foo(values: {number}?)
local s = 0
for _, value in values do
s += value
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Value of type '{number}?' could be nil", toString(result.errors[0]));
}
2022-03-05 00:36:33 +08:00
TEST_CASE_FIXTURE(Fixture, "unify_unsealed_table_union_check")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
2022-03-05 00:36:33 +08:00
local x = { x = 3 }
type A = number?
type B = string?
local y: { x: number, y: A | B }
y = x
)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
2022-03-05 00:36:33 +08:00
local x = { x = 3 }
local a: number? = 2
local y = {}
y.x = 2
y.y = a
y = x
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
2022-03-05 00:36:33 +08:00
TEST_CASE_FIXTURE(Fixture, "unify_sealed_table_union_check")
{
CheckResult result = check(R"(
-- the difference between this and unify_unsealed_table_union_check is the type annotation on x
local t = { x = 3, y = true }
local x: { x: number } = t
type A = number?
type B = string?
local y: { x: number, y: A | B }
-- Shouldn't typecheck!
y = x
-- If it does, we can convert any type to any other type
y.y = 5
local oh : boolean = t.y
)");
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_union_part")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type Z = { z: number }
type XYZ = X | Y | Z
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(a: XYZ)
local b: { w: number } = a
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::LuauSolverV2)
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
{
CHECK_EQ(
toString(result.errors[0]),
"Type 'X | Y | Z' could not be converted into '{ w: number }'; type X | Y | Z[0] (X) is not a subtype "
"of { w: number } ({ w: number })\n\t"
"type X | Y | Z[1] (Y) is not a subtype of { w: number } ({ w: number })\n\t"
"type X | Y | Z[2] (Z) is not a subtype of { w: number } ({ w: number })"
);
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
}
else
{
CHECK_EQ(toString(result.errors[0]), R"(Type 'X | Y | Z' could not be converted into '{| w: number |}'
caused by:
Not all union options are compatible.
Table type 'X' not compatible with type '{| w: number |}' because the former is missing field 'w')");
}
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_union_all")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type Z = { z: number }
type XYZ = X | Y | Z
local a: XYZ = { w = 4 }
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::LuauSolverV2)
CHECK(toString(result.errors[0]) == "Type '{ w: number }' could not be converted into 'X | Y | Z'");
else
CHECK_EQ(toString(result.errors[0]), R"(Type 'a' could not be converted into 'X | Y | Z'; none of the union options are compatible)");
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_optional")
{
CheckResult result = check(R"(
type X = { x: number }
local a: X? = { w = 4 }
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::LuauSolverV2)
CHECK("Type '{ w: number }' could not be converted into 'X?'" == toString(result.errors[0]));
else
{
const std::string expected = R"(Type 'a' could not be converted into 'X?'
caused by:
None of the union options are compatible. For example:
Table type 'a' not compatible with type 'X' because the former is missing field 'x')";
CHECK_EQ(expected, toString(result.errors[0]));
}
}
2022-03-18 08:46:04 +08:00
// We had a bug where a cyclic union caused a stack overflow.
// ex type U = number | U
TEST_CASE_FIXTURE(Fixture, "dont_allow_cyclic_unions_to_be_inferred")
{
CheckResult result = check(R"(
--!strict
function f(a, b)
a:g(b or {})
a:g(b)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-16 07:37:39 +08:00
TEST_CASE_FIXTURE(Fixture, "indexing_into_a_cyclic_union_doesnt_crash")
{
// It shouldn't be possible to craft a cyclic union, but even if we do, we
// shouldn't blow up.
TypeArena& arena = frontend.globals.globalTypes;
unfreeze(arena);
TypeId badCyclicUnionTy = arena.freshType(frontend.globals.globalScope.get());
UnionType u;
u.options.push_back(badCyclicUnionTy);
Sync to upstream/release/622 (#1232) # What's changed? * Improved the actual message for the type errors for `cannot call non-function` when attempting to call a union of functions/callable tables. The error now correctly explains the issue is an inability to determine the return type of the call in this situation. * Resolve an issue where tables and metatables were not correctly being cloned during instantiation (fixes #1176). * Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally removing `gco` prefix where appropriate). * Optimize `table.move` between tables for large ranges of elements. * Reformat a bunch of code automatically using `clang-format`. ### New Type Solver * Clean up minimally-used or unused constraints in the constraint solver (`InstantiationConstraint`, `SetOpConstraint`, `SingletonOrTopTypeConstraint`). * Add a builtin `singleton` type family to replace `SingletonOrTopTypeConstraint` when inferring refinements. * Fixed a crash involving type path reasoning by recording when type family reduction has taken place in the path. * Improved constraint ordering by blocking on unreduced types families that are not yet proven uninhabitable. * Improved the handling of `SetIndexerConstraints` for both better inference quality and to resolve crashes. * Fix a crash when normalizing cyclic unions of intersections. * Fix a crash when normalizing an intersection with the negation of `unknown`. * Fix a number of crashes caused by missing `follow` calls on `TypeId`s. * Changed type family reduction to correctly use a semantic notion of uninhabited types, rather than checking for `never` types specifically. * Refactor the `union` and `intersect` type families to be variadic. ### Native Code Generation * Improve translation for userdata key get/set and userdata/vector namecall. * Provide `[top level]` and `[anonymous]` as function names to `FunctionStats` as appropriate when no function name is available. * Disable unwind support on Android platforms since it is unsupported. * --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-20 05:48:02 +08:00
u.options.push_back(arena.addType(TableType{
{}, TableIndexer{builtinTypes->numberType, builtinTypes->numberType}, TypeLevel{}, frontend.globals.globalScope.get(), TableState::Sealed
}));
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-16 07:37:39 +08:00
asMutable(badCyclicUnionTy)->ty.emplace<UnionType>(std::move(u));
frontend.globals.globalScope->exportedTypeBindings["BadCyclicUnion"] = TypeFun{{}, badCyclicUnionTy};
freeze(arena);
CheckResult result = check(R"(
function f(x: BadCyclicUnion)
return x[0]
end
)");
// this is a cyclic union of number arrays, so it _is_ a table, even if it's a nonsense type.
// no need to generate a NotATable error here. The new solver automatically handles this and
// correctly reports no errors.
if (FFlag::LuauAcceptIndexingTableUnionsIntersections || FFlag::LuauSolverV2)
LUAU_REQUIRE_NO_ERRORS(result);
else
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/617 (#1204) # What's Changed * Fix a case where the stack wasn't completely cleaned up where `debug.info` errored when passed `"f"` option and a thread. * Fix a case of uninitialized field in `luaF_newproto`. ### New Type Solver * When a local is captured in a function, don't add a new entry to the `DfgScope::bindings` if the capture occurs within a loop. * Fix a poor performance characteristic during unification by not trying to simplify an intersection. * Fix a case of multiple constraints mutating the same blocked type causing incorrect inferences. * Fix a case of assertion failure when overload resolution encounters a return typepack mismatch. * When refining a property of the top `table` type, we no longer signal an unknown property error. * Fix a misuse of free types when trying to infer the type of a subscript expression. * Fix a case of assertion failure when trying to resolve an overload from `never`. ### Native Code Generation * Fix dead store optimization issues caused by partial stores. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-16 07:37:39 +08:00
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "table_union_write_indirect")
2022-04-08 05:29:01 +08:00
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
2022-04-08 05:29:01 +08:00
CheckResult result = check(R"(
type A = { x: number, y: (number) -> string } | { z: number, y: (number) -> string }
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(a: A)
function a.y(x)
return tostring(x * 2)
end
2022-04-08 05:29:01 +08:00
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function a.y(x: string): number
return tonumber(x) or 0
end
2022-04-08 05:29:01 +08:00
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
// NOTE: union normalization will improve this message
const std::string expected = R"(Type
'(string) -> number'
could not be converted into
'((number) -> string) | ((number) -> string)'; none of the union options are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
2022-04-08 05:29:01 +08:00
}
TEST_CASE_FIXTURE(Fixture, "union_true_and_false")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : boolean)
local y1 : (true | false) = x -- OK
local y2 : (true | false | (string & number)) = x -- OK
local y3 : (true | (string & number) | false) = x -- OK
local y4 : (true | (boolean & true) | false) = x -- OK
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : (number) -> number?)
local y : ((number?) -> number?) | ((number) -> number) = x -- OK
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "union_of_generic_functions")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : <a>(a) -> a?)
local y : (<a>(a?) -> a?) | (<b>(b) -> b) = x -- Not OK
end
)");
// TODO: should this example typecheck?
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "union_of_generic_typepack_functions")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : <a...>(number, a...) -> (number?, a...))
local y : (<a...>(number?, a...) -> (number?, a...)) | (<b...>(number, b...) -> (number, b...)) = x -- Not OK
end
)");
// TODO: should this example typecheck?
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions_mentioning_generics")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f<a,b>()
function g(x : (a) -> a?)
local y : ((a?) -> nil) | ((a) -> a) = x -- OK
local z : ((b?) -> nil) | ((b) -> b) = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(
toString(result.errors[0]),
"Type '(a) -> a?' could not be converted into '((b) -> b) | ((b?) -> nil)'; none of the union options are compatible"
);
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions_mentioning_generic_typepacks")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f<a...>()
function g(x : (number, a...) -> (number?, a...))
local y : ((number | string, a...) -> (number, a...)) | ((number?, a...) -> (nil, a...)) = x -- OK
local z : ((number) -> number) | ((number?, a...) -> (number?, a...)) = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'(number, a...) -> (number?, a...)'
could not be converted into
'((number) -> number) | ((number?, a...) -> (number?, a...))'; none of the union options are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions_with_mismatching_arg_arities")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : (number) -> number?)
local y : ((number?) -> number) | ((number | string) -> nil) = x -- OK
local z : ((number, string?) -> number) | ((number) -> nil) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'(number) -> number?'
could not be converted into
'((number) -> nil) | ((number, string?) -> number)'; none of the union options are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions_with_mismatching_result_arities")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : () -> (number | string))
local y : (() -> number) | (() -> string) = x -- OK
local z : (() -> number) | (() -> (string, string)) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'() -> number | string'
could not be converted into
'(() -> (string, string)) | (() -> number)'; none of the union options are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions_with_variadics")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : (...nil) -> (...number?))
local y : ((...string?) -> (...number)) | ((...number?) -> nil) = x -- OK
local z : ((...string?) -> (...number)) | ((...string?) -> nil) = x -- OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'(...nil) -> (...number?)'
could not be converted into
'((...string?) -> (...number)) | ((...string?) -> nil)'; none of the union options are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions_with_mismatching_arg_variadics")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : (number) -> ())
local y : ((number?) -> ()) | ((...number) -> ()) = x -- OK
local z : ((number?) -> ()) | ((...number?) -> ()) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::LuauSolverV2)
{
CHECK(R"(Type
'(number) -> ()'
could not be converted into
'((...number?) -> ()) | ((number?) -> ())')" == toString(result.errors[0]));
}
else
{
const std::string expected = R"(Type
'(number) -> ()'
could not be converted into
'((...number?) -> ()) | ((number?) -> ())'; none of the union options are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
}
TEST_CASE_FIXTURE(Fixture, "union_of_functions_with_mismatching_result_variadics")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(x : () -> (number?, ...number))
local y : (() -> (...number)) | (() -> nil) = x -- OK
local z : (() -> (...number)) | (() -> number) = x -- OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'() -> (number?, ...number)'
could not be converted into
'(() -> (...number)) | (() -> number)'; none of the union options are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
2022-04-08 05:29:01 +08:00
TEST_CASE_FIXTURE(Fixture, "less_greedy_unification_with_union_types")
{
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
local function f(t): { x: number } | { x: string }
local x = t.x
return t
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("(({ read x: unknown } & { x: number }) | ({ read x: unknown } & { x: string })) -> { x: number } | { x: string }", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "less_greedy_unification_with_union_types_2")
{
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
local function f(t: { x: number } | { x: string })
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("({ x: number } | { x: string }) -> number | string", toString(requireType("f")));
}
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
TEST_CASE_FIXTURE(Fixture, "union_table_any_property")
{
CheckResult result = check(R"(
function f(x)
-- x : X
-- sup : { p : { q : X } }?
local sup = if true then { p = { q = x } } else nil
local sub : { p : any }
sup = nil
sup = sub
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "union_function_any_args")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(sup : ((...any) -> (...any))?, sub : ((number) -> (...any)))
sup = sub
end
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "optional_any")
{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(sup : any?, sub : number)
sup = sub
end
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "generic_function_with_optional_arg")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
CheckResult result = check(R"(
function f<T>(x : T?) : {T}
local result = {}
if x then
result[1] = x
end
return result
end
local t : {string} = f(nil)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
Sync to upstream/release/572 (#899) * Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
2023-04-15 02:06:22 +08:00
TEST_CASE_FIXTURE(Fixture, "lookup_prop_of_intersection_containing_unions")
{
CheckResult result = check(R"(
local function mergeOptions<T>(options: T & ({} | {}))
return options.variables
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const UnknownProperty* unknownProp = get<UnknownProperty>(result.errors[0]);
REQUIRE(unknownProp);
CHECK("variables" == unknownProp->key);
}
TEST_CASE_FIXTURE(Fixture, "suppress_errors_for_prop_lookup_of_a_union_that_includes_error")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, true};
registerHiddenTypes(&frontend);
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(a: err | Not<nil>)
local b = a.foo
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_SUITE_END();