luau/Analysis/include/Luau/Unifier.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Error.h"
#include "Luau/Location.h"
#include "Luau/ParseOptions.h"
#include "Luau/Scope.h"
#include "Luau/Substitution.h"
#include "Luau/TxnLog.h"
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#include "Luau/TypeArena.h"
#include "Luau/UnifierSharedState.h"
#include "Normalize.h"
#include <unordered_set>
namespace Luau
{
enum Variance
{
Covariant,
Invariant
};
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// A substitution which replaces singleton types by their wider types
struct Widen : Substitution
{
Widen(TypeArena* arena, NotNull<BuiltinTypes> builtinTypes)
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: Substitution(TxnLog::empty(), arena)
, builtinTypes(builtinTypes)
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{
}
NotNull<BuiltinTypes> builtinTypes;
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bool isDirty(TypeId ty) override;
bool isDirty(TypePackId ty) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId ty) override;
bool ignoreChildren(TypeId ty) override;
TypeId operator()(TypeId ty);
TypePackId operator()(TypePackId ty);
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};
// TODO: Use this more widely.
struct UnifierOptions
{
bool isFunctionCall = false;
};
struct Unifier
{
TypeArena* const types;
NotNull<BuiltinTypes> builtinTypes;
NotNull<Normalizer> normalizer;
Mode mode;
NotNull<Scope> scope; // const Scope maybe
TxnLog log;
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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bool failure = false;
ErrorVec errors;
Location location;
Variance variance = Covariant;
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
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bool normalize = true; // Normalize unions and intersections if necessary
bool checkInhabited = true; // Normalize types to check if they are inhabited
bool useScopes = false; // If true, we use the scope hierarchy rather than TypeLevels
CountMismatch::Context ctx = CountMismatch::Arg;
UnifierSharedState& sharedState;
// When the Unifier is forced to unify two blocked types (or packs), they
// get added to these vectors. The ConstraintSolver can use this to know
// when it is safe to reattempt dispatching a constraint.
std::vector<TypeId> blockedTypes;
std::vector<TypePackId> blockedTypePacks;
Unifier(
NotNull<Normalizer> normalizer, Mode mode, NotNull<Scope> scope, const Location& location, Variance variance, TxnLog* parentLog = nullptr);
// Test whether the two type vars unify. Never commits the result.
ErrorVec canUnify(TypeId subTy, TypeId superTy);
ErrorVec canUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
/** Attempt to unify.
* Populate the vector errors with any type errors that may arise.
* Populate the transaction log with the set of TypeIds that need to be reset to undo the unification attempt.
*/
void tryUnify(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false);
private:
void tryUnify_(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false);
void tryUnifyUnionWithType(TypeId subTy, const UnionType* uv, TypeId superTy);
// Traverse the two types provided and block on any BlockedTypes we find.
// Returns true if any types were blocked on.
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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bool DEPRECATED_blockOnBlockedTypes(TypeId subTy, TypeId superTy);
void tryUnifyTypeWithUnion(TypeId subTy, TypeId superTy, const UnionType* uv, bool cacheEnabled, bool isFunctionCall);
void tryUnifyTypeWithIntersection(TypeId subTy, TypeId superTy, const IntersectionType* uv);
void tryUnifyIntersectionWithType(TypeId subTy, const IntersectionType* uv, TypeId superTy, bool cacheEnabled, bool isFunctionCall);
void tryUnifyNormalizedTypes(TypeId subTy, TypeId superTy, const NormalizedType& subNorm, const NormalizedType& superNorm, std::string reason,
std::optional<TypeError> error = std::nullopt);
void tryUnifyPrimitives(TypeId subTy, TypeId superTy);
void tryUnifySingletons(TypeId subTy, TypeId superTy);
void tryUnifyFunctions(TypeId subTy, TypeId superTy, bool isFunctionCall = false);
void tryUnifyTables(TypeId subTy, TypeId superTy, bool isIntersection = false);
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void tryUnifyScalarShape(TypeId subTy, TypeId superTy, bool reversed);
void tryUnifyWithMetatable(TypeId subTy, TypeId superTy, bool reversed);
void tryUnifyWithClass(TypeId subTy, TypeId superTy, bool reversed);
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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void tryUnifyNegations(TypeId subTy, TypeId superTy);
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TypePackId tryApplyOverloadedFunction(TypeId function, const NormalizedFunctionType& overloads, TypePackId args);
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TypeId widen(TypeId ty);
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TypePackId widen(TypePackId tp);
TypeId deeplyOptional(TypeId ty, std::unordered_map<TypeId, TypeId> seen = {});
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bool canCacheResult(TypeId subTy, TypeId superTy);
void cacheResult(TypeId subTy, TypeId superTy, size_t prevErrorCount);
public:
void tryUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
private:
void tryUnify_(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
void tryUnifyVariadics(TypePackId subTy, TypePackId superTy, bool reversed, int subOffset = 0);
void tryUnifyWithAny(TypeId subTy, TypeId anyTy);
void tryUnifyWithAny(TypePackId subTy, TypePackId anyTp);
std::optional<TypeId> findTablePropertyRespectingMeta(TypeId lhsType, Name name);
TxnLog combineLogsIntoIntersection(std::vector<TxnLog> logs);
TxnLog combineLogsIntoUnion(std::vector<TxnLog> logs);
public:
// Returns true if the type "needle" already occurs within "haystack" and reports an "infinite type error"
bool occursCheck(TypeId needle, TypeId haystack);
bool occursCheck(DenseHashSet<TypeId>& seen, TypeId needle, TypeId haystack);
bool occursCheck(TypePackId needle, TypePackId haystack);
bool occursCheck(DenseHashSet<TypePackId>& seen, TypePackId needle, TypePackId haystack);
Unifier makeChildUnifier();
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void reportError(TypeError err);
LUAU_NOINLINE void reportError(Location location, TypeErrorData data);
private:
bool isNonstrictMode() const;
TypeMismatch::Context mismatchContext();
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, TypeId wantedType, TypeId givenType);
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, const std::string& prop, TypeId wantedType, TypeId givenType);
[[noreturn]] void ice(const std::string& message, const Location& location);
[[noreturn]] void ice(const std::string& message);
// Available after regular type pack unification errors
std::optional<int> firstPackErrorPos;
};
void promoteTypeLevels(TxnLog& log, const TypeArena* arena, TypeLevel minLevel, Scope* outerScope, bool useScope, TypePackId tp);
Sync to upstream/release/566 (#853) * Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
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std::optional<TypeError> hasUnificationTooComplex(const ErrorVec& errors);
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} // namespace Luau