luau/Makefile

281 lines
11 KiB
Makefile
Raw Normal View History

# This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
.SUFFIXES:
MAKEFLAGS+=-r -j8
COMMA=,
Sync to upstream/release/603 (#1097) # What's changed? - Record the location of properties for table types (closes #802) - Implement stricter UTF-8 validations as per the RFC (https://github.com/luau-lang/rfcs/pull/1) - Implement `buffer` as a new type in both the old and new solvers. - Changed errors produced by some `buffer` builtins to be a bit more generic to avoid platform-dependent error messages. - Fixed a bug where `Unifier` would copy some persistent types, tripping some internal assertions. - Type checking rules on relational operators is now a little bit more lax. - Improve dead code elimination for some `if` statements with complex always-false conditions ## New type solver - Dataflow analysis now generates phi nodes on exit of branches. - Dataflow analysis avoids producing a new definition for locals or properties that are not owned by that loop. - If a function parameter has been constrained to `never`, report errors at all uses of that parameter within that function. - Switch to using the new `Luau::Set` to replace `std::unordered_set` to alleviate some poor allocation characteristics which was negatively affecting overall performance. - Subtyping can now report many failing reasons instead of just the first one that we happened to find during the test. - Subtyping now also report reasons for type pack mismatches. - When visiting `if` statements or expressions, the resulting context are the common terms in both branches. ## Native codegen - Implement support for `buffer` builtins to its IR for x64 and A64. - Optimized `table.insert` by not inserting a table barrier if it is fastcalled with a constant. ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Arseny Kapoulkine <arseny@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-11 05:10:07 +08:00
CMAKE_PATH=cmake
config=debug
protobuf=system
BUILD=build/$(config)
AST_SOURCES=$(wildcard Ast/src/*.cpp)
AST_OBJECTS=$(AST_SOURCES:%=$(BUILD)/%.o)
AST_TARGET=$(BUILD)/libluauast.a
COMPILER_SOURCES=$(wildcard Compiler/src/*.cpp)
COMPILER_OBJECTS=$(COMPILER_SOURCES:%=$(BUILD)/%.o)
COMPILER_TARGET=$(BUILD)/libluaucompiler.a
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-19 02:15:41 +08:00
CONFIG_SOURCES=$(wildcard Config/src/*.cpp)
CONFIG_OBJECTS=$(CONFIG_SOURCES:%=$(BUILD)/%.o)
CONFIG_TARGET=$(BUILD)/libluauconfig.a
ANALYSIS_SOURCES=$(wildcard Analysis/src/*.cpp)
ANALYSIS_OBJECTS=$(ANALYSIS_SOURCES:%=$(BUILD)/%.o)
ANALYSIS_TARGET=$(BUILD)/libluauanalysis.a
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
EQSAT_SOURCES=$(wildcard EqSat/src/*.cpp)
EQSAT_OBJECTS=$(EQSAT_SOURCES:%=$(BUILD)/%.o)
EQSAT_TARGET=$(BUILD)/libluaueqsat.a
CODEGEN_SOURCES=$(wildcard CodeGen/src/*.cpp)
CODEGEN_OBJECTS=$(CODEGEN_SOURCES:%=$(BUILD)/%.o)
CODEGEN_TARGET=$(BUILD)/libluaucodegen.a
VM_SOURCES=$(wildcard VM/src/*.cpp)
VM_OBJECTS=$(VM_SOURCES:%=$(BUILD)/%.o)
VM_TARGET=$(BUILD)/libluauvm.a
2022-02-05 00:45:57 +08:00
ISOCLINE_SOURCES=extern/isocline/src/isocline.c
ISOCLINE_OBJECTS=$(ISOCLINE_SOURCES:%=$(BUILD)/%.o)
ISOCLINE_TARGET=$(BUILD)/libisocline.a
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 15:46:57 +08:00
TESTS_SOURCES=$(wildcard tests/*.cpp) CLI/FileUtils.cpp CLI/Flags.cpp CLI/Profiler.cpp CLI/Coverage.cpp CLI/Repl.cpp CLI/Require.cpp
TESTS_OBJECTS=$(TESTS_SOURCES:%=$(BUILD)/%.o)
TESTS_TARGET=$(BUILD)/luau-tests
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 15:46:57 +08:00
REPL_CLI_SOURCES=CLI/FileUtils.cpp CLI/Flags.cpp CLI/Profiler.cpp CLI/Coverage.cpp CLI/Repl.cpp CLI/ReplEntry.cpp CLI/Require.cpp
REPL_CLI_OBJECTS=$(REPL_CLI_SOURCES:%=$(BUILD)/%.o)
REPL_CLI_TARGET=$(BUILD)/luau
2022-07-22 05:16:54 +08:00
ANALYZE_CLI_SOURCES=CLI/FileUtils.cpp CLI/Flags.cpp CLI/Analyze.cpp
ANALYZE_CLI_OBJECTS=$(ANALYZE_CLI_SOURCES:%=$(BUILD)/%.o)
ANALYZE_CLI_TARGET=$(BUILD)/luau-analyze
COMPILE_CLI_SOURCES=CLI/FileUtils.cpp CLI/Flags.cpp CLI/Compile.cpp
COMPILE_CLI_OBJECTS=$(COMPILE_CLI_SOURCES:%=$(BUILD)/%.o)
COMPILE_CLI_TARGET=$(BUILD)/luau-compile
BYTECODE_CLI_SOURCES=CLI/FileUtils.cpp CLI/Flags.cpp CLI/Bytecode.cpp
BYTECODE_CLI_OBJECTS=$(BYTECODE_CLI_SOURCES:%=$(BUILD)/%.o)
BYTECODE_CLI_TARGET=$(BUILD)/luau-bytecode
FUZZ_SOURCES=$(wildcard fuzz/*.cpp) fuzz/luau.pb.cpp
FUZZ_OBJECTS=$(FUZZ_SOURCES:%=$(BUILD)/%.o)
TESTS_ARGS=
ifneq ($(flags),)
TESTS_ARGS+=--fflags=$(flags)
endif
2022-07-15 06:52:26 +08:00
ifneq ($(opt),)
TESTS_ARGS+=-O$(opt)
endif
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
OBJECTS=$(AST_OBJECTS) $(COMPILER_OBJECTS) $(CONFIG_OBJECTS) $(ANALYSIS_OBJECTS) $(EQSAT_OBJECTS) $(CODEGEN_OBJECTS) $(VM_OBJECTS) $(ISOCLINE_OBJECTS) $(TESTS_OBJECTS) $(REPL_CLI_OBJECTS) $(ANALYZE_CLI_OBJECTS) $(COMPILE_CLI_OBJECTS) $(BYTECODE_CLI_OBJECTS) $(FUZZ_OBJECTS)
EXECUTABLE_ALIASES = luau luau-analyze luau-compile luau-bytecode luau-tests
# common flags
CXXFLAGS=-g -Wall
LDFLAGS=
# some gcc versions treat var in `if (type var = val)` as unused
# some gcc versions treat variables used in constexpr if blocks as unused
ifeq ($(findstring g++,$(shell $(CXX) --version)),g++)
CXXFLAGS+=-Wno-unused
endif
# enabled in CI; we should be warning free on our main compiler versions but don't guarantee being warning free everywhere
ifneq ($(werror),)
CXXFLAGS+=-Werror
endif
# configuration-specific flags
ifeq ($(config),release)
CXXFLAGS+=-O2 -DNDEBUG -fno-math-errno
endif
ifeq ($(config),coverage)
CXXFLAGS+=-fprofile-instr-generate -fcoverage-mapping
LDFLAGS+=-fprofile-instr-generate
endif
ifeq ($(config),sanitize)
CXXFLAGS+=-fsanitize=address -O1
LDFLAGS+=-fsanitize=address
endif
ifeq ($(config),analyze)
CXXFLAGS+=--analyze
endif
ifeq ($(config),fuzz)
CXXFLAGS+=-fsanitize=address,fuzzer -Ibuild/libprotobuf-mutator -O2
LDFLAGS+=-fsanitize=address,fuzzer
LPROTOBUF=-lprotobuf
DPROTOBUF=-D CMAKE_BUILD_TYPE=Release -D LIB_PROTO_MUTATOR_TESTING=OFF
EPROTOC=protoc
endif
ifeq ($(config),profile)
CXXFLAGS+=-O2 -DNDEBUG -fno-math-errno -gdwarf-4 -DCALLGRIND=1
endif
ifeq ($(protobuf),download)
CXXFLAGS+=-Ibuild/libprotobuf-mutator/external.protobuf/include
LPROTOBUF=build/libprotobuf-mutator/external.protobuf/lib/libprotobuf.a
DPROTOBUF+=-D LIB_PROTO_MUTATOR_DOWNLOAD_PROTOBUF=ON
EPROTOC=../build/libprotobuf-mutator/external.protobuf/bin/protoc
endif
ifneq ($(native),)
TESTS_ARGS+=--codegen
endif
ifneq ($(nativelj),)
CXXFLAGS+=-DLUA_USE_LONGJMP=1
TESTS_ARGS+=--codegen
endif
# target-specific flags
$(AST_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include
$(COMPILER_OBJECTS): CXXFLAGS+=-std=c++17 -ICompiler/include -ICommon/include -IAst/include
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-19 02:15:41 +08:00
$(CONFIG_OBJECTS): CXXFLAGS+=-std=c++17 -IConfig/include -ICommon/include -IAst/include
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(ANALYSIS_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include -IAnalysis/include -IEqSat/include -IConfig/include
$(EQSAT_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IEqSat/include
2022-09-24 03:17:25 +08:00
$(CODEGEN_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -ICodeGen/include -IVM/include -IVM/src # Code generation needs VM internals
$(VM_OBJECTS): CXXFLAGS+=-std=c++11 -ICommon/include -IVM/include
2022-02-05 00:45:57 +08:00
$(ISOCLINE_OBJECTS): CXXFLAGS+=-Wno-unused-function -Iextern/isocline/include
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(TESTS_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include -ICompiler/include -IConfig/include -IAnalysis/include -IEqSat/include -ICodeGen/include -IVM/include -ICLI -Iextern -DDOCTEST_CONFIG_DOUBLE_STRINGIFY
$(REPL_CLI_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include -ICompiler/include -IVM/include -ICodeGen/include -Iextern -Iextern/isocline/include
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(ANALYZE_CLI_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include -IAnalysis/include -IEqSat/include -IConfig/include -Iextern
$(COMPILE_CLI_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include -ICompiler/include -IVM/include -ICodeGen/include
$(BYTECODE_CLI_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include -ICompiler/include -IVM/include -ICodeGen/include
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(FUZZ_OBJECTS): CXXFLAGS+=-std=c++17 -ICommon/include -IAst/include -ICompiler/include -IAnalysis/include -IEqSat/include -IVM/include -ICodeGen/include -IConfig/include
$(TESTS_TARGET): LDFLAGS+=-lpthread
$(REPL_CLI_TARGET): LDFLAGS+=-lpthread
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
$(ANALYZE_CLI_TARGET): LDFLAGS+=-lpthread
fuzz-proto fuzz-prototest: LDFLAGS+=build/libprotobuf-mutator/src/libfuzzer/libprotobuf-mutator-libfuzzer.a build/libprotobuf-mutator/src/libprotobuf-mutator.a $(LPROTOBUF)
# pseudo targets
2022-07-22 05:16:54 +08:00
.PHONY: all test clean coverage format luau-size aliases
2022-07-22 05:16:54 +08:00
all: $(REPL_CLI_TARGET) $(ANALYZE_CLI_TARGET) $(TESTS_TARGET) aliases
2022-08-05 06:35:33 +08:00
aliases: $(EXECUTABLE_ALIASES)
test: $(TESTS_TARGET)
$(TESTS_TARGET) $(TESTS_ARGS)
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
conformance: $(TESTS_TARGET)
$(TESTS_TARGET) $(TESTS_ARGS) -ts=Conformance
clean:
rm -rf $(BUILD)
2022-08-05 06:35:33 +08:00
rm -rf $(EXECUTABLE_ALIASES)
coverage: $(TESTS_TARGET) $(COMPILE_CLI_TARGET)
$(TESTS_TARGET)
mv default.profraw tests.profraw
$(TESTS_TARGET) --fflags=true
mv default.profraw tests-flags.profraw
$(TESTS_TARGET) -ts=Conformance --codegen
mv default.profraw codegen.profraw
$(TESTS_TARGET) -ts=Conformance --codegen --fflags=true
mv default.profraw codegen-flags.profraw
$(COMPILE_CLI_TARGET) --codegennull --target=a64 tests/conformance
mv default.profraw codegen-a64.profraw
$(COMPILE_CLI_TARGET) --codegennull --target=x64 tests/conformance
mv default.profraw codegen-x64.profraw
llvm-profdata merge *.profraw -o default.profdata
rm *.profraw
llvm-cov show -format=html -show-instantiations=false -show-line-counts=true -show-region-summary=false -ignore-filename-regex=\(tests\|extern\|CLI\)/.* -output-dir=coverage --instr-profile default.profdata -object build/coverage/luau-tests -object build/coverage/luau-compile
llvm-cov report -ignore-filename-regex=\(tests\|extern\|CLI\)/.* -show-region-summary=false --instr-profile default.profdata -object build/coverage/luau-tests -object build/coverage/luau-compile
llvm-cov export -ignore-filename-regex=\(tests\|extern\|CLI\)/.* -format lcov --instr-profile default.profdata -object build/coverage/luau-tests -object build/coverage/luau-compile >coverage.info
format:
git ls-files '*.h' '*.cpp' | xargs clang-format-11 -i
luau-size: luau
nm --print-size --demangle luau | grep ' t void luau_execute<false>' | awk -F ' ' '{sum += strtonum("0x" $$2)} END {print sum " interpreter" }'
nm --print-size --demangle luau | grep ' t luauF_' | awk -F ' ' '{sum += strtonum("0x" $$2)} END {print sum " builtins" }'
check-source:
git ls-files '*.h' '*.cpp' | xargs -I+ sh -c 'grep -L LICENSE +'
git ls-files '*.h' ':!:extern' | xargs -I+ sh -c 'grep -L "#pragma once" +'
# executable target aliases
luau: $(REPL_CLI_TARGET)
ln -fs $^ $@
luau-analyze: $(ANALYZE_CLI_TARGET)
ln -fs $^ $@
luau-compile: $(COMPILE_CLI_TARGET)
ln -fs $^ $@
luau-bytecode: $(BYTECODE_CLI_TARGET)
ln -fs $^ $@
2022-08-05 06:35:33 +08:00
luau-tests: $(TESTS_TARGET)
ln -fs $^ $@
# executable targets
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(TESTS_TARGET): $(TESTS_OBJECTS) $(ANALYSIS_TARGET) $(EQSAT_TARGET) $(COMPILER_TARGET) $(CONFIG_TARGET) $(AST_TARGET) $(CODEGEN_TARGET) $(VM_TARGET) $(ISOCLINE_TARGET)
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 15:46:57 +08:00
$(REPL_CLI_TARGET): $(REPL_CLI_OBJECTS) $(COMPILER_TARGET) $(CONFIG_TARGET) $(AST_TARGET) $(CODEGEN_TARGET) $(VM_TARGET) $(ISOCLINE_TARGET)
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(ANALYZE_CLI_TARGET): $(ANALYZE_CLI_OBJECTS) $(ANALYSIS_TARGET) $(EQSAT_TARGET) $(AST_TARGET) $(CONFIG_TARGET)
$(COMPILE_CLI_TARGET): $(COMPILE_CLI_OBJECTS) $(COMPILER_TARGET) $(AST_TARGET) $(CODEGEN_TARGET) $(VM_TARGET)
$(BYTECODE_CLI_TARGET): $(BYTECODE_CLI_OBJECTS) $(COMPILER_TARGET) $(AST_TARGET) $(CODEGEN_TARGET) $(VM_TARGET)
$(TESTS_TARGET) $(REPL_CLI_TARGET) $(ANALYZE_CLI_TARGET) $(COMPILE_CLI_TARGET) $(BYTECODE_CLI_TARGET):
$(CXX) $^ $(LDFLAGS) -o $@
# executable targets for fuzzing
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
fuzz-%: $(BUILD)/fuzz/%.cpp.o $(ANALYSIS_TARGET) $(EQSAT_TARGET) $(COMPILER_TARGET) $(AST_TARGET) $(CONFIG_TARGET) $(CODEGEN_TARGET) $(VM_TARGET)
$(CXX) $^ $(LDFLAGS) -o $@
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
fuzz-proto: $(BUILD)/fuzz/proto.cpp.o $(BUILD)/fuzz/protoprint.cpp.o $(BUILD)/fuzz/luau.pb.cpp.o $(ANALYSIS_TARGET) $(EQSAT_TARGET) $(COMPILER_TARGET) $(AST_TARGET) $(CONFIG_TARGET) $(VM_TARGET) | build/libprotobuf-mutator
fuzz-prototest: $(BUILD)/fuzz/prototest.cpp.o $(BUILD)/fuzz/protoprint.cpp.o $(BUILD)/fuzz/luau.pb.cpp.o $(ANALYSIS_TARGET) $(EQSAT_TARGET) $(COMPILER_TARGET) $(AST_TARGET) $(CONFIG_TARGET) $(VM_TARGET) | build/libprotobuf-mutator
# static library targets
$(AST_TARGET): $(AST_OBJECTS)
$(COMPILER_TARGET): $(COMPILER_OBJECTS)
Sync to upstream/release/591 (#1012) * Fix a use-after-free bug in the new type cloning algorithm * Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f: (A...) -> R...) -> ((A...) -> R...)` * Break `.luaurc` out into a separate library target `Luau.Config`. This makes it easier for applications to reason about config files without also depending on the type inference engine. * Move typechecking limits into `FrontendOptions`. This allows embedders more finely-grained control over autocomplete's internal time limits. * Fix stability issue with debugger onprotectederror callback allowing break in non-yieldable contexts New solver: * Initial work toward [Local Type Inference](https://github.com/Roblox/luau/blob/0e1082108fd6fb3a32dfdf5f1766ea3fc1391328/rfcs/local-type-inference.md) * Introduce a new subtyping test. This will be much nicer than the old test because it is completely separate both from actual type inference and from error reporting. Native code generation: * Added function to compute iterated dominance frontier * Optimize barriers in SET_UPVALUE when tag is known * Cache lua_State::global in a register on A64 * Optimize constant stores in A64 lowering * Track table array size state to optimize array size checks * Add split tag/value store into a VM register * Check that spills can outlive the block only in specific conditions --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-19 02:15:41 +08:00
$(CONFIG_TARGET): $(CONFIG_OBJECTS)
$(ANALYSIS_TARGET): $(ANALYSIS_OBJECTS)
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(EQSAT_TARGET): $(EQSAT_OBJECTS)
$(CODEGEN_TARGET): $(CODEGEN_OBJECTS)
$(VM_TARGET): $(VM_OBJECTS)
2022-02-05 00:45:57 +08:00
$(ISOCLINE_TARGET): $(ISOCLINE_OBJECTS)
Equality graphs (#1285) Working towards a full e-graph implementation as described by the [egg paper](https://arxiv.org/pdf/2004.03082). The type system has a couple of places where e-graphs would've been useful and solved some classes of problems trivially. For example: 1. Normalization and simplification cannot handle cyclic types due to the nature of their implementation. 2. Normalization can't tell when two tables or functions are equivalent, but simplification theoretically can albeit not implemented. 3. Normalization requires deep normalization for inhabitance check, whereas simplification would've returned the `never` type itself indicating uninhabited. 4. Simplification requires constraint ordering to have perfect timing to simplify. 5. Adding a rewrite rule requires implementing it twice, once in simplification and once again in normalization with completely different code design making it hard to verify that their behavior is materially equivalent. 6. In cases where we must cache for performance, two different types that are isomorphic have different cache entries resulting in cache misses. 7. Type family reduction can handle cyclic type families, but only if the cycle is not obscured by a different type family instance. (`t1 where t1 = union<number, add<t1, number>>` is irreducible) I think we're getting the point! --- Currently the implementation is missing a few features that makes e-graphs actually useful. Those will be coming in a future PR. 1. Pattern matching, 6. Applying rewrites, 7. Rewrite until saturation, and 8. Extracting the best e-node according to some cost function.
2024-07-17 01:35:20 +08:00
$(AST_TARGET) $(COMPILER_TARGET) $(CONFIG_TARGET) $(ANALYSIS_TARGET) $(EQSAT_TARGET) $(CODEGEN_TARGET) $(VM_TARGET) $(ISOCLINE_TARGET):
ar rcs $@ $^
# object file targets
$(BUILD)/%.cpp.o: %.cpp
@mkdir -p $(dir $@)
$(CXX) $< $(CXXFLAGS) -c -MMD -MP -o $@
2022-02-05 00:45:57 +08:00
$(BUILD)/%.c.o: %.c
@mkdir -p $(dir $@)
$(CXX) -x c $< $(CXXFLAGS) -c -MMD -MP -o $@
# protobuf fuzzer setup
fuzz/luau.pb.cpp: fuzz/luau.proto build/libprotobuf-mutator
cd fuzz && $(EPROTOC) luau.proto --cpp_out=.
mv fuzz/luau.pb.cc fuzz/luau.pb.cpp
$(BUILD)/fuzz/proto.cpp.o: fuzz/luau.pb.cpp
$(BUILD)/fuzz/protoprint.cpp.o: fuzz/luau.pb.cpp
Sync to upstream/release/603 (#1097) # What's changed? - Record the location of properties for table types (closes #802) - Implement stricter UTF-8 validations as per the RFC (https://github.com/luau-lang/rfcs/pull/1) - Implement `buffer` as a new type in both the old and new solvers. - Changed errors produced by some `buffer` builtins to be a bit more generic to avoid platform-dependent error messages. - Fixed a bug where `Unifier` would copy some persistent types, tripping some internal assertions. - Type checking rules on relational operators is now a little bit more lax. - Improve dead code elimination for some `if` statements with complex always-false conditions ## New type solver - Dataflow analysis now generates phi nodes on exit of branches. - Dataflow analysis avoids producing a new definition for locals or properties that are not owned by that loop. - If a function parameter has been constrained to `never`, report errors at all uses of that parameter within that function. - Switch to using the new `Luau::Set` to replace `std::unordered_set` to alleviate some poor allocation characteristics which was negatively affecting overall performance. - Subtyping can now report many failing reasons instead of just the first one that we happened to find during the test. - Subtyping now also report reasons for type pack mismatches. - When visiting `if` statements or expressions, the resulting context are the common terms in both branches. ## Native codegen - Implement support for `buffer` builtins to its IR for x64 and A64. - Optimized `table.insert` by not inserting a table barrier if it is fastcalled with a constant. ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Arseny Kapoulkine <arseny@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-11 05:10:07 +08:00
$(BUILD)/fuzz/prototest.cpp.o: fuzz/luau.pb.cpp
build/libprotobuf-mutator:
git clone https://github.com/google/libprotobuf-mutator build/libprotobuf-mutator
git -C build/libprotobuf-mutator checkout 212a7be1eb08e7f9c79732d2aab9b2097085d936
Sync to upstream/release/603 (#1097) # What's changed? - Record the location of properties for table types (closes #802) - Implement stricter UTF-8 validations as per the RFC (https://github.com/luau-lang/rfcs/pull/1) - Implement `buffer` as a new type in both the old and new solvers. - Changed errors produced by some `buffer` builtins to be a bit more generic to avoid platform-dependent error messages. - Fixed a bug where `Unifier` would copy some persistent types, tripping some internal assertions. - Type checking rules on relational operators is now a little bit more lax. - Improve dead code elimination for some `if` statements with complex always-false conditions ## New type solver - Dataflow analysis now generates phi nodes on exit of branches. - Dataflow analysis avoids producing a new definition for locals or properties that are not owned by that loop. - If a function parameter has been constrained to `never`, report errors at all uses of that parameter within that function. - Switch to using the new `Luau::Set` to replace `std::unordered_set` to alleviate some poor allocation characteristics which was negatively affecting overall performance. - Subtyping can now report many failing reasons instead of just the first one that we happened to find during the test. - Subtyping now also report reasons for type pack mismatches. - When visiting `if` statements or expressions, the resulting context are the common terms in both branches. ## Native codegen - Implement support for `buffer` builtins to its IR for x64 and A64. - Optimized `table.insert` by not inserting a table barrier if it is fastcalled with a constant. ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Arseny Kapoulkine <arseny@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-11 05:10:07 +08:00
$(CMAKE_PATH) -DCMAKE_CXX_COMPILER=$(CMAKE_CXX) -DCMAKE_C_COMPILER=$(CMAKE_CC) -DCMAKE_CXX_COMPILER_LAUNCHER=$(CMAKE_PROXY) -S build/libprotobuf-mutator -B build/libprotobuf-mutator $(DPROTOBUF)
$(MAKE) -C build/libprotobuf-mutator
# picks up include dependencies for all object files
-include $(OBJECTS:.o=.d)