luau/tests/RuntimeLimits.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
/* Tests in this source file are meant to be a bellwether to verify that the numeric limits we've set are sufficient for
* most real-world scripts.
*
* If a change breaks a test in this source file, please don't adjust the flag values set in the fixture. Instead,
* consider it a latent performance problem by default.
*
* We should periodically revisit this to retest the limits.
*/
#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
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struct LimitFixture : BuiltinsFixture
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{
#if defined(_NOOPT) || defined(_DEBUG)
ScopedFastInt LuauTypeInferRecursionLimit{"LuauTypeInferRecursionLimit", 100};
#endif
};
template<typename T>
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bool hasError(const CheckResult& result, T* = nullptr)
{
auto it = std::find_if(result.errors.begin(), result.errors.end(), [](const TypeError& a) {
return nullptr != get<T>(a);
});
return it != result.errors.end();
}
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TEST_SUITE_BEGIN("RuntimeLimits");
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TEST_CASE_FIXTURE(LimitFixture, "typescript_port_of_Result_type")
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{
ScopedFastFlag sff[] = {
{"DebugLuauDeferredConstraintResolution", false},
};
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constexpr const char* src = R"LUA(
--!strict
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-- Big thanks to Dionysusnu by letting us use this code as part of our test suite!
-- https://github.com/Dionysusnu/rbxts-rust-classes
-- Licensed under the MPL 2.0: https://raw.githubusercontent.com/Dionysusnu/rbxts-rust-classes/master/LICENSE
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local TS = _G[script]
local lazyGet = TS.import(script, script.Parent.Parent, "util", "lazyLoad").lazyGet
local unit = TS.import(script, script.Parent.Parent, "util", "Unit").unit
local Iterator
lazyGet("Iterator", function(c)
Iterator = c
end)
local Option
lazyGet("Option", function(c)
Option = c
end)
local Vec
lazyGet("Vec", function(c)
Vec = c
end)
local Result
do
Result = setmetatable({}, {
__tostring = function()
return "Result"
end,
})
Result.__index = Result
function Result.new(...)
local self = setmetatable({}, Result)
self:constructor(...)
return self
end
function Result:constructor(okValue, errValue)
self.okValue = okValue
self.errValue = errValue
end
function Result:ok(val)
return Result.new(val, nil)
end
function Result:err(val)
return Result.new(nil, val)
end
function Result:fromCallback(c)
local _0 = c
local _1, _2 = pcall(_0)
local result = _1 and {
success = true,
value = _2,
} or {
success = false,
error = _2,
}
return result.success and Result:ok(result.value) or Result:err(Option:wrap(result.error))
end
function Result:fromVoidCallback(c)
local _0 = c
local _1, _2 = pcall(_0)
local result = _1 and {
success = true,
value = _2,
} or {
success = false,
error = _2,
}
return result.success and Result:ok(unit()) or Result:err(Option:wrap(result.error))
end
Result.fromPromise = TS.async(function(self, p)
local _0, _1 = TS.try(function()
return TS.TRY_RETURN, { Result:ok(TS.await(p)) }
end, function(e)
return TS.TRY_RETURN, { Result:err(Option:wrap(e)) }
end)
if _0 then
return unpack(_1)
end
end)
Result.fromVoidPromise = TS.async(function(self, p)
local _0, _1 = TS.try(function()
TS.await(p)
return TS.TRY_RETURN, { Result:ok(unit()) }
end, function(e)
return TS.TRY_RETURN, { Result:err(Option:wrap(e)) }
end)
if _0 then
return unpack(_1)
end
end)
function Result:isOk()
return self.okValue ~= nil
end
function Result:isErr()
return self.errValue ~= nil
end
function Result:contains(x)
return self.okValue == x
end
function Result:containsErr(x)
return self.errValue == x
end
function Result:okOption()
return Option:wrap(self.okValue)
end
function Result:errOption()
return Option:wrap(self.errValue)
end
function Result:map(func)
return self:isOk() and Result:ok(func(self.okValue)) or Result:err(self.errValue)
end
function Result:mapOr(def, func)
local _0
if self:isOk() then
_0 = func(self.okValue)
else
_0 = def
end
return _0
end
function Result:mapOrElse(def, func)
local _0
if self:isOk() then
_0 = func(self.okValue)
else
_0 = def(self.errValue)
end
return _0
end
function Result:mapErr(func)
return self:isErr() and Result:err(func(self.errValue)) or Result:ok(self.okValue)
end
Result["and"] = function(self, other)
return self:isErr() and Result:err(self.errValue) or other
end
function Result:andThen(func)
return self:isErr() and Result:err(self.errValue) or func(self.okValue)
end
Result["or"] = function(self, other)
return self:isOk() and Result:ok(self.okValue) or other
end
function Result:orElse(other)
return self:isOk() and Result:ok(self.okValue) or other(self.errValue)
end
function Result:expect(msg)
if self:isOk() then
return self.okValue
else
error(msg)
end
end
function Result:unwrap()
return self:expect("called `Result.unwrap()` on an `Err` value: " .. tostring(self.errValue))
end
function Result:unwrapOr(def)
local _0
if self:isOk() then
_0 = self.okValue
else
_0 = def
end
return _0
end
function Result:unwrapOrElse(gen)
local _0
if self:isOk() then
_0 = self.okValue
else
_0 = gen(self.errValue)
end
return _0
end
function Result:expectErr(msg)
if self:isErr() then
return self.errValue
else
error(msg)
end
end
function Result:unwrapErr()
return self:expectErr("called `Result.unwrapErr()` on an `Ok` value: " .. tostring(self.okValue))
end
function Result:transpose()
return self:isOk() and self.okValue:map(function(some)
return Result:ok(some)
end) or Option:some(Result:err(self.errValue))
end
function Result:flatten()
return self:isOk() and Result.new(self.okValue.okValue, self.okValue.errValue) or Result:err(self.errValue)
end
function Result:match(ifOk, ifErr)
local _0
if self:isOk() then
_0 = ifOk(self.okValue)
else
_0 = ifErr(self.errValue)
end
return _0
end
function Result:asPtr()
local _0 = (self.okValue)
if _0 == nil then
_0 = (self.errValue)
end
return _0
end
end
local resultMeta = Result
resultMeta.__eq = function(a, b)
return b:match(function(ok)
return a:contains(ok)
end, function(err)
return a:containsErr(err)
end)
end
resultMeta.__tostring = function(result)
return result:match(function(ok)
return "Result.ok(" .. tostring(ok) .. ")"
end, function(err)
return "Result.err(" .. tostring(err) .. ")"
end)
end
return {
Result = Result,
}
)LUA";
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CheckResult result = check(src);
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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CHECK(hasError<CodeTooComplex>(result));
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}
TEST_SUITE_END();