2022-09-16 06:38:17 +08:00
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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/RegisterX64.h"
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#include "UnwindBuilder.h"
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#include <vector>
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namespace Luau
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{
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namespace CodeGen
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{
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// This struct matches the layout of UNWIND_CODE from ehdata.h
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struct UnwindCodeWin
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{
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uint8_t offset;
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uint8_t opcode : 4;
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uint8_t opinfo : 4;
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};
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class UnwindBuilderWin : public UnwindBuilder
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{
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public:
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2022-10-07 08:23:29 +08:00
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void setBeginOffset(size_t beginOffset) override;
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size_t getBeginOffset() const override;
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2022-09-16 06:38:17 +08:00
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void start() override;
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void spill(int espOffset, RegisterX64 reg) override;
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void save(RegisterX64 reg) override;
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void allocStack(int size) override;
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void setupFrameReg(RegisterX64 reg, int espOffset) override;
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void finish() override;
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size_t getSize() const override;
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void finalize(char* target, void* funcAddress, size_t funcSize) const override;
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private:
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2022-10-07 08:23:29 +08:00
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size_t beginOffset = 0;
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2022-09-16 06:38:17 +08:00
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// Windows unwind codes are written in reverse, so we have to collect them all first
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std::vector<UnwindCodeWin> unwindCodes;
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uint8_t prologSize = 0;
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RegisterX64 frameReg = rax; // rax means that frame register is not used
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uint8_t frameRegOffset = 0;
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uint32_t stackOffset = 0;
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size_t infoSize = 0;
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};
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} // namespace CodeGen
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} // namespace Luau
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