luau/Analysis/include/Luau/Instantiation.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/NotNull.h"
#include "Luau/Substitution.h"
Sync to upstream/release/600 (#1076) ### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-21 09:10:30 +08:00
#include "Luau/TypeFwd.h"
#include "Luau/Unifiable.h"
namespace Luau
{
struct TxnLog;
struct TypeArena;
struct TypeCheckLimits;
// A substitution which replaces generic types in a given set by free types.
struct ReplaceGenerics : Substitution
{
ReplaceGenerics(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope,
const std::vector<TypeId>& generics, const std::vector<TypePackId>& genericPacks)
: Substitution(log, arena)
, builtinTypes(builtinTypes)
, level(level)
, scope(scope)
, generics(generics)
, genericPacks(genericPacks)
{
}
void resetState(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope,
const std::vector<TypeId>& generics, const std::vector<TypePackId>& genericPacks);
NotNull<BuiltinTypes> builtinTypes;
TypeLevel level;
Scope* scope;
std::vector<TypeId> generics;
std::vector<TypePackId> genericPacks;
bool ignoreChildren(TypeId ty) override;
bool isDirty(TypeId ty) override;
bool isDirty(TypePackId tp) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId tp) override;
};
// A substitution which replaces generic functions by monomorphic functions
struct Instantiation : Substitution
{
Instantiation(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope)
: Substitution(log, arena)
, builtinTypes(builtinTypes)
, level(level)
, scope(scope)
, reusableReplaceGenerics(log, arena, builtinTypes, level, scope, {}, {})
{
}
void resetState(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope);
NotNull<BuiltinTypes> builtinTypes;
TypeLevel level;
Scope* scope;
ReplaceGenerics reusableReplaceGenerics;
bool ignoreChildren(TypeId ty) override;
bool isDirty(TypeId ty) override;
bool isDirty(TypePackId tp) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId tp) override;
};
/** Attempt to instantiate a type. Only used under local type inference.
*
* When given a generic function type, instantiate() will return a copy with the
* generics replaced by fresh types. Instantiation will return the same TypeId
* back if the function does not have any generics.
*
* All higher order generics are left as-is. For example, instantiation of
* <X>(<Y>(Y) -> (X, Y)) -> (X, Y) is (<Y>(Y) -> ('x, Y)) -> ('x, Y)
*
* We substitute the generic X for the free 'x, but leave the generic Y alone.
*
* Instantiation fails only when processing the type causes internal recursion
* limits to be exceeded.
*/
std::optional<TypeId> instantiate(
NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, NotNull<TypeCheckLimits> limits, NotNull<Scope> scope, TypeId ty);
} // namespace Luau