luau/Analysis/include/Luau/Connective.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Def.h"
#include "Luau/TypedAllocator.h"
#include "Luau/Variant.h"
#include <memory>
namespace Luau
{
struct Type;
using TypeId = const Type*;
struct Negation;
struct Conjunction;
struct Disjunction;
struct Equivalence;
struct Proposition;
using Connective = Variant<Negation, Conjunction, Disjunction, Equivalence, Proposition>;
using ConnectiveId = Connective*; // Can and most likely is nullptr.
struct Negation
{
ConnectiveId connective;
};
struct Conjunction
{
ConnectiveId lhs;
ConnectiveId rhs;
};
struct Disjunction
{
ConnectiveId lhs;
ConnectiveId rhs;
};
struct Equivalence
{
ConnectiveId lhs;
ConnectiveId rhs;
};
struct Proposition
{
DefId def;
TypeId discriminantTy;
};
template<typename T>
const T* get(ConnectiveId connective)
{
return get_if<T>(connective);
}
struct ConnectiveArena
{
TypedAllocator<Connective> allocator;
ConnectiveId negation(ConnectiveId connective);
ConnectiveId conjunction(ConnectiveId lhs, ConnectiveId rhs);
ConnectiveId disjunction(ConnectiveId lhs, ConnectiveId rhs);
ConnectiveId equivalence(ConnectiveId lhs, ConnectiveId rhs);
ConnectiveId proposition(DefId def, TypeId discriminantTy);
};
} // namespace Luau