luau/tests/TypeInfer.loops.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/AstQuery.h"
#include "Luau/BuiltinDefinitions.h"
#include "Luau/Frontend.h"
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#include "Luau/Scope.h"
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Luau/VisitType.h"
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#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
LUAU_FASTFLAG(LuauSolverV2)
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Sync to upstream/release/622 (#1232) # What's changed? * Improved the actual message for the type errors for `cannot call non-function` when attempting to call a union of functions/callable tables. The error now correctly explains the issue is an inability to determine the return type of the call in this situation. * Resolve an issue where tables and metatables were not correctly being cloned during instantiation (fixes #1176). * Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally removing `gco` prefix where appropriate). * Optimize `table.move` between tables for large ranges of elements. * Reformat a bunch of code automatically using `clang-format`. ### New Type Solver * Clean up minimally-used or unused constraints in the constraint solver (`InstantiationConstraint`, `SetOpConstraint`, `SingletonOrTopTypeConstraint`). * Add a builtin `singleton` type family to replace `SingletonOrTopTypeConstraint` when inferring refinements. * Fixed a crash involving type path reasoning by recording when type family reduction has taken place in the path. * Improved constraint ordering by blocking on unreduced types families that are not yet proven uninhabitable. * Improved the handling of `SetIndexerConstraints` for both better inference quality and to resolve crashes. * Fix a crash when normalizing cyclic unions of intersections. * Fix a crash when normalizing an intersection with the negation of `unknown`. * Fix a number of crashes caused by missing `follow` calls on `TypeId`s. * Changed type family reduction to correctly use a semantic notion of uninhabited types, rather than checking for `never` types specifically. * Refactor the `union` and `intersect` type families to be variadic. ### Native Code Generation * Improve translation for userdata key get/set and userdata/vector namecall. * Provide `[top level]` and `[anonymous]` as function names to `FunctionStats` as appropriate when no function name is available. * Disable unwind support on Android platforms since it is unsupported. * --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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LUAU_DYNAMIC_FASTFLAG(LuauImproveNonFunctionCallError)
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TEST_SUITE_BEGIN("TypeInferLoops");
TEST_CASE_FIXTURE(Fixture, "for_loop")
{
CheckResult result = check(R"(
local q
for i=0, 50, 2 do
q = i
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
{
// Luau cannot see that the loop must always run at least once, so we
// think that q could be nil.
CHECK("number?" == toString(requireType("q")));
}
else
CHECK_EQ(*builtinTypes->numberType, *requireType("q"));
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}
TEST_CASE_FIXTURE(BuiltinsFixture, "iteration_no_table_passed")
{
// This test may block CI if forced to run outside of DCR.
if (!FFlag::LuauSolverV2)
return;
ScopedFastFlag sff{FFlag::LuauSolverV2, true};
CheckResult result = check(R"(
type Iterable = typeof(setmetatable(
{},
{}::{
__iter: (self: Iterable) -> (any, number) -> (number, string)
}
))
local t: Iterable
for a, b in t do end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
GenericError* ge = get<GenericError>(result.errors[0]);
REQUIRE(ge);
CHECK_EQ("__iter metamethod must return (next[, table[, state]])", ge->message);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "iteration_regression_issue_69967")
{
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
type Iterable = typeof(setmetatable(
{},
{}::{
__iter: (self: Iterable) -> () -> (number, string)
}
))
local t: Iterable
for a, b in t do end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "iteration_regression_issue_69967_alt")
{
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
type Iterable = typeof(setmetatable(
{},
{}::{
__iter: (self: Iterable) -> () -> (number, string)
}
))
local t: Iterable
local x, y
for a, b in t do
x = a
y = b
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
{
// It's possible for the loop body to execute 0 times.
CHECK("number?" == toString(requireType("x")));
CHECK("string?" == toString(requireType("y")));
}
else
{
CHECK_EQ("number", toString(requireType("x")));
CHECK_EQ("string", toString(requireType("y")));
}
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_loop")
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{
CheckResult result = check(R"(
local n
local s
for i, v in pairs({ "foo" }) do
n = i
s = v
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
{
CHECK("number?" == toString(requireType("n")));
CHECK("string?" == toString(requireType("s")));
}
else
{
CHECK_EQ(*builtinTypes->numberType, *requireType("n"));
CHECK_EQ(*builtinTypes->stringType, *requireType("s"));
}
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}
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TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_loop_with_next")
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{
// CLI-116494 The generics K and V are leaking out of the next() function somehow.
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
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CheckResult result = check(R"(
local n
local s
for i, v in next, { "foo", "bar" } do
n = i
s = v
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(*builtinTypes->numberType, *requireType("n"));
CHECK_EQ(*builtinTypes->stringType, *requireType("s"));
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}
TEST_CASE_FIXTURE(Fixture, "for_in_with_an_iterator_of_type_any")
{
CheckResult result = check(R"(
local it: any
local a, b
for i, v in it do
a, b = i, v
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_should_fail_with_non_function_iterator")
{
CheckResult result = check(R"(
local foo = "bar"
for i, v in foo do
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/622 (#1232) # What's changed? * Improved the actual message for the type errors for `cannot call non-function` when attempting to call a union of functions/callable tables. The error now correctly explains the issue is an inability to determine the return type of the call in this situation. * Resolve an issue where tables and metatables were not correctly being cloned during instantiation (fixes #1176). * Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally removing `gco` prefix where appropriate). * Optimize `table.move` between tables for large ranges of elements. * Reformat a bunch of code automatically using `clang-format`. ### New Type Solver * Clean up minimally-used or unused constraints in the constraint solver (`InstantiationConstraint`, `SetOpConstraint`, `SingletonOrTopTypeConstraint`). * Add a builtin `singleton` type family to replace `SingletonOrTopTypeConstraint` when inferring refinements. * Fixed a crash involving type path reasoning by recording when type family reduction has taken place in the path. * Improved constraint ordering by blocking on unreduced types families that are not yet proven uninhabitable. * Improved the handling of `SetIndexerConstraints` for both better inference quality and to resolve crashes. * Fix a crash when normalizing cyclic unions of intersections. * Fix a crash when normalizing an intersection with the negation of `unknown`. * Fix a number of crashes caused by missing `follow` calls on `TypeId`s. * Changed type family reduction to correctly use a semantic notion of uninhabited types, rather than checking for `never` types specifically. * Refactor the `union` and `intersect` type families to be variadic. ### Native Code Generation * Improve translation for userdata key get/set and userdata/vector namecall. * Provide `[top level]` and `[anonymous]` as function names to `FunctionStats` as appropriate when no function name is available. * Disable unwind support on Android platforms since it is unsupported. * --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-20 05:48:02 +08:00
if (DFFlag::LuauImproveNonFunctionCallError)
CHECK_EQ("Cannot call a value of type string", toString(result.errors[0]));
else
CHECK_EQ("Cannot call non-function string", toString(result.errors[0]));
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}
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TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_with_just_one_iterator_is_ok")
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{
CheckResult result = check(R"(
local function keys(dictionary)
local new = {}
local index = 1
for key in pairs(dictionary) do
new[index] = key
index = index + 1
end
return new
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_loop_with_zero_iterators_dcr")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, true};
CheckResult result = check(R"(
function no_iter() end
for key in no_iter() do end
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_with_a_custom_iterator_should_type_check")
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{
CheckResult result = check(R"(
local function range(l, h): () -> number
return function()
return l
end
end
for n: string in range(1, 10) do
print(n)
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_on_error")
{
CheckResult result = check(R"(
function f(x)
gobble.prop = x.otherprop
end
local p
for _, part in i_am_not_defined do
p = part
f(part)
part.thirdprop = false
end
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
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TypeId p = requireType("p");
if (FFlag::LuauSolverV2)
CHECK_EQ("*error-type*?", toString(p));
else
CHECK_EQ("*error-type*", toString(p));
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_on_non_function")
{
// We report a spuriouus duplicate error here.
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
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CheckResult result = check(R"(
local bad_iter = 5
for a in bad_iter() do
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
REQUIRE(get<CannotCallNonFunction>(result.errors[0]));
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_loop_error_on_factory_not_returning_the_right_amount_of_values")
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{
// Spurious duplicate errors
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
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CheckResult result = check(R"(
local function hasDivisors(value: number, table)
return false
end
function prime_iter(state, index)
while hasDivisors(index, state) do
index += 1
end
state[index] = true
return index
end
function primes1()
return prime_iter, {}
end
function primes2()
return prime_iter, {}, ""
end
function primes3()
return prime_iter, {}, 2
end
for p in primes1() do print(p) end -- mismatch in argument count
for p in primes2() do print(p) end -- mismatch in argument types, prime_iter takes {}, number, we are given {}, string
for p in primes3() do print(p) end -- no error
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
CountMismatch* acm = get<CountMismatch>(result.errors[0]);
REQUIRE(acm);
CHECK_EQ(acm->context, CountMismatch::Arg);
CHECK_EQ(2, acm->expected);
CHECK_EQ(1, acm->actual);
TypeMismatch* tm = get<TypeMismatch>(result.errors[1]);
REQUIRE(tm);
CHECK_EQ(builtinTypes->numberType, tm->wantedType);
CHECK_EQ(builtinTypes->stringType, tm->givenType);
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}
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TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_loop_error_on_iterator_requiring_args_but_none_given")
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{
// CLI-116496
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
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CheckResult result = check(R"(
function prime_iter(state, index)
return 1
end
for p in prime_iter do print(p) end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CountMismatch* acm = get<CountMismatch>(result.errors[0]);
REQUIRE(acm);
CHECK_EQ(acm->context, CountMismatch::Arg);
CHECK_EQ(2, acm->expected);
CHECK_EQ(0, acm->actual);
}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_with_incompatible_args_to_iterator")
{
CheckResult result = check(R"(
function my_iter(state: string, index: number)
return state, index
end
local my_state = {}
local first_index = "first"
-- Type errors here. my_state and first_index cannot be passed to my_iter
for a, b in my_iter, my_state, first_index do
end
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK(get<TypeMismatch>(result.errors[1]));
CHECK(Location{{9, 29}, {9, 37}} == result.errors[0].location);
CHECK(get<TypeMismatch>(result.errors[1]));
CHECK(Location{{9, 39}, {9, 50}} == result.errors[1].location);
}
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TEST_CASE_FIXTURE(Fixture, "for_in_loop_with_custom_iterator")
{
CheckResult result = check(R"(
function primes()
return function (state: number) end, 2
end
for p, q in primes do
q = ""
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypeMismatch* tm = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm);
CHECK_EQ(builtinTypes->numberType, tm->wantedType);
CHECK_EQ(builtinTypes->stringType, tm->givenType);
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}
TEST_CASE_FIXTURE(Fixture, "while_loop")
{
CheckResult result = check(R"(
local i
while true do
i = 8
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
CHECK("number?" == toString(requireType("i")));
else
CHECK_EQ(*builtinTypes->numberType, *requireType("i"));
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}
TEST_CASE_FIXTURE(Fixture, "repeat_loop")
{
CheckResult result = check(R"(
local i
repeat
i = 'hi'
until true
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
CHECK("string?" == toString(requireType("i")));
else
CHECK_EQ(*builtinTypes->stringType, *requireType("i"));
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}
TEST_CASE_FIXTURE(Fixture, "repeat_loop_condition_binds_to_its_block")
{
CheckResult result = check(R"(
repeat
local x = true
until x
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "symbols_in_repeat_block_should_not_be_visible_beyond_until_condition")
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{
CheckResult result = check(R"(
repeat
local x = true
until x
print(x)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "varlist_declared_by_for_in_loop_should_be_free")
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{
CheckResult result = check(R"(
local T = {}
function T.f(p)
for i, v in pairs(p) do
T.f(v)
end
end
)");
if (FFlag::LuauSolverV2)
Sync to upstream/release/628 (#1278) ### What's new? * Remove a case of unsound `table.move` optimization * Add Luau stack slot reservations that were missing in REPL (fixes #1273) ### New Type Solver * Assignments have been completely reworked to fix a case of cyclic constraint dependency * When indexing, if the fresh type's upper bound already contains a compatible indexer, do not add another upper bound * Distribute type arguments over all type families sans `eq`, `keyof`, `rawkeyof`, and other internal type families * Fix a case where `buffers` component weren't read in two places (fixes #1267) * Fix a case where things that constitutes a strong ref were slightly incorrect * Fix a case where constraint dependencies weren't setup wrt `for ... in` statement ### Native Codegen * Fix an optimization that splits TValue store only when its value and its tag are compatible * Implement a system to plug additional type information for custom host userdata types --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-01 03:18:18 +08:00
{
LUAU_REQUIRE_ERROR_COUNT(1, result);
auto err = get<TypeMismatch>(result.errors[0]);
CHECK(err != nullptr);
}
else
{
LUAU_REQUIRE_NO_ERRORS(result);
}
}
TEST_CASE_FIXTURE(BuiltinsFixture, "iter_constraint_before_loop_body")
{
CheckResult result = check(R"(
local T = {
fields = {},
}
function f()
for u, v in pairs(T.fields) do
T.fields[u] = nil
end
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "rbxl_place_file_crash_for_wrong_constraints")
{
CheckResult result = check(R"(
local VehicleParameters = {
Sync to upstream/release/628 (#1278) ### What's new? * Remove a case of unsound `table.move` optimization * Add Luau stack slot reservations that were missing in REPL (fixes #1273) ### New Type Solver * Assignments have been completely reworked to fix a case of cyclic constraint dependency * When indexing, if the fresh type's upper bound already contains a compatible indexer, do not add another upper bound * Distribute type arguments over all type families sans `eq`, `keyof`, `rawkeyof`, and other internal type families * Fix a case where `buffers` component weren't read in two places (fixes #1267) * Fix a case where things that constitutes a strong ref were slightly incorrect * Fix a case where constraint dependencies weren't setup wrt `for ... in` statement ### Native Codegen * Fix an optimization that splits TValue store only when its value and its tag are compatible * Implement a system to plug additional type information for custom host userdata types --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-01 03:18:18 +08:00
-- These are default values in the case the package structure is broken
StrutSpringStiffnessFront = 28000,
}
local function updateFromConfiguration()
for property, value in pairs(VehicleParameters) do
VehicleParameters[property] = value
end
end
)");
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LUAU_REQUIRE_NO_ERRORS(result);
}
Sync to upstream/release/628 (#1278) ### What's new? * Remove a case of unsound `table.move` optimization * Add Luau stack slot reservations that were missing in REPL (fixes #1273) ### New Type Solver * Assignments have been completely reworked to fix a case of cyclic constraint dependency * When indexing, if the fresh type's upper bound already contains a compatible indexer, do not add another upper bound * Distribute type arguments over all type families sans `eq`, `keyof`, `rawkeyof`, and other internal type families * Fix a case where `buffers` component weren't read in two places (fixes #1267) * Fix a case where things that constitutes a strong ref were slightly incorrect * Fix a case where constraint dependencies weren't setup wrt `for ... in` statement ### Native Codegen * Fix an optimization that splits TValue store only when its value and its tag are compatible * Implement a system to plug additional type information for custom host userdata types --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-01 03:18:18 +08:00
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TEST_CASE_FIXTURE(BuiltinsFixture, "properly_infer_iteratee_is_a_free_table")
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{
// In this case, we cannot know the element type of the table {}. It could be anything.
// We therefore must initially ascribe a free typevar to iter.
CheckResult result = check(R"(
for iter in pairs({}) do
iter:g().p = true
end
)");
if (FFlag::LuauSolverV2)
{
// In the new solver, we infer iter: unknown and so we warn on use of its properties.
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(get<UnknownProperty>(result.errors[0]));
CHECK(Location{{2, 12}, {2, 18}} == result.errors[0].location);
}
else
LUAU_REQUIRE_NO_ERRORS(result);
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}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "correctly_scope_locals_while")
2022-03-18 08:46:04 +08:00
{
CheckResult result = check(R"(
while true do
local a = 1
end
print(a) -- oops!
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
UnknownSymbol* us = get<UnknownSymbol>(result.errors[0]);
REQUIRE(us);
CHECK_EQ(us->name, "a");
}
Sync to upstream/release/616 (#1184) # What's Changed * Add a compiler hint to improve Luau memory allocation inlining ### New Type Solver * Added a system for recommending explicit type annotations to users in cases where we've inferred complex generic types with type families. * Marked string library functions as `@checked` for use in new non-strict mode. * Fixed a bug with new non-strict mode where we would incorrectly report arity mismatches when missing optional arguments. * Implement an occurs check for unifications that would produce self-recursive types. * Fix bug where overload resolution would fail when applied to non-overloaded functions. * Fix bug that caused the subtyping to report an error whenever a generic was instantiated in an invariant context. * Fix crash caused by `SetPropConstraint` not blocking properly. ### Native Code Generation * Implement optimization to eliminate dead stores * Optimize vector ops for X64 when the source is computed (thanks, @zeux!) * Use more efficient lowering for UNM_* (thanks, @zeux!) --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-09 08:47:53 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "trivial_ipairs_usage")
{
CheckResult result = check(R"(
local next, t, s = ipairs({1, 2, 3})
)");
LUAU_REQUIRE_NO_ERRORS(result);
REQUIRE_EQ("({number}, number) -> (number?, number)", toString(requireType("next")));
REQUIRE_EQ("{number}", toString(requireType("t")));
REQUIRE_EQ("number", toString(requireType("s")));
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "ipairs_produces_integral_indices")
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{
CheckResult result = check(R"(
local key
for i, e in ipairs({}) do key = i end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
CHECK("number?" == toString(requireType("key")));
else
REQUIRE_EQ("number", toString(requireType("key")));
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}
TEST_CASE_FIXTURE(Fixture, "for_in_loop_where_iteratee_is_free")
{
// This code doesn't pass typechecking. We just care that it doesn't crash.
(void)check(R"(
--!nonstrict
function _:_(...)
end
repeat
if _ then
else
_ = ...
end
until _
for _ in _() do
end
)");
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "unreachable_code_after_infinite_loop")
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{
{
CheckResult result = check(R"(
function unreachablecodepath(a): number
while true do
if a then return 10 end
end
-- unreachable
end
unreachablecodepath(4)
)");
LUAU_REQUIRE_ERROR_COUNT(0, result);
}
{
CheckResult result = check(R"(
function reachablecodepath(a): number
while true do
if a then break end
return 10
end
print("x") -- correct error
end
reachablecodepath(4)
)");
LUAU_REQUIRE_ERRORS(result);
CHECK(get<FunctionExitsWithoutReturning>(result.errors[0]));
}
{
CheckResult result = check(R"(
function unreachablecodepath(a): number
repeat
if a then return 10 end
until false
-- unreachable
end
unreachablecodepath(4)
)");
LUAU_REQUIRE_ERROR_COUNT(0, result);
}
{
CheckResult result = check(R"(
function reachablecodepath(a, b): number
repeat
if a then break end
if b then return 10 end
until false
print("x") -- correct error
end
reachablecodepath(4)
)");
LUAU_REQUIRE_ERRORS(result);
CHECK(get<FunctionExitsWithoutReturning>(result.errors[0]));
}
{
CheckResult result = check(R"(
function unreachablecodepath(a: number?): number
repeat
return 10
until a ~= nil
-- unreachable
end
unreachablecodepath(4)
)");
LUAU_REQUIRE_ERROR_COUNT(0, result);
}
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "loop_typecheck_crash_on_empty_optional")
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{
// CLI-116498 Sometimes you can iterate over tables with no indexers.
if (FFlag::LuauSolverV2)
return;
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CheckResult result = check(R"(
local t = {}
for _ in t do
for _ in assert(missing()) do
end
end
)");
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
LUAU_REQUIRE_ERROR_COUNT(1, result);
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}
2022-04-29 09:24:24 +08:00
TEST_CASE_FIXTURE(Fixture, "fuzz_fail_missing_instantitation_follow")
{
// Just check that this doesn't assert
check(R"(
--!nonstrict
function _(l0:number)
return _
end
for _ in _(8) do
end
)");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "for_in_with_generic_next")
{
CheckResult result = check(R"(
for k: number, v: number in next, {1, 2, 3} do
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
2022-05-06 08:03:43 +08:00
TEST_CASE_FIXTURE(Fixture, "loop_iter_basic")
{
CheckResult result = check(R"(
local t: {string} = {}
local key
for k: number in t do
end
for k: number, v: string in t do
end
for k, v in t do
key = k
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
// The old solver just infers the wrong type here.
// The right type for `key` is `number?`
if (FFlag::LuauSolverV2)
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
{
TypeId keyTy = requireType("key");
Sync to upstream/release/630 (#1295) ### What's new * A bug in exception handling in GCC(11/12/13) on MacOS prevents our test suite from running. * Parser now supports leading `|` or `&` when declaring `Union` and `Intersection` types (#1286) * We now support parsing of attributes on functions as described in the [rfc](https://github.com/luau-lang/rfcs/pull/30) * With this change, expressions such as `local x = @native function(x) return x+1 end` and `f(@native function(x) return x+1 end)` are now valid. * Added support for `@native` attribute - we can now force native compilation of individual functions if the `@native` attribute is specified before the `function` keyword (works for lambdas too). ### New Solver * Many fixes in the new solver for crashes and instability * Refinements now use simplification and not normalization in a specific case of two tables * Assume that compound assignments do not change the type of the left-side operand * Fix error that prevented Class Methods from being overloaded ### VM * Updated description of Garbage Collector invariant --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-15 04:21:20 +08:00
CHECK("number?" == toString(keyTy));
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
}
else
CHECK_EQ(*builtinTypes->numberType, *requireType("key"));
2022-05-06 08:03:43 +08:00
}
TEST_CASE_FIXTURE(Fixture, "loop_iter_trailing_nil")
{
// CLI-116498 Sometimes you can iterate over tables with no indexers.
ScopedFastFlag sff{FFlag::LuauSolverV2, false};
2022-05-06 08:03:43 +08:00
CheckResult result = check(R"(
local t: {string} = {}
local extra
for k, v, e in t do
extra = e
end
)");
LUAU_REQUIRE_ERROR_COUNT(0, result);
CHECK_EQ(*builtinTypes->nilType, *requireType("extra"));
2022-05-06 08:03:43 +08:00
}
2022-07-22 05:16:54 +08:00
TEST_CASE_FIXTURE(Fixture, "loop_iter_no_indexer_strict")
2022-05-06 08:03:43 +08:00
{
// CLI-116498 Sometimes you can iterate over tables with no indexers.
ScopedFastFlag sff[] = {
{FFlag::LuauSolverV2, false},
};
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
2022-05-06 08:03:43 +08:00
CheckResult result = check(R"(
local t = {}
for k, v in t do
end
)");
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
LUAU_REQUIRE_NO_ERRORS(result);
2022-05-06 08:03:43 +08:00
}
2022-07-22 05:16:54 +08:00
TEST_CASE_FIXTURE(Fixture, "loop_iter_no_indexer_nonstrict")
{
CheckResult result = check(Mode::Nonstrict, R"(
local t = {}
for k, v in t do
end
)");
LUAU_REQUIRE_ERROR_COUNT(0, result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "loop_iter_metamethod_nil")
2022-05-06 08:03:43 +08:00
{
// CLI-116499 Free types persisting until typechecking time.
if (1 || !FFlag::LuauSolverV2)
return;
2022-05-06 08:03:43 +08:00
CheckResult result = check(R"(
local t = setmetatable({}, { __iter = function(o) return next, nil end, })
for k: number, v: string in t do
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(toString(result.errors[0]) == "Type 'nil' could not be converted into '{- [a]: b -}'");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "loop_iter_metamethod_not_enough_returns")
{
// CLI-116500
if (1 || !FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
local t = setmetatable({}, { __iter = function(o) end })
for k: number, v: string in t do
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(
result.errors[0] ==
TypeError{
Location{{2, 36}, {2, 37}},
GenericError{"__iter must return at least one value"},
}
);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "loop_iter_metamethod_ok")
{
// CLI-116500
if (1 || !FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
local t = setmetatable({
children = {"foo"}
}, { __iter = function(o) return next, o.children end })
2022-05-06 08:03:43 +08:00
for k: number, v: string in t do
end
)");
LUAU_REQUIRE_ERROR_COUNT(0, result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "loop_iter_metamethod_ok_with_inference")
{
// CLI-116500
if (1 || !FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
local t = setmetatable({
children = {"foo"}
}, { __iter = function(o) return next, o.children end })
local a, b
for k, v in t do
a = k
b = v
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(toString(requireType("a")) == "number");
CHECK(toString(requireType("b")) == "string");
}
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
TEST_CASE_FIXTURE(Fixture, "for_loop_lower_bound_is_string")
{
CheckResult result = check(R"(
for i: unknown = 1, 10 do end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "for_loop_lower_bound_is_string_2")
{
CheckResult result = check(R"(
for i: never = 1, 10 do end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Type 'number' could not be converted into 'never'", toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "for_loop_lower_bound_is_string_3")
{
CheckResult result = check(R"(
for i: number | string = 1, 10 do end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "cli_68448_iterators_need_not_accept_nil")
{
// CLI-116500
if (FFlag::LuauSolverV2)
return;
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
2023-03-18 03:20:37 +08:00
CheckResult result = check(R"(
local function makeEnum(members)
local enum = {}
for _, memberName in ipairs(members) do
enum[memberName] = memberName
end
return enum
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
// HACK (CLI-68453): We name this inner table `enum`. For now, use the
// exhaustive switch to see past it.
CHECK(toString(requireType("makeEnum"), {true}) == "<a>({a}) -> {| [a]: a |}");
}
TEST_CASE_FIXTURE(Fixture, "iterate_over_free_table")
{
CheckResult result = check(R"(
function print(x) end
function dump(tbl)
print(tbl.whatever)
for k, v in tbl do
print(k)
print(v)
end
end
)");
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_iteration_explore_raycast_minimization")
{
CheckResult result = check(R"(
local testResults = {}
for _, testData in pairs(testResults) do
end
table.insert(testResults, {})
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_iteration_minimized_fragmented_keys_1")
{
CheckResult result = check(R"(
local function rawpairs(t)
return next, t, nil
end
local function getFragmentedKeys(tbl)
local _ = rawget(tbl, 0)
for _ in rawpairs(tbl) do
end
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_iteration_minimized_fragmented_keys_2")
{
CheckResult result = check(R"(
local function getFragmentedKeys(tbl)
local _ = rawget(tbl, 0)
for _ in next, tbl, nil do
end
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_iteration_minimized_fragmented_keys_3")
{
CheckResult result = check(R"(
local function getFragmentedKeys(tbl)
local _ = rawget(tbl, 0)
for _ in pairs(tbl) do
end
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_iteration_fragmented_keys")
{
CheckResult result = check(R"(
local function isIndexKey(k, contiguousLength)
return true
end
local function getTableLength(tbl)
local length = 1
local value = rawget(tbl, length)
while value ~= nil do
length += 1
value = rawget(tbl, length)
end
return length - 1
end
local function rawpairs(t)
return next, t, nil
end
local function getFragmentedKeys(tbl)
local keys = {}
local keysLength = 0
local tableLength = getTableLength(tbl)
for key, _ in rawpairs(tbl) do
if not isIndexKey(key, tableLength) then
keysLength = keysLength + 1
keys[keysLength] = key
end
end
return keys, keysLength, tableLength
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_xpath_candidates")
{
// CLI-116500
if (FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
type Instance = {}
local function findCandidates(instances: { Instance }, path: { string })
for _, name in ipairs(path) do
end
return {}
end
local canditates = findCandidates({}, {})
for _, canditate in ipairs(canditates) do end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_iteration_on_never_gives_never")
{
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
local iter: never
local ans
for xs in iter do
ans = xs
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
CHECK("never?" == toString(requireType("ans"))); // CLI-114134 egraph simplification. Should just be nil.
else
CHECK(toString(requireType("ans")) == "never");
}
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "iterate_over_properties")
{
// CLI-116498 - Sometimes you can iterate over tables with no indexer.
ScopedFastFlag sff0{FFlag::LuauSolverV2, false};
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
CheckResult result = check(R"(
local function f()
local t = { p = 5, q = "hello" }
for k, v in t do
return k, v
end
error("")
end
local k, v = f()
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("unknown", toString(requireType("k")));
CHECK_EQ("unknown", toString(requireType("v")));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "iterate_over_properties_nonstrict")
{
CheckResult result = check(R"(
--!nonstrict
local function f()
local t = { p = 5, q = "hello" }
for k, v in t do
return k, v
end
error("")
end
local k, v = f()
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "pairs_should_not_retroactively_add_an_indexer")
{
CheckResult result = check(R"(
--!strict
local prices = {
hat = 1,
bat = 2,
}
print(prices.wwwww)
for _, _ in pairs(prices) do
end
print(prices.wwwww)
)");
if (FFlag::LuauSolverV2)
{
// We regress a little here: The old solver would typecheck the first
// access to prices.wwwww on a table that had no indexer, and the second
// on a table that does.
LUAU_REQUIRE_ERROR_COUNT(0, result);
}
else
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
Sync to upstream/release/610 (#1154) # What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-27 11:20:56 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "lti_fuzzer_uninitialized_loop_crash")
{
CheckResult result = check(R"(
for l0=_,_ do
return _()
end
)");
LUAU_REQUIRE_ERROR_COUNT(3, result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "iterate_array_of_singletons")
{
CheckResult result = check(R"(
--!strict
type Direction = "Left" | "Right" | "Up" | "Down"
local Instructions: { Direction } = { "Left", "Down" }
for _, step in Instructions do
local dir: Direction = step
print(dir)
end
)");
if (FFlag::LuauSolverV2)
LUAU_REQUIRE_NO_ERRORS(result);
else
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "iter_mm_results_are_lvalue")
{
CheckResult result = check(R"(
local foo = setmetatable({}, {
__iter = function()
return pairs({1, 2, 3})
end,
})
for k, v in foo do
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
Sync to upstream/release/623 (#1236) # What's changed? ### New Type Solver - Unification of two fresh types no longer binds them together. - Replaced uses of raw `emplace` with `emplaceType` to catch cyclic bound types when they are created. - `SetIndexerConstraint` is blocked until the indexer result type is not blocked. - Fix a case where a blocked type got past the constraint solver. - Searching for free types should no longer traverse into `ClassType`s. - Fix a corner case that could result in the non-testable type `~{}`. - Fix incorrect flagging when `any` was a parameter of some checked function in nonstrict type checker. - `IterableConstraint` now consider tables without `__iter` to be iterables. ### Native Code Generation - Improve register type info lookup by program counter. - Generate type information for locals and upvalues --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-26 06:26:09 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "forin_metatable_no_iter_mm")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, true};
Sync to upstream/release/623 (#1236) # What's changed? ### New Type Solver - Unification of two fresh types no longer binds them together. - Replaced uses of raw `emplace` with `emplaceType` to catch cyclic bound types when they are created. - `SetIndexerConstraint` is blocked until the indexer result type is not blocked. - Fix a case where a blocked type got past the constraint solver. - Searching for free types should no longer traverse into `ClassType`s. - Fix a corner case that could result in the non-testable type `~{}`. - Fix incorrect flagging when `any` was a parameter of some checked function in nonstrict type checker. - `IterableConstraint` now consider tables without `__iter` to be iterables. ### Native Code Generation - Improve register type info lookup by program counter. - Generate type information for locals and upvalues --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-26 06:26:09 +08:00
CheckResult result = check(R"(
local t = setmetatable({1, 2, 3}, {})
for i, v in t do
print(i, v)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("number", toString(requireTypeAtPosition({4, 18})));
CHECK_EQ("number", toString(requireTypeAtPosition({4, 21})));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "forin_metatable_iter_mm")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, true};
Sync to upstream/release/623 (#1236) # What's changed? ### New Type Solver - Unification of two fresh types no longer binds them together. - Replaced uses of raw `emplace` with `emplaceType` to catch cyclic bound types when they are created. - `SetIndexerConstraint` is blocked until the indexer result type is not blocked. - Fix a case where a blocked type got past the constraint solver. - Searching for free types should no longer traverse into `ClassType`s. - Fix a corner case that could result in the non-testable type `~{}`. - Fix incorrect flagging when `any` was a parameter of some checked function in nonstrict type checker. - `IterableConstraint` now consider tables without `__iter` to be iterables. ### Native Code Generation - Improve register type info lookup by program counter. - Generate type information for locals and upvalues --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-26 06:26:09 +08:00
CheckResult result = check(R"(
type Iterable<T...> = typeof(setmetatable({}, {} :: {
__iter: (Iterable<T...>) -> () -> T...
}))
for i, v in {} :: Iterable<...number> do
print(i, v)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("number", toString(requireTypeAtPosition({6, 18})));
CHECK_EQ("number", toString(requireTypeAtPosition({6, 21})));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "iteration_preserves_error_suppression")
{
CheckResult result = check(R"(
function first(x: any)
for k, v in pairs(x) do
print(k, v)
end
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK("any" == toString(requireTypeAtPosition({3, 22})));
CHECK("any" == toString(requireTypeAtPosition({3, 25})));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "tryDispatchIterableFunction_under_constrained_loop_should_not_assert")
{
CheckResult result = check(R"(
local function foo(Instance)
for _, Child in next, Instance:GetChildren() do
end
end
)");
}
2022-03-18 08:46:04 +08:00
TEST_SUITE_END();