luau/tests/TypeInfer.generics.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
2022-03-18 08:46:04 +08:00
#include "Luau/Scope.h"
#include <algorithm>
#include "Fixture.h"
#include "ScopedFlags.h"
#include "doctest.h"
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
2023-07-28 23:13:53 +08:00
LUAU_FASTFLAG(LuauInstantiateInSubtyping);
LUAU_FASTFLAG(LuauSolverV2);
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using namespace Luau;
TEST_SUITE_BEGIN("GenericsTests");
TEST_CASE_FIXTURE(Fixture, "check_generic_function")
{
CheckResult result = check(R"(
function id<a>(x:a): a
return x
end
local x: string = id("hi")
local y: number = id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
CHECK_EQ(builtinTypes->stringType, requireType("x"));
CHECK_EQ(builtinTypes->numberType, requireType("y"));
}
TEST_CASE_FIXTURE(Fixture, "check_generic_local_function")
{
CheckResult result = check(R"(
local function id<a>(x:a): a
return x
end
local x: string = id("hi")
local y: number = id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
CHECK_EQ(builtinTypes->stringType, requireType("x"));
CHECK_EQ(builtinTypes->numberType, requireType("y"));
}
TEST_CASE_FIXTURE(Fixture, "check_generic_local_function2")
{
CheckResult result = check(R"(
local function id<a>(x:a): a
return x
end
local x = id("hi")
local y = id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(builtinTypes->stringType, requireType("x"));
CHECK_EQ(builtinTypes->numberType, requireType("y"));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "unions_and_generics")
{
CheckResult result = check(R"(
type foo = <T>(T | {T}) -> T
local foo = (nil :: any) :: foo
type Test = number | {number}
local res = foo(1 :: Test)
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
CHECK_EQ("number | {number}", toString(requireType("res")));
else // in the old solver, this just totally falls apart
CHECK_EQ("a", toString(requireType("res")));
}
TEST_CASE_FIXTURE(Fixture, "check_generic_typepack_function")
{
CheckResult result = check(R"(
function id<a...>(...: a...): (a...) return ... end
local x: string, y: boolean = id("hi", true)
local z: number = id(37)
id()
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "types_before_typepacks")
{
CheckResult result = check(R"(
function f<a,b...>() end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "local_vars_can_be_polytypes")
{
CheckResult result = check(R"(
local function id<a>(x:a):a return x end
local f: <a>(a)->a = id
local x: string = f("hi")
local y: number = f(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "inferred_local_vars_can_be_polytypes")
{
CheckResult result = check(R"(
local function id(x) return x end
print("This is bogus") -- TODO: CLI-39916
local f = id
local x: string = f("hi")
local y: number = f(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "local_vars_can_be_instantiated_polytypes")
{
CheckResult result = check(R"(
local function id(x) return x end
print("This is bogus") -- TODO: CLI-39916
local f: (number)->number = id
local g: (string)->string = id
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "properties_can_be_polytypes")
{
CheckResult result = check(R"(
local t = {}
t.m = function<a>(x: a):a return x end
local x: string = t.m("hi")
local y: number = t.m(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "properties_can_be_instantiated_polytypes")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
local t: { m: (number)->number } = { m = function(x:number) return x+1 end }
local function id<a>(x:a):a return x end
t.m = id
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "check_nested_generic_function")
{
CheckResult result = check(R"(
local function f()
local function id<a>(x:a): a
return x
end
local x: string = id("hi")
local y: number = id(37)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "check_recursive_generic_function")
{
CheckResult result = check(R"(
local function id<a>(x:a):a
local y: string = id("hi")
local z: number = id(37)
return x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "check_mutual_generic_functions")
{
CheckResult result = check(R"(
function id1<a>(x:a):a
local y: string = id2("hi")
local z: number = id2(37)
return x
end
function id2<a>(x:a):a
local y: string = id1("hi")
local z: number = id1(37)
return x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "check_mutual_generic_functions_unannotated")
{
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
function id1(x)
local y: string = id2("hi")
local z: number = id2(37)
return x
end
function id2(x)
local y: string = id1("hi")
local z: number = id1(37)
return x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "check_mutual_generic_functions_errors")
{
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
function id1(x)
local y: string = id2(37) -- odd
local z: number = id2("hi") -- even
return x
end
function id2(x)
local y: string = id1(37) -- odd
local z: number = id1("hi") -- even
return x
end
)");
LUAU_REQUIRE_ERROR_COUNT(4, result);
// odd errors
for (int i = 0; i < 4; i += 2)
{
TypeMismatch* tm = get<TypeMismatch>(result.errors[i]);
REQUIRE(tm);
CHECK_EQ("string", toString(tm->wantedType));
CHECK_EQ("number", toString(tm->givenType));
}
// even errors
for (int i = 1; i < 4; i += 2)
{
TypeMismatch* tm = get<TypeMismatch>(result.errors[i]);
REQUIRE(tm);
CHECK_EQ("number", toString(tm->wantedType));
CHECK_EQ("string", toString(tm->givenType));
}
}
TEST_CASE_FIXTURE(Fixture, "generic_functions_in_types_old_solver")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
type T = { id: <a>(a) -> a }
local x: T = { id = function<a>(x:a):a return x end }
local y: string = x.id("hi")
local z: number = x.id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "generic_functions_in_types_new_solver")
{
ScopedFastFlag sff{FFlag::LuauSolverV2, true};
CheckResult result = check(R"(
type T = { read id: <a>(a) -> a }
local x: T = { id = function<a>(x:a):a return x end }
local y: string = x.id("hi")
local z: number = x.id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "generic_factories")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
type T<a> = { id: (a) -> a }
type Factory = { build: <a>() -> T<a> }
local f: Factory = {
build = function<a>(): T<a>
return {
id = function(x:a):a
return x
end
}
end
}
local y: string = f.build().id("hi")
local z: number = f.build().id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "factories_of_generics")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
type T = { id: <a>(a) -> a }
type Factory = { build: () -> T }
local f: Factory = {
build = function(): T
return {
id = function<a>(x:a):a
return x
end
}
end
}
local x: T = f.build()
local y: string = x.id("hi")
local z: number = x.id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "infer_generic_function")
{
CheckResult result = check(R"(
function id(x)
return x
end
local x: string = id("hi")
local y: number = id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
TypeId idType = requireType("id");
const FunctionType* idFun = get<FunctionType>(idType);
REQUIRE(idFun);
auto [args, varargs] = flatten(idFun->argTypes);
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auto [rets, varrets] = flatten(idFun->retTypes);
CHECK_EQ(idFun->generics.size(), 1);
CHECK_EQ(idFun->genericPacks.size(), 0);
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CHECK_EQ(follow(args[0]), follow(idFun->generics[0]));
CHECK_EQ(follow(rets[0]), follow(idFun->generics[0]));
}
TEST_CASE_FIXTURE(Fixture, "infer_generic_local_function")
{
CheckResult result = check(R"(
local function id(x)
return x
end
local x: string = id("hi")
local y: number = id(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
TypeId idType = requireType("id");
const FunctionType* idFun = get<FunctionType>(idType);
REQUIRE(idFun);
auto [args, varargs] = flatten(idFun->argTypes);
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auto [rets, varrets] = flatten(idFun->retTypes);
CHECK_EQ(idFun->generics.size(), 1);
CHECK_EQ(idFun->genericPacks.size(), 0);
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CHECK_EQ(follow(args[0]), follow(idFun->generics[0]));
CHECK_EQ(follow(rets[0]), follow(idFun->generics[0]));
}
TEST_CASE_FIXTURE(Fixture, "infer_nested_generic_function")
{
CheckResult result = check(R"(
local function f()
local function id(x)
return x
end
local x: string = id("hi")
local y: number = id(37)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "calling_self_generic_methods")
{
CheckResult result = check(R"(
local x = {}
function x:id(x) return x end
function x:f()
local x: string = self:id("hi")
local y: number = self:id(37)
end
)");
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "infer_generic_property")
{
CheckResult result = check(R"(
local t = {}
t.m = function(x) return x end
local x: string = t.m("hi")
local y: number = t.m(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "function_arguments_can_be_polytypes")
{
CheckResult result = check(R"(
local function f(g: <a>(a)->a)
local x: number = g(37)
local y: string = g("hi")
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "function_results_can_be_polytypes")
{
CheckResult result = check(R"(
local function f() : <a>(a)->a
local function id<a>(x:a):a return x end
return id
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "type_parameters_can_be_polytypes")
{
CheckResult result = check(R"(
local function id<a>(x:a):a return x end
local f: <a>(a)->a = id(id)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "dont_leak_generic_types")
{
CheckResult result = check(R"(
local function f(y)
-- this will only typecheck if we infer z: any
-- so f: (any)->(any)
local z = y
local function id(x)
z = x -- this assignment is what forces z: any
return x
end
local x: string = id("hi")
local y: number = id(37)
return z
end
-- so this assignment should fail
local b: boolean = f(true)
)");
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
if (FFlag::LuauSolverV2)
{
LUAU_REQUIRE_NO_ERRORS(result);
}
else
{
LUAU_REQUIRE_ERRORS(result);
}
}
TEST_CASE_FIXTURE(Fixture, "dont_leak_inferred_generic_types")
{
CheckResult result = check(R"(
local function f(y)
local z = y
local function id(x)
z = x
return x
end
local x: string = id("hi")
local y: number = id(37)
end
)");
if (FFlag::LuauSolverV2)
{
LUAU_REQUIRE_NO_ERRORS(result);
}
else
{
LUAU_REQUIRE_ERRORS(result);
}
}
TEST_CASE_FIXTURE(Fixture, "dont_substitute_bound_types")
{
CheckResult result = check(R"(
type T = { m: <a>(a) -> T }
function f(t : T)
local x: T = t.m(37)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "dont_unify_bound_types")
{
CheckResult result = check(R"(
type F = <a>() -> <b>(a, b) -> a
type G = <b>(b, b) -> b
local f: F = function<a>()
local x
return function<b>(y: a, z: b): a
if not(x) then x = y end
return x
end
end
-- This assignment shouldn't typecheck
-- If it does, it means we instantiated
-- f as () -> <b>(X, b) -> X, then unified X to be b
local g: G = f()
-- Oh dear, if that works then the type system is unsound
local a : string = g("not a number", "hi")
local b : number = g(5, 37)
)");
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "mutable_state_polymorphism")
{
// Replaying the classic problem with polymorphism and mutable state in Luau
// See, e.g. Tofte (1990)
// https://www.sciencedirect.com/science/article/pii/089054019090018D.
CheckResult result = check(R"(
--!strict
-- Our old friend the polymorphic identity function
local function id(x) return x end
local a: string = id("hi")
local b: number = id(37)
-- This allows <a>(a)->a to be expressed without generic function syntax
type Id = typeof(id)
-- This function should have type
-- <a>() -> (a) -> a
-- not type
-- () -> <a>(a) -> a
local function ohDear(): Id
local y
function oh(x)
-- Returns the same x every time it's called
if not(y) then y = x end
return y
end
return oh
end
-- oh dear, f claims to polymorphic which it shouldn't be
local f: Id = ohDear()
-- the first call sets y
local a: string = f("not a number")
-- so b has value "not a number" at run time
local b: number = f(37)
)");
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "rank_N_types_via_typeof")
{
CheckResult result = check(R"(
--!strict
local function id(x) return x end
local x: string = id("hi")
local y: number = id(37)
-- This allows <a>(a)->a to be expressed without generic function syntax
type Id = typeof(id)
-- The rank 1 restriction causes this not to typecheck, since it's
-- declared as returning a polytype.
local function returnsId(): Id
return id
end
-- So this won't typecheck
local f: Id = returnsId()
local a: string = f("hi")
local b: number = f(37)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "duplicate_generic_types")
{
CheckResult result = check(R"(
function f<a,a>(x:a):a return x end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "duplicate_generic_type_packs")
{
CheckResult result = check(R"(
function f<a...,a...>() end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "typepacks_before_types")
{
CheckResult result = check(R"(
function f<a...,b>() end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "variadic_generics")
{
CheckResult result = check(R"(
function f<a>(...: a) end
type F<a> = (...a) -> ...a
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "generic_type_pack_syntax")
{
CheckResult result = check(R"(
function f<a...>(...: a...): (a...) return ... end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(toString(requireType("f")), "<a...>(a...) -> (a...)");
}
TEST_CASE_FIXTURE(Fixture, "generic_type_pack_parentheses")
{
CheckResult result = check(R"(
function f<a...>(...: a...): any return (...) end
)");
// This should really error, but the error from the old solver is wrong.
// `a...` is a generic type pack, and we don't know that it will be non-empty, thus this code may not work.
if (FFlag::LuauSolverV2)
LUAU_REQUIRE_NO_ERRORS(result);
else
LUAU_REQUIRE_ERROR_COUNT(1, result);
}
TEST_CASE_FIXTURE(Fixture, "better_mismatch_error_messages")
{
CheckResult result = check(R"(
function f<T>(...: T...)
return ...
end
function g<T...>(a: T)
return a
end
)");
SwappedGenericTypeParameter* fErr;
SwappedGenericTypeParameter* gErr;
if (FFlag::LuauSolverV2)
{
LUAU_REQUIRE_ERROR_COUNT(3, result);
// The first error here is an unknown symbol that is redundant with the `fErr`.
fErr = get<SwappedGenericTypeParameter>(result.errors[1]);
gErr = get<SwappedGenericTypeParameter>(result.errors[2]);
}
else
{
LUAU_REQUIRE_ERROR_COUNT(2, result);
fErr = get<SwappedGenericTypeParameter>(result.errors[0]);
gErr = get<SwappedGenericTypeParameter>(result.errors[1]);
}
REQUIRE(fErr);
CHECK_EQ(fErr->name, "T");
CHECK_EQ(fErr->kind, SwappedGenericTypeParameter::Pack);
REQUIRE(gErr);
CHECK_EQ(gErr->name, "T");
CHECK_EQ(gErr->kind, SwappedGenericTypeParameter::Type);
}
TEST_CASE_FIXTURE(Fixture, "reject_clashing_generic_and_pack_names")
{
CheckResult result = check(R"(
function f<a, a...>() end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
DuplicateGenericParameter* err = get<DuplicateGenericParameter>(result.errors[0]);
REQUIRE(err != nullptr);
CHECK_EQ(err->parameterName, "a");
}
TEST_CASE_FIXTURE(Fixture, "instantiation_sharing_types")
{
CheckResult result = check(R"(
function f(z)
local o = {}
o.x = o
o.y = {5}
o.z = z
return o
end
local o1 = f(true)
local x1, y1, z1 = o1.x, o1.y, o1.z
local o2 = f("hi")
local x2, y2, z2 = o2.x, o2.y, o2.z
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(requireType("x1") != requireType("x2"));
CHECK(requireType("y1") == requireType("y2"));
CHECK(requireType("z1") != requireType("z2"));
}
TEST_CASE_FIXTURE(Fixture, "quantification_sharing_types")
{
CheckResult result = check(R"(
function f(x) return {5} end
function g(x, y) return f(x) end
local z1 = f(5)
local z2 = g(true, "hi")
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(requireType("z1") == requireType("z2"));
}
TEST_CASE_FIXTURE(Fixture, "typefuns_sharing_types")
{
CheckResult result = check(R"(
type T<a> = { x: {a}, y: {number} }
local o1: T<boolean> = { x = {true}, y = {5} }
local x1, y1 = o1.x, o1.y
local o2: T<string> = { x = {"hi"}, y = {37} }
local x2, y2 = o2.x, o2.y
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK(requireType("x1") != requireType("x2"));
CHECK(requireType("y1") == requireType("y2"));
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "bound_tables_do_not_clone_original_fields")
{
CheckResult result = check(R"(
local exports = {}
local nested = {}
nested.name = function(t, k)
local a = t.x.y
return rawget(t, k)
end
exports.nested = nested
return exports
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "instantiated_function_argument_names_old_solver")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
local function f<T, U...>(a: T, ...: U...) end
f(1, 2, 3)
)");
LUAU_REQUIRE_NO_ERRORS(result);
auto ty = findTypeAtPosition(Position(3, 8));
REQUIRE(ty);
ToStringOptions opts;
opts.functionTypeArguments = true;
CHECK_EQ(toString(*ty, opts), "(a: number, number, number) -> ()");
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_function_mismatch_generic_types")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
type C = () -> ()
type D = <T>() -> ()
local c: C
local d: D = c
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), R"(Type '() -> ()' could not be converted into '<T>() -> ()'; different number of generic type parameters)");
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_function_mismatch_generic_pack")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
CheckResult result = check(R"(
type C = () -> ()
type D = <T...>() -> ()
local c: C
local d: D = c
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(
toString(result.errors[0]),
R"(Type '() -> ()' could not be converted into '<T...>() -> ()'; different number of generic type pack parameters)"
);
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "generic_functions_dont_cache_type_parameters")
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{
CheckResult result = check(R"(
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
-- See https://github.com/luau-lang/luau/issues/332
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-- This function has a type parameter with the same name as clones,
-- so if we cache type parameter names for functions these get confused.
-- function id<Z>(x : Z) : Z
function id<X>(x : X) : X
return x
end
function clone<X, Y>(dict: {[X]:Y}): {[X]:Y}
local copy = {}
for k, v in pairs(dict) do
copy[k] = v
end
return copy
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
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TEST_CASE_FIXTURE(Fixture, "generic_functions_should_be_memory_safe")
{
CheckResult result = check(R"(
--!strict
-- At one point this produced a UAF
type T<a> = { a: U<a>, b: a }
type U<a> = { c: T<a>?, d : a }
local x: T<number> = { a = { c = nil, d = 5 }, b = 37 }
x.a.c = x
local y: T<string> = { a = { c = nil, d = 5 }, b = 37 }
y.a.c = y
)");
LUAU_REQUIRE_ERRORS(result);
if (FFlag::LuauSolverV2)
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
CHECK(
toString(result.errors.at(0)) ==
R"(Type '{ a: { c: nil, d: number }, b: number }' could not be converted into 'T<number>'; type { a: { c: nil, d: number }, b: number }[read "a"][read "c"] (nil) is not exactly T<number>[read "a"][read "c"][0] (T<number>))"
);
else
{
const std::string expected = R"(Type 'y' could not be converted into 'T<string>'
caused by:
Property 'a' is not compatible.
Type '{ c: T<string>?, d: number }' could not be converted into 'U<string>'
caused by:
Property 'd' is not compatible.
Type 'number' could not be converted into 'string' in an invariant context)";
CHECK_EQ(expected, toString(result.errors[0]));
}
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}
TEST_CASE_FIXTURE(Fixture, "generic_type_pack_unification1")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
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CheckResult result = check(R"(
--!strict
type Dispatcher = {
useMemo: <T...>(create: () -> T...) -> T...
}
local TheDispatcher: Dispatcher = {
useMemo = function<U...>(create: () -> U...): U...
return create()
end
}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "generic_type_pack_unification2")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
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CheckResult result = check(R"(
--!strict
type Dispatcher = {
useMemo: <T...>(create: () -> T...) -> T...
}
local TheDispatcher: Dispatcher = {
useMemo = function(create)
return create()
end
}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "generic_type_pack_unification3")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
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CheckResult result = check(R"(
--!strict
type Dispatcher = {
useMemo: <S,T...>(arg: S, create: (S) -> T...) -> T...
}
local TheDispatcher: Dispatcher = {
useMemo = function<T,U...>(arg: T, create: (T) -> U...): U...
return create(arg)
end
}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
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TEST_CASE_FIXTURE(Fixture, "generic_argument_count_too_few")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
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CheckResult result = check(R"(
function test(a: number)
return 1
end
function wrapper<A...>(f: (A...) -> number, ...: A...)
end
wrapper(test)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), R"(Argument count mismatch. Function 'wrapper' expects 2 arguments, but only 1 is specified)");
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}
TEST_CASE_FIXTURE(Fixture, "generic_argument_count_too_many")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
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CheckResult result = check(R"(
function test2(a: number, b: string)
return 1
end
function wrapper<A...>(f: (A...) -> number, ...: A...)
end
wrapper(test2, 1, "", 3)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), R"(Argument count mismatch. Function 'wrapper' expects 3 arguments, but 4 are specified)");
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}
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TEST_CASE_FIXTURE(Fixture, "generic_function")
{
CheckResult result = check(R"(
function id(x) return x end
local a = id(55)
local b = id(nil)
)");
LUAU_REQUIRE_NO_ERRORS(result);
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CHECK_EQ("<a>(a) -> a", toString(requireType("id")));
CHECK_EQ(*builtinTypes->numberType, *requireType("a"));
CHECK_EQ(*builtinTypes->nilType, *requireType("b"));
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}
TEST_CASE_FIXTURE(Fixture, "generic_table_method")
{
CheckResult result = check(R"(
local T = {}
function T:bar(i)
return i
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
TypeId tType = requireType("T");
TableType* tTable = getMutable<TableType>(tType);
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REQUIRE(tTable != nullptr);
REQUIRE(tTable->props.count("bar"));
TypeId barType = tTable->props["bar"].type();
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REQUIRE(barType != nullptr);
const FunctionType* ftv = get<FunctionType>(follow(barType));
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REQUIRE_MESSAGE(ftv != nullptr, "Should be a function: " << *barType);
std::vector<TypeId> args = flatten(ftv->argTypes).first;
TypeId argType = args.at(1);
CHECK_MESSAGE(get<GenericType>(argType), "Should be generic: " << *barType);
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}
TEST_CASE_FIXTURE(Fixture, "correctly_instantiate_polymorphic_member_functions")
{
CheckResult result = check(R"(
local T = {}
function T:foo()
return T:bar(5)
end
function T:bar(i)
return i
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
dumpErrors(result);
const TableType* t = get<TableType>(requireType("T"));
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REQUIRE(t != nullptr);
std::optional<Property> fooProp = get(t->props, "foo");
REQUIRE(bool(fooProp));
const FunctionType* foo = get<FunctionType>(follow(fooProp->type()));
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REQUIRE(bool(foo));
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std::optional<TypeId> ret_ = first(foo->retTypes);
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REQUIRE(bool(ret_));
TypeId ret = follow(*ret_);
REQUIRE_EQ(getPrimitiveType(ret), PrimitiveType::Number);
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}
/*
* We had a bug in instantiation where the argument types of 'f' and 'g' would be inferred as
* f {+ method: function(<CYCLE>): (t2, T3...) +}
* g {+ method: function({+ method: function(<CYCLE>): (t2, T3...) +}): (t5, T6...) +}
*
* The type of 'g' is totally wrong as t2 and t5 should be unified, as should T3 with T6.
*
* The correct unification of the argument to 'g' is
*
* {+ method: function(<CYCLE>): (t5, T6...) +}
*/
TEST_CASE_FIXTURE(Fixture, "instantiate_cyclic_generic_function")
{
auto result = check(R"(
function f(o)
o:method()
end
function g(o)
f(o)
end
)");
TypeId g = requireType("g");
const FunctionType* gFun = get<FunctionType>(g);
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REQUIRE(gFun != nullptr);
auto optionArg = first(gFun->argTypes);
REQUIRE(bool(optionArg));
TypeId arg = follow(*optionArg);
const TableType* argTable = get<TableType>(arg);
REQUIRE_MESSAGE(argTable != nullptr, "Expected table but got " << toString(arg));
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std::optional<Property> methodProp = get(argTable->props, "method");
REQUIRE(bool(methodProp));
const FunctionType* methodFunction = get<FunctionType>(follow(methodProp->type()));
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REQUIRE(methodFunction != nullptr);
std::optional<TypeId> methodArg = first(methodFunction->argTypes);
REQUIRE(bool(methodArg));
REQUIRE_EQ(follow(*methodArg), follow(arg));
}
TEST_CASE_FIXTURE(Fixture, "instantiate_generic_function_in_assignments")
{
CheckResult result = check(R"(
function foo(a, b)
return a(b)
end
function bar()
local c: ((number)->number, number)->number = foo -- no error
c = foo -- no error
local d: ((number)->number, string)->number = foo -- error from arg 2 (string) not being convertable to number from the call a(b)
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypeMismatch* tm = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm);
CHECK_EQ("((number) -> number, string) -> number", toString(tm->wantedType));
// The new solver does not attempt to instantiate generics here, so if
// either the instantiate in subtyping flag _or_ the new solver flags
// are set, assert that we're getting back the original generic
// function definition.
if (FFlag::LuauInstantiateInSubtyping || FFlag::LuauSolverV2)
CHECK_EQ("<a, b...>((a) -> (b...), a) -> (b...)", toString(tm->givenType));
else
CHECK_EQ("((number) -> number, number) -> number", toString(tm->givenType));
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}
TEST_CASE_FIXTURE(Fixture, "instantiate_generic_function_in_assignments2")
{
CheckResult result = check(R"(
function foo(a, b)
return a(b)
end
function bar()
local _: (string, string)->number = foo -- string cannot be converted to (string)->number
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
TypeMismatch* tm = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm);
CHECK_EQ("(string, string) -> number", toString(tm->wantedType));
// The new solver does not attempt to instantiate generics here, so if
// either the instantiate in subtyping flag _or_ the new solver flags
// are set, assert that we're getting back the original generic
// function definition.
if (FFlag::LuauInstantiateInSubtyping || FFlag::LuauSolverV2)
CHECK_EQ("<a, b...>((a) -> (b...), a) -> (b...)", toString(tm->givenType));
else
CHECK_EQ("((string) -> number, string) -> number", toString(*tm->givenType));
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}
TEST_CASE_FIXTURE(Fixture, "self_recursive_instantiated_param")
{
// Mutability in type function application right now can create strange recursive types
CheckResult result = check(R"(
type Table = { a: number }
type Self<T> = T
local a: Self<Table>
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
CHECK_EQ(toString(requireType("a")), "Table<Table>");
else
CHECK_EQ(toString(requireType("a")), "Table");
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}
TEST_CASE_FIXTURE(Fixture, "no_stack_overflow_from_quantifying")
{
CheckResult result = check(R"(
function _(l0:t0): (any, ()->())
end
type t0 = t0 | {}
)");
LUAU_REQUIRE_ERRORS(result);
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std::optional<TypeId> t0 = lookupType("t0");
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REQUIRE(t0);
if (FFlag::LuauSolverV2)
CHECK_EQ("any", toString(*t0));
else
CHECK_EQ("*error-type*", toString(*t0));
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auto it = std::find_if(
result.errors.begin(),
result.errors.end(),
[](TypeError& err)
{
return get<OccursCheckFailed>(err);
}
);
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CHECK(it != result.errors.end());
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "infer_generic_function_function_argument")
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{
if (FFlag::LuauSolverV2)
{
CheckResult result = check(R"(
local function sum<a>(x: a, y: a, f: (a, a) -> add<a>)
return f(x, y)
end
return sum(2, 3, function<T>(a: T, b: T): add<T> return a + b end)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
else
{
CheckResult result = check(R"(
local function sum<a>(x: a, y: a, f: (a, a) -> a)
return f(x, y)
end
return sum(2, 3, function(a, b) return a + b end)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "infer_generic_function_function_argument_2")
{
CheckResult result = check(R"(
local function map<a, b>(arr: {a}, f: (a) -> b): {b}
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local r = {}
for i,v in ipairs(arr) do
table.insert(r, f(v))
end
return r
end
local a = {1, 2, 3}
local r = map(a, function(a: number) return a + a > 100 end)
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)");
LUAU_REQUIRE_NO_ERRORS(result);
REQUIRE_EQ("{boolean}", toString(requireType("r")));
}
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TEST_CASE_FIXTURE(BuiltinsFixture, "infer_generic_function_function_argument_3")
{
CheckResult result = check(R"(
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local function foldl<a, b>(arr: {a}, init: b, f: (b, a) -> b)
local r = init
for i,v in ipairs(arr) do
r = f(r, v)
end
return r
end
local a = {1, 2, 3}
local r = foldl(a, {s=0,c=0}, function(a: {s: number, c: number}, b: number) return {s = a.s + b, c = a.c + 1} end)
2022-03-18 08:46:04 +08:00
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauSolverV2)
REQUIRE_EQ("{ c: number, s: number } | { c: number, s: number }", toString(requireType("r")));
else
REQUIRE_EQ("{ c: number, s: number }", toString(requireType("r")));
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}
TEST_CASE_FIXTURE(Fixture, "infer_generic_function_function_argument_overloaded")
{
CheckResult result = check(R"(
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local g12: (<T>(T, (T) -> T) -> T) & (<T>(T, T, (T, T) -> T) -> T)
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g12(1, function(x) return x + x end)
g12(1, 2, function(x, y) return x + y end)
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)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
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local g12: (<T>(T, (T) -> T) -> T) & (<T>(T, T, (T, T) -> T) -> T)
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g12({x=1}, function(x) return {x=-x.x} end)
g12({x=1}, {x=2}, function(x, y) return {x=x.x + y.x} end)
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)");
LUAU_REQUIRE_NO_ERRORS(result);
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "infer_generic_lib_function_function_argument")
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{
CheckResult result = check(R"(
local a = {{x=4}, {x=7}, {x=1}}
table.sort(a, function(x, y) return x.x < y.x end)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_infer_generic_functions")
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{
CheckResult result;
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if (FFlag::LuauSolverV2)
{
result = check(R"(
local function sum<a>(x: a, y: a, f: (a, a) -> a) return f(x, y) end
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local function sumrec(f: typeof(sum))
return sum(2, 3, function<T>(a: T, b: T): add<T> return a + b end)
end
local b = sumrec(sum) -- ok
local c = sumrec(function(x, y, f) return f(x, y) end) -- type binders are not inferred
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
else
{
result = check(R"(
local function sum<a>(x: a, y: a, f: (a, a) -> a) return f(x, y) end
local function sumrec(f: typeof(sum))
return sum(2, 3, function(a, b) return a + b end)
end
local b = sumrec(sum) -- ok
local c = sumrec(function(x, y, f) return f(x, y) end) -- type binders are not inferred
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
2022-03-18 08:46:04 +08:00
}
2022-03-18 08:46:04 +08:00
TEST_CASE_FIXTURE(Fixture, "substitution_with_bound_table")
{
CheckResult result = check(R"(
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type A = { x: number }
local a: A = { x = 1 }
local b = a
type B = typeof(b)
type X<T> = T
local c: X<B>
2022-03-18 08:46:04 +08:00
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
2022-03-12 00:55:02 +08:00
2022-05-20 08:02:24 +08:00
TEST_CASE_FIXTURE(Fixture, "apply_type_function_nested_generics1")
{
// CLI-114507: temporarily changed to have a cast for `object` to silence false positive error
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
// https://github.com/luau-lang/luau/issues/484
2022-05-20 08:02:24 +08:00
CheckResult result = check(R"(
--!strict
type MyObject = {
getReturnValue: <V>(cb: () -> V) -> V
}
local object: MyObject = {
getReturnValue = function<U>(cb: () -> U): U
return cb()
end,
} :: MyObject
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type ComplexObject<T> = {
id: T,
nested: MyObject
}
local complex: ComplexObject<string> = {
id = "Foo",
nested = object,
}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "apply_type_function_nested_generics2")
{
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
// https://github.com/luau-lang/luau/issues/484
2022-05-20 08:02:24 +08:00
CheckResult result = check(R"(
--!strict
type MyObject = {
getReturnValue: <V>(cb: () -> V) -> V
}
type ComplexObject<T> = {
id: T,
nested: MyObject
}
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
function f(complex: ComplexObject<string>)
local x = complex.nested.getReturnValue(function(): string
return ""
end)
2022-05-20 08:02:24 +08:00
Sync to upstream/release/607 (#1131) # What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-16 05:29:06 +08:00
local y = complex.nested.getReturnValue(function()
return 3
end)
end
2022-05-20 08:02:24 +08:00
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "apply_type_function_nested_generics3")
{
// This minimization was useful for debugging a particular issue with
// cyclic types under local type inference.
CheckResult result = check(R"(
local getReturnValue: <V>(cb: () -> V) -> V = nil :: any
local y = getReturnValue(function() return nil :: any end)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "quantify_functions_with_no_generics")
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{
CheckResult result = check(R"(
function foo(f, x)
return f(x)
end
)");
CHECK("<a, b...>((a) -> (b...), a) -> (b...)" == toString(requireType("foo")));
}
TEST_CASE_FIXTURE(Fixture, "quantify_functions_even_if_they_have_an_explicit_generic")
{
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CheckResult result = check(R"(
function foo<X>(f, x: X)
return f(x)
end
)");
CHECK("<X, a...>((X) -> (a...), X) -> (a...)" == toString(requireType("foo")));
}
TEST_CASE_FIXTURE(Fixture, "no_extra_quantification_for_generic_functions")
{
CheckResult result = check(R"(
function foo<X, Y>(f : (X) -> Y, x: X)
return f(x)
end
)");
CHECK("<X, Y>((X) -> Y, X) -> Y" == toString(requireType("foo")));
}
2022-07-08 09:22:39 +08:00
TEST_CASE_FIXTURE(Fixture, "do_not_always_instantiate_generic_intersection_types")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
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CheckResult result = check(R"(
--!strict
type Array<T> = { [number]: T }
type Array_Statics = {
new: <T>() -> Array<T>,
}
local _Arr : Array<any> & Array_Statics = {} :: Array_Statics
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "hof_subtype_instantiation_regression")
{
CheckResult result = check(R"(
--!strict
local function defaultSort<T>(a: T, b: T)
return true
end
type A = any
return function<T>(array: {T}): {T}
table.sort(array, defaultSort)
return array
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "higher_rank_polymorphism_should_not_accept_instantiated_arguments")
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
ScopedFastFlag sffs[] = {
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 15:46:57 +08:00
{FFlag::LuauInstantiateInSubtyping, true},
};
CheckResult result = check(R"(
--!strict
local function instantiate(f: <a>(a) -> a): (number) -> number
return f
end
instantiate(function(x: string) return "foo" end)
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
auto tm1 = get<TypeMismatch>(result.errors[0]);
REQUIRE(tm1);
CHECK_EQ("<a>(a) -> a", toString(tm1->wantedType));
CHECK_EQ("<a>(string) -> string", toString(tm1->givenType));
}
TEST_CASE_FIXTURE(Fixture, "bidirectional_checking_and_generalization_play_nice")
{
CheckResult result = check(R"(
local foo = function(a)
return a()
end
local a = foo(function() return 1 end)
local b = foo(function() return "bar" end)
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK("number" == toString(requireType("a")));
CHECK("string" == toString(requireType("b")));
}
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "generalization_no_cyclic_intersections")
{
CheckResult result = check(R"(
local f, t, n = pairs({"foo"})
local k, v = f(t)
)");
CHECK("({string}, number?) -> (number?, string)" == toString(requireType("f")));
CHECK("{string}" == toString(requireType("t")));
CHECK("number?" == toString(requireType("k")));
CHECK("string" == toString(requireType("v")));
}
Sync to upstream/release/611 (#1160) # What's changed? ### Native Code Generation * Fixed an UAF relating to reusing a hash key after a weak table has undergone some GC. * Fixed a bounds check on arm64 to allow access to the last byte of a buffer. ### New Type Solver * Type states now preserves error-suppression, i.e. `local x: any = 5` and `x.foo` does not error. * Made error-suppression logic in subtyping more accurate. * Subtyping now knows how to reduce type families. * Fixed function call overload resolution so that the return type resolves to the correct overload. * Fixed a case where we attempted to reduce irreducible type families a few too many times, leading to duplicate errors. * Type checker needs to type check annotations in function signatures to be able to report errors relating to those annotations. * Fixed an UAF from a pointer to stack-allocated data in Subtyping's `explainReasonings`. ### Nonstrict Type Checker * Fixed a crash when calling a checked function of the form `math.abs` with an incorrect argument type. * Fixed a crash when calling a checked function with a number of arguments that did not exactly match the number of parameters required. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-03 05:32:42 +08:00
TEST_CASE_FIXTURE(Fixture, "missing_generic_type_parameter")
{
CheckResult result = check(R"(
function f(x: T): T return x end
)");
LUAU_REQUIRE_ERROR_COUNT(2, result);
REQUIRE(get<UnknownSymbol>(result.errors[0]));
REQUIRE(get<UnknownSymbol>(result.errors[1]));
}
TEST_CASE_FIXTURE(Fixture, "generic_implicit_explicit_name_clash")
{
ScopedFastFlag _{FFlag::LuauSolverV2, true};
auto result = check(R"(
function apply<a>(func, argument: a)
return func(argument)
end
)");
CHECK("<a, b...>((a) -> (b...), a) -> (b...)" == toString(requireType("apply")));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "generic_type_functions_work_in_subtyping")
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
{
DOES_NOT_PASS_NEW_SOLVER_GUARD();
if (!FFlag::LuauSolverV2)
Sync to upstream/release/614 (#1173) # What's changed? Add program argument passing to scripts run using the Luau REPL! You can now pass `--program-args` (or shorthand `-a`) to the REPL which will treat all remaining arguments as arguments to pass to executed scripts. These values can be accessed through variadic argument expansion. You can read these values like so: ``` local args = {...} -- gets you an array of all the arguments ``` For example if we run the following script like `luau test.lua -a test1 test2 test3`: ``` -- test.lua print(...) ``` you should get the output: ``` test1 test2 test3 ``` ### Native Code Generation * Improve A64 lowering for vector operations by using vector instructions * Fix lowering issue in IR value location tracking! - A developer reported a divergence between code run in the VM and Native Code Generation which we have now fixed ### New Type Solver * Apply substitution to type families, and emit new constraints to reduce those further * More progress on reducing comparison (`lt/le`)type families * Resolve two major sources of cyclic types in the new solver ### Miscellaneous * Turned internal compiler errors (ICE's) into warnings and errors ------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-24 04:08:34 +08:00
return;
CheckResult result = check(R"(
local function addOne<T>(x: T): add<T, number> return x + 1 end
local function six(): number
return addOne(5)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "generic_type_subtyping_nested_bounds_with_new_mappings")
{
// Test shows how going over mapped generics in a subtyping check can generate more mapped generics when making a subtyping check between bounds.
// It has previously caused iterator invalidation in the new solver, but this specific test doesn't trigger a UAF, only shows an example.
if (!FFlag::LuauSolverV2)
return;
CheckResult result = check(R"(
type Dispatch<A> = (A) -> ()
type BasicStateAction<S> = ((S) -> S) | S
function updateReducer<S, I, A>(reducer: (S, A) -> S, initialArg: I, init: ((I) -> S)?): (S, Dispatch<A>)
return 1 :: any
end
function basicStateReducer<S>(state: S, action: BasicStateAction<S>): S
return action
end
function updateState<S>(initialState: (() -> S) | S): (S, Dispatch<BasicStateAction<S>>)
return updateReducer(basicStateReducer, initialState)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_SUITE_END();