luau/bench/tests/sieve.lua

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local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
function test()
-- the sieve of of Eratosthenes programmed with coroutines
-- typical usage: lua -e N=1000 sieve.lua | column
-- generate all the numbers from 2 to n
function gen (n)
return coroutine.wrap(function ()
for i=2,n do coroutine.yield(i) end
end)
end
-- filter the numbers generated by `g', removing multiples of `p'
function filter (p, g)
return coroutine.wrap(function ()
while 1 do
local n = g()
if n == nil then return end
if n % p ~= 0 then coroutine.yield(n) end
end
end)
end
local ts0 = os.clock()
for loops=1,100 do
N = 1000
x = gen(N) -- generate primes up to N
while 1 do
local n = x() -- pick a number until done
if n == nil then break end
-- print(n) -- must be a prime number
x = filter(n, x) -- now remove its multiples
end
end
local ts1 = os.clock()
return ts1-ts0
end
bench.runCode(test, "sieve")