luau/bench/gc/test_GC_Boehm_Trees.lua

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--!nonstrict
local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
local stretchTreeDepth = 18 -- about 16Mb
local longLivedTreeDepth = 16 -- about 4Mb
local arraySize = 500000 --about 4Mb
local minTreeDepth = 4
local maxTreeDepth = 16
-- Nodes used by a tree of a given size
function treeSize(i)
return bit32.lshift(1, i + 1) - 1
end
function getNumIters(i)
return 2 * treeSize(stretchTreeDepth) / treeSize(i)
end
-- Build tree top down, assigning to older objects.
function populate(depth, thisNode)
if depth <= 0 then
return
end
depth = depth - 1
thisNode.left = {}
thisNode.right = {}
populate(depth, thisNode.left)
populate(depth, thisNode.right)
end
-- Build tree bottom-up
function makeTree(depth)
if depth <= 0 then
return {}
end
return { left = makeTree(depth - 1), right = makeTree(depth - 1) }
end
function timeConstruction(depth)
local numIters = getNumIters(depth)
local tempTree = {}
for i = 1, numIters do
tempTree = {}
populate(depth, tempTree)
tempTree = nil
end
for i = 1, numIters do
tempTree = makeTree(depth)
tempTree = nil
end
end
function test()
-- Stretch the memory space quickly
local _tempTree = makeTree(stretchTreeDepth)
_tempTree = nil
-- Create a long lived object
local longLivedTree = {}
populate(longLivedTreeDepth, longLivedTree)
-- Create long-lived array, filling half of it
local array = {}
for i = 1, arraySize/2 do
array[i] = 1.0 / i
end
for d = minTreeDepth,maxTreeDepth,2 do
timeConstruction(d)
end
end
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bench.runs = 6
bench.extraRuns = 2
bench.runCode(test, "GC: Boehm tree")