luau/Analysis/include/Luau/Unifiable.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Variant.h"
#include <string>
namespace Luau
{
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struct Scope;
/**
* The 'level' of a Type is an indirect way to talk about the scope that it 'belongs' too.
* To start, read http://okmij.org/ftp/ML/generalization.html
*
* We extend the idea by adding a "sub-level" which helps us to differentiate sibling scopes
* within a single larger scope.
*
* We need this because we try to prototype functions and add them to the type environment before
* we check the function bodies. This allows us to properly typecheck many scenarios where there
* is no single good order in which to typecheck a program.
*/
struct TypeLevel
{
int level = 0;
int subLevel = 0;
// Returns true if the level of "this" belongs to an equal or larger scope than that of rhs
bool subsumes(const TypeLevel& rhs) const
{
if (level < rhs.level)
return true;
if (level > rhs.level)
return false;
if (subLevel == rhs.subLevel)
return true; // if level == rhs.level and subLevel == rhs.subLevel, then they are the exact same TypeLevel
// Sibling TypeLevels (that is, TypeLevels that share a level but have a different subLevel) are not considered to subsume one another
return false;
}
// Returns true if the level of "this" belongs to a larger (not equal) scope than that of rhs
bool subsumesStrict(const TypeLevel& rhs) const
{
if (level == rhs.level && subLevel == rhs.subLevel)
return false;
else
return subsumes(rhs);
}
TypeLevel incr() const
{
TypeLevel result;
result.level = level + 1;
result.subLevel = 0;
return result;
}
};
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inline TypeLevel max(const TypeLevel& a, const TypeLevel& b)
{
if (a.subsumes(b))
return b;
else
return a;
}
inline TypeLevel min(const TypeLevel& a, const TypeLevel& b)
{
if (a.subsumes(b))
return a;
else
return b;
}
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} // namespace Luau
namespace Luau::Unifiable
{
using Name = std::string;
Sync to upstream/release/568 (#865) * A small subset of control-flow refinements have been added to recognize type options that are unreachable after a conditional/unconditional code block. (Fixes https://github.com/Roblox/luau/issues/356). Some examples: ```lua local function f(x: string?) if not x then return end -- x is 'string' here end ``` Throwing calls like `error` or `assert(false)` instead of 'return' are also recognized. Existing complex refinements like type/typeof and tagged union checks are expected to work, among others. To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to be removed from `ExperimentalFlags.h`. If will become enabled unconditionally in the near future. * Linter has been integrated into the typechecker analysis so that type-aware lint warnings can work in any mode `Frontend::lint` methods were deprecated, `Frontend::check` has to be used instead with `runLintChecks` option set. Resulting lint warning are located inside `CheckResult`. * Fixed large performance drop and increased memory consumption when array is filled at an offset (Fixes https://github.com/Roblox/luau/issues/590) * Part of [Type error suppression RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md) was implemented making subtyping checks with `any` type transitive. --- In our work on the new type-solver: * `--!nocheck` mode no longer reports type errors * New solver will not be used for `--!nonstrict` modules until all issues with strict mode typechecking are fixed * Added control-flow aware type refinements mentioned earlier In native code generation: * `LOP_NAMECALL` has been translated to IR * `type` and `typeof` builtin fastcalls have been translated to IR/assembly * Additional steps were taken towards arm64 support
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int freshIndex();
template<typename Id>
struct Bound
{
explicit Bound(Id boundTo)
: boundTo(boundTo)
{
}
Id boundTo;
};
struct Error
{
// This constructor has to be public, since it's used in Type and TypePack,
// but shouldn't be called directly. Please use errorRecoveryType() instead.
Error();
int index;
private:
static int nextIndex;
};
template<typename Id, typename... Value>
using Variant = Luau::Variant<Bound<Id>, Error, Value...>;
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} // namespace Luau::Unifiable