mirror of
https://github.com/walterschell/Lua.git
synced 2024-11-15 12:15:43 +08:00
commit
91812f760a
@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.1)
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cmake_minimum_required(VERSION 3.1)
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project(lua LANGUAGES C VERSION 5.4.5)
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project(lua LANGUAGES C VERSION 5.4.6)
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option(LUA_SUPPORT_DL "Support dynamic loading of compiled modules" OFF)
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option(LUA_SUPPORT_DL "Support dynamic loading of compiled modules" OFF)
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option(LUA_BUILD_AS_CXX "Build lua as C++" OFF)
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option(LUA_BUILD_AS_CXX "Build lua as C++" OFF)
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@ -25,8 +25,8 @@ else()
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option(LUA_BUILD_COMPILER "Build luac compiler" ON)
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option(LUA_BUILD_COMPILER "Build luac compiler" ON)
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endif()
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endif()
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add_subdirectory(lua-5.4.5)
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add_subdirectory(lua-${CMAKE_PROJECT_VERSION})
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if(LUA_ENABLE_TESTING)
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if(LUA_ENABLE_TESTING)
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add_test(NAME lua-testsuite COMMAND lua -e "_U=true" all.lua WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lua-5.4.5-tests)
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add_test(NAME lua-testsuite COMMAND lua -e "_U=true" all.lua WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lua-${CMAKE_PROJECT_VERSION}-tests)
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endif()
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endif()
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@ -1,5 +1,5 @@
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# Lua
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# Lua
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CMake based build of Lua 5.4.5
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CMake based build of Lua 5.4.6
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| Build as C | Build as C++ |
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| Build as C | Build as C++ |
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| --: | --: |
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| --: | --: |
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| ![Build Linux](https://github.com/walterschell/Lua/actions/workflows/build-linux.yml/badge.svg?branch=master) | ![Build Linux as C++](https://github.com/walterschell/Lua/actions/workflows/build-linux-cxx.yml/badge.svg?branch=master) |
|
| ![Build Linux](https://github.com/walterschell/Lua/actions/workflows/build-linux.yml/badge.svg?branch=master) | ![Build Linux as C++](https://github.com/walterschell/Lua/actions/workflows/build-linux-cxx.yml/badge.svg?branch=master) |
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@ -13,6 +13,3 @@ add_subdirectory(lua)
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...
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...
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target_link_libraries(<YOURTARGET> lua_static)
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target_link_libraries(<YOURTARGET> lua_static)
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```
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```
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# Important Note:
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Depending on your use case, Lua v5.4.5 is API and ABI incompatible with v5.4.1-v5.4.4. A second parameter has been added to `lua_resetthread()`. See https://marc.info/?t=168182290600001&r=1&w=2 for more details.
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@ -1533,7 +1533,7 @@ static int runC (lua_State *L, lua_State *L1, const char *pc) {
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lua_newthread(L1);
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lua_newthread(L1);
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}
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}
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else if EQ("resetthread") {
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else if EQ("resetthread") {
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lua_pushinteger(L1, lua_resetthread(L1, L));
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lua_pushinteger(L1, lua_resetthread(L1)); /* deprecated */
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}
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}
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else if EQ("newuserdata") {
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else if EQ("newuserdata") {
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lua_newuserdata(L1, getnum);
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lua_newuserdata(L1, getnum);
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@ -46,7 +46,7 @@ TO_MAN= lua.1 luac.1
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# Lua version and release.
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# Lua version and release.
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V= 5.4
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V= 5.4
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R= $V.5
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R= $V.6
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# Targets start here.
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# Targets start here.
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all: $(PLAT)
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all: $(PLAT)
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@ -1,5 +1,5 @@
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This is Lua 5.4.5, released on 18 Apr 2023.
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This is Lua 5.4.6, released on 02 May 2023.
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For installation instructions, license details, and
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For installation instructions, license details, and
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further information about Lua, see doc/readme.html.
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further information about Lua, see doc/readme.html.
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Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.7 KiB |
@ -3846,6 +3846,35 @@ when called through this function.
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<hr><h3><a name="lua_closethread"><code>lua_closethread</code></a></h3><p>
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<span class="apii">[-0, +?, –]</span>
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<pre>int lua_closethread (lua_State *L, lua_State *from);</pre>
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<p>
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Resets a thread, cleaning its call stack and closing all pending
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to-be-closed variables.
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Returns a status code:
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<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for no errors in the thread
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(either the original error that stopped the thread or
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errors in closing methods),
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or an error status otherwise.
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In case of error,
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leaves the error object on the top of the stack.
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<p>
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The parameter <code>from</code> represents the coroutine that is resetting <code>L</code>.
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If there is no such coroutine,
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this parameter can be <code>NULL</code>.
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<p>
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(This function was introduced in release 5.4.6.)
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<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p>
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<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p>
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<span class="apii">[-0, +0, <em>e</em>]</span>
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<span class="apii">[-0, +0, <em>e</em>]</span>
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<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre>
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<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre>
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@ -5219,25 +5248,12 @@ and then pops the top element.
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<hr><h3><a name="lua_resetthread"><code>lua_resetthread</code></a></h3><p>
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<hr><h3><a name="lua_resetthread"><code>lua_resetthread</code></a></h3><p>
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<span class="apii">[-0, +?, –]</span>
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<span class="apii">[-0, +?, –]</span>
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<pre>int lua_resetthread (lua_State *L, lua_State *from);</pre>
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<pre>int lua_resetthread (lua_State *L);</pre>
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<p>
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<p>
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Resets a thread, cleaning its call stack and closing all pending
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This function is deprecated;
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to-be-closed variables.
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it is equivalent to <a href="#lua_closethread"><code>lua_closethread</code></a> with
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Returns a status code:
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<code>from</code> being <code>NULL</code>.
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<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for no errors in the thread
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(either the original error that stopped the thread or
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errors in closing methods),
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or an error status otherwise.
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In case of error,
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leaves the error object on the top of the stack.
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<p>
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The parameter <code>from</code> represents the coroutine that is resetting <code>L</code>.
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If there is no such coroutine,
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this parameter can be <code>NULL</code>.
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(This parameter was introduced in release 5.4.5.)
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@ -12020,10 +12036,10 @@ and LiteralString, see <a href="#3.1">§3.1</a>.)
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<P CLASS="footer">
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<P CLASS="footer">
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Last update:
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Last update:
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Tue Apr 18 12:51:25 UTC 2023
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Tue May 2 20:09:38 UTC 2023
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</P>
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</P>
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<!--
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<!--
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Last change: revised for Lua 5.4.5
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Last change: revised for Lua 5.4.6
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-->
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-->
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</body></html>
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</body></html>
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
@ -107,7 +107,7 @@ Here are the details.
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<OL>
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<OL>
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<LI>
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<LI>
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Open a terminal window and move to
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Open a terminal window and move to
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the top-level directory, which is named <TT>lua-5.4.5</TT>.
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the top-level directory, which is named <TT>lua-5.4.6</TT>.
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The <TT>Makefile</TT> there controls both the build process and the installation process.
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The <TT>Makefile</TT> there controls both the build process and the installation process.
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<P>
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<P>
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<LI>
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<LI>
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@ -327,10 +327,10 @@ THE SOFTWARE.
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<P CLASS="footer">
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<P CLASS="footer">
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Last update:
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Last update:
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Mon Mar 27 21:22:06 UTC 2023
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Tue May 2 20:08:55 UTC 2023
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</P>
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</P>
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<!--
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<!--
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Last change: revised for Lua 5.4.5
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Last change: revised for Lua 5.4.6
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-->
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-->
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</BODY>
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</BODY>
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@ -18,10 +18,10 @@
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#define LUA_VERSION_MAJOR "5"
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#define LUA_VERSION_MAJOR "5"
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#define LUA_VERSION_MINOR "4"
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#define LUA_VERSION_MINOR "4"
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#define LUA_VERSION_RELEASE "5"
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#define LUA_VERSION_RELEASE "6"
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#define LUA_VERSION_NUM 504
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#define LUA_VERSION_NUM 504
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#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + 5)
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#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + 6)
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#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
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#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
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#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
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#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
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@ -163,7 +163,8 @@ extern const char lua_ident[];
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LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
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LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
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LUA_API void (lua_close) (lua_State *L);
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LUA_API void (lua_close) (lua_State *L);
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LUA_API lua_State *(lua_newthread) (lua_State *L);
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LUA_API lua_State *(lua_newthread) (lua_State *L);
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LUA_API int (lua_resetthread) (lua_State *L, lua_State *from);
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LUA_API int (lua_closethread) (lua_State *L, lua_State *from);
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LUA_API int (lua_resetthread) (lua_State *L); /* Deprecated! */
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LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
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LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
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@ -76,7 +76,7 @@ static int luaB_auxwrap (lua_State *L) {
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if (l_unlikely(r < 0)) { /* error? */
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if (l_unlikely(r < 0)) { /* error? */
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int stat = lua_status(co);
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int stat = lua_status(co);
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if (stat != LUA_OK && stat != LUA_YIELD) { /* error in the coroutine? */
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if (stat != LUA_OK && stat != LUA_YIELD) { /* error in the coroutine? */
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stat = lua_resetthread(co, L); /* close its tbc variables */
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stat = lua_closethread(co, L); /* close its tbc variables */
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lua_assert(stat != LUA_OK);
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lua_assert(stat != LUA_OK);
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lua_xmove(co, L, 1); /* move error message to the caller */
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lua_xmove(co, L, 1); /* move error message to the caller */
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}
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}
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@ -172,7 +172,7 @@ static int luaB_close (lua_State *L) {
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int status = auxstatus(L, co);
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int status = auxstatus(L, co);
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switch (status) {
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switch (status) {
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case COS_DEAD: case COS_YIELD: {
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case COS_DEAD: case COS_YIELD: {
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status = lua_resetthread(co, L);
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status = lua_closethread(co, L);
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if (status == LUA_OK) {
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if (status == LUA_OK) {
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lua_pushboolean(L, 1);
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lua_pushboolean(L, 1);
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return 1;
|
return 1;
|
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Block a user