mirror of
https://github.com/itay-grudev/SingleApplication.git
synced 2024-11-15 12:15:43 +08:00
265 lines
7.3 KiB
C++
265 lines
7.3 KiB
C++
#include <cstdlib>
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#include <QtCore/QMutex>
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#include <QtCore/QSemaphore>
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#include <QtCore/QSharedMemory>
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#include <QtNetwork/QLocalSocket>
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#include <QtNetwork/QLocalServer>
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#ifdef Q_OS_UNIX
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#include <signal.h>
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#include <unistd.h>
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#endif
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#include "singleapplication.h"
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struct InstancesInfo {
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bool primary;
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uint8_t secondary;
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};
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class SingleApplicationPrivate {
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public:
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Q_DECLARE_PUBLIC(SingleApplication)
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SingleApplicationPrivate(SingleApplication *q_ptr) : q_ptr(q_ptr) {
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server = NULL;
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}
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~SingleApplicationPrivate()
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{
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cleanUp();
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}
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void startPrimary( bool resetMemory )
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{
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Q_Q(SingleApplication);
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#ifdef Q_OS_UNIX
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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crashHandler();
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#endif
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// Successful creation means that no main process exists
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// So we start a QLocalServer to listen for connections
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server = new QLocalServer();
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QLocalServer::removeServer( memory->key() );
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server->listen( memory->key() );
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QObject::connect(
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server,
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SIGNAL( newConnection() ),
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q,
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SLOT( slotConnectionEstablished() )
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);
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// Reset the number of connections
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memory->lock();
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InstancesInfo* inst = (InstancesInfo*)memory->data();
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if( resetMemory ){
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inst->primary = true;
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inst->secondary = 0;
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} else {
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inst->primary = true;
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}
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memory->unlock();
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}
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void startSecondary()
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{
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#ifdef Q_OS_UNIX
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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crashHandler();
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#endif
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// Connect to the Local Server of the main process to notify it
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// that a new process had been started
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QLocalSocket socket;
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socket.connectToServer( memory->key() );
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// Notify the parent that a new instance had been started;
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socket.waitForConnected(100);
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socket.close();
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}
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#ifdef Q_OS_UNIX
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void crashHandler()
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{
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// This guarantees the program will work even with multiple
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// instances of SingleApplication in different threads.
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// Which in my opinion is idiotic, but lets handle that too.
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{
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sharedMemMutex.lock();
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sharedMem.append( this );
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sharedMemMutex.unlock();
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}
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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signal( SIGHUP, SingleApplicationPrivate::terminate ); // 1
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signal( SIGINT, SingleApplicationPrivate::terminate ); // 2
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signal( SIGQUIT, SingleApplicationPrivate::terminate ); // 3
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signal( SIGILL, SingleApplicationPrivate::terminate ); // 4
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signal( SIGABRT, SingleApplicationPrivate::terminate ); // 6
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signal( SIGBUS, SingleApplicationPrivate::terminate ); // 7
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signal( SIGFPE, SingleApplicationPrivate::terminate ); // 8
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signal( SIGSEGV, SingleApplicationPrivate::terminate ); // 11
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signal( SIGSYS, SingleApplicationPrivate::terminate ); // 12
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signal( SIGPIPE, SingleApplicationPrivate::terminate ); // 13
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signal( SIGALRM, SingleApplicationPrivate::terminate ); // 14
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signal( SIGTERM, SingleApplicationPrivate::terminate ); // 15
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signal( SIGXCPU, SingleApplicationPrivate::terminate ); // 24
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signal( SIGXFSZ, SingleApplicationPrivate::terminate ); // 25
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}
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static void terminate(int signum)
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{
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while( ! sharedMem.empty() ) {
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delete sharedMem.back();
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sharedMem.pop_back();
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}
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::exit( 128 + signum );
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}
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static QList<SingleApplicationPrivate*> sharedMem;
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static QMutex sharedMemMutex;
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#endif
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void cleanUp() {
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memory->lock();
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InstancesInfo* inst = (InstancesInfo*)memory->data();
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if( server != NULL ) {
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server->close();
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inst->primary = false;
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} else {
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if( inst->secondary > 0 )
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inst->secondary -= 1;
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}
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memory->unlock();
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delete memory;
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}
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QSharedMemory *memory;
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SingleApplication *q_ptr;
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QLocalServer *server;
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};
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#ifdef Q_OS_UNIX
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QList<SingleApplicationPrivate*> SingleApplicationPrivate::sharedMem;
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QMutex SingleApplicationPrivate::sharedMemMutex;
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#endif
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/**
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* @brief Constructor. Checks and fires up LocalServer or closes the program
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* if another instance already exists
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* @param argc
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* @param argv
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*/
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SingleApplication::SingleApplication(int &argc, char *argv[], uint8_t secondaryInstances)
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: app_t(argc, argv), d_ptr(new SingleApplicationPrivate(this))
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{
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Q_D(SingleApplication);
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// Check command line arguments for the force primary and secondary flags
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#ifdef Q_OS_UNIX
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bool forcePrimary = false;
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#endif
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bool secondary = false;
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for( int i = 0; i < argc; ++i ) {
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if( strcmp( argv[i], "--secondary" ) == 0 ) {
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secondary = true;
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#ifndef Q_OS_UNIX
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break;
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#endif
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}
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#ifdef Q_OS_UNIX
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if( strcmp( argv[i], "--primary" ) == 0 ) {
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secondary = false;
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forcePrimary = true;
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break;
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}
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#endif
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}
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QString serverName = app_t::organizationName() + app_t::applicationName();
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serverName.replace( QRegExp("[^\\w\\-. ]"), "" );
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// Guarantee thread safe behaviour with a shared memory block. Also by
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// attaching to it and deleting it we make sure that the memory i deleted
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// even if the process had crashed
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d->memory = new QSharedMemory( serverName );
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d->memory->attach();
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delete d->memory;
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d->memory = new QSharedMemory( serverName );
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// Create a shared memory block with a minimum size of 1 byte
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#ifdef Q_OS_UNIX
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if( d->memory->create( sizeof(InstancesInfo) ) || forcePrimary ) {
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#else
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if( d->memory->create( sizeof(InstancesInfo) ) ) {
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#endif
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d->startPrimary( true );
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return;
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} else {
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// Attempt to attach to the memory segment
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if( d->memory->attach() ) {
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d->memory->lock();
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InstancesInfo* inst = (InstancesInfo*)d->memory->data();
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if( ! inst->primary ) {
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d->startPrimary( false );
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d->memory->unlock();
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return;
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}
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// Check if another instance can be started
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if( secondary && inst->secondary < secondaryInstances ) {
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inst->secondary += 1;
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d->startSecondary();
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d->memory->unlock();
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return;
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}
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d->memory->unlock();
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}
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}
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delete d->memory;
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::exit(EXIT_SUCCESS);
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}
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/**
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* @brief Destructor
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*/
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SingleApplication::~SingleApplication()
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{
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Q_D(SingleApplication);
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delete d;
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}
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bool SingleApplication::isPrimary()
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{
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Q_D(SingleApplication);
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return d->server != NULL;
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}
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bool SingleApplication::isSecondary()
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{
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Q_D(SingleApplication);
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return d->server == NULL;
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}
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/**
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* @brief Executed when a connection has been made to the LocalServer
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*/
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void SingleApplication::slotConnectionEstablished()
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{
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Q_D(SingleApplication);
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QLocalSocket *socket = d->server->nextPendingConnection();
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socket->close();
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delete socket;
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Q_EMIT showUp();
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}
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