mirror of
https://github.com/itay-grudev/SingleApplication.git
synced 2024-11-15 12:15:43 +08:00
134 lines
4.1 KiB
C++
134 lines
4.1 KiB
C++
#include "singleapplication.h"
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#include <QSharedMemory>
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#include <QLocalSocket>
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#include <QLocalServer>
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#include <QMutex>
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#include <cstdlib>
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#ifdef Q_OS_UNIX
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#include <signal.h>
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#include <unistd.h>
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#endif
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class SingleApplicationPrivate {
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public:
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SingleApplicationPrivate(SingleApplication *q_ptr) : q_ptr(q_ptr) { }
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void startServer(QString &serverName)
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{
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// Start a QLocalServer to listen for connections
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server = new QLocalServer();
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server->removeServer(serverName);
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server->listen(serverName);
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QObject::connect(server, SIGNAL(newConnection()), q_ptr, SLOT(slotConnectionEstablished()));
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}
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#ifdef Q_OS_UNIX
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void crashHandler()
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{
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// This guarantees the program will work even with multiple
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// instances of SingleApplication in different threads
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// Which in my opinion is idiotic, but lets handle that too
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{
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sharedMemMutex.lock();
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sharedMem.append(memory);
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sharedMemMutex.unlock();
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}
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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signal(SIGSEGV, SingleApplicationPrivate::terminate);
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signal(SIGABRT, SingleApplicationPrivate::terminate);
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signal(SIGFPE, SingleApplicationPrivate::terminate);
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signal(SIGILL, SingleApplicationPrivate::terminate);
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signal(SIGINT, SingleApplicationPrivate::terminate);
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signal(SIGTERM, SingleApplicationPrivate::terminate);
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}
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static void terminate(int signum)
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{
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while( ! sharedMem.empty() ) {
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delete sharedMem.back();
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sharedMem.pop_back();
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}
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::exit(128 + signum);
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}
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static QList<QSharedMemory*> sharedMem;
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static QMutex sharedMemMutex;
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#endif
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QSharedMemory *memory;
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SingleApplication *q_ptr;
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QLocalServer *server;
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QLocalSocket *socket;
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};
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#ifdef Q_OS_UNIX
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QList<QSharedMemory*> SingleApplicationPrivate::sharedMem;
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QMutex SingleApplicationPrivate::sharedMemMutex;
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#endif
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/**
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* @brief Constructor. Checks and fires up LocalServer or closes the program
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* if another instance already exists
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* @param argc
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* @param argv
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*/
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SingleApplication::SingleApplication(int &argc, char *argv[])
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: QApplication(argc, argv), d_ptr(new SingleApplicationPrivate(this))
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{
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QString serverName = QApplication::organizationName() + QApplication::applicationName();
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serverName.replace(QRegExp("[^\\w\\-. ]"), "");
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// Garantee thread safe behaviour with a shared memory block
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d_ptr->memory = new QSharedMemory(serverName);
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// Create a shared memory block with a minimum size of 1 byte
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if( d_ptr->memory->create(1, QSharedMemory::ReadOnly) )
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{
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#ifdef Q_OS_UNIX
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// Handle any further termination signals to ensure the
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// QSharedMemory block is deleted even if the process crashes
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d_ptr->crashHandler();
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#endif
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// Successful creation means that no main process exists
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// So we start a Local Server to listen for connections
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d_ptr->startServer(serverName);
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} else {
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// Connect to the Local Server of the main process to notify it
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// that a new process had been started
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d_ptr->socket = new QLocalSocket();
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d_ptr->socket->connectToServer(serverName);
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// Even though a shared memory block exists, the original application might have crashed
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// So only after a successful connection is the second instance terminated
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if( d_ptr->socket->waitForConnected(100) )
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{
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::exit(EXIT_SUCCESS); // Terminate the program using STDLib's exit function
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} else {
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delete d_ptr->memory;
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::exit(EXIT_SUCCESS);
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}
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}
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}
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/**
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* @brief Destructor
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*/
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SingleApplication::~SingleApplication()
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{
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delete d_ptr->memory;
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d_ptr->server->close();
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}
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/**
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* @brief Executed when the showUp command is sent to LocalServer
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*/
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void SingleApplication::slotConnectionEstablished()
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{
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QLocalSocket *socket = d_ptr->server->nextPendingConnection();
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socket->close();
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delete socket;
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emit showUp();
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}
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