SingleApplication/singleapplication.cpp
Itay Grudev cf347c47af Refactored SingleApplicationPrivate destructor.
Deleted the separate cleanUp method as it’s not used from anywhere but
the destructor.
2017-01-30 17:47:01 +00:00

449 lines
14 KiB
C++

// The MIT License (MIT)
//
// Copyright (c) Itay Grudev 2015 - 2016
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <cstdlib>
#include <QtCore/QDir>
#include <QtCore/QProcess>
#include <QtCore/QByteArray>
#include <QtCore/QSemaphore>
#include <QtCore/QSharedMemory>
#include <QtCore/QStandardPaths>
#include <QtCore/QCryptographicHash>
#include <QtNetwork/QLocalServer>
#include <QtNetwork/QLocalSocket>
#ifdef Q_OS_UNIX
#include <signal.h>
#include <unistd.h>
#endif
#include "singleapplication.h"
#include "singleapplication_p.h"
SingleApplicationPrivate::SingleApplicationPrivate( SingleApplication *q_ptr ) : q_ptr( q_ptr ) {
server = nullptr;
socket = nullptr;
}
SingleApplicationPrivate::~SingleApplicationPrivate()
{
if( socket != nullptr ) {
socket->close();
delete socket;
}
memory->lock();
InstancesInfo* inst = (InstancesInfo*)memory->data();
if( server != nullptr ) {
server->close();
delete server;
inst->primary = false;
}
memory->unlock();
delete memory;
}
void SingleApplicationPrivate::genBlockServerName( int timeout )
{
QCryptographicHash appData( QCryptographicHash::Sha256 );
appData.addData( "SingleApplication", 17 );
appData.addData( SingleApplication::app_t::applicationName().toUtf8() );
appData.addData( SingleApplication::app_t::organizationName().toUtf8() );
appData.addData( SingleApplication::app_t::organizationDomain().toUtf8() );
if( ! (options & SingleApplication::Mode::ExcludeAppVersion) ) {
appData.addData( SingleApplication::app_t::applicationVersion().toUtf8() );
}
if( ! (options & SingleApplication::Mode::ExcludeAppPath) ) {
#ifdef Q_OS_WIN
appData.addData( SingleApplication::app_t::applicationFilePath().toLower().toUtf8() );
#else
appData.addData( SingleApplication::app_t::applicationFilePath().toUtf8() );
#endif
}
// User level block requires a user specific data in the hash
if( options & SingleApplication::Mode::User ) {
#ifdef Q_OS_WIN
appData.addData( QStandardPaths::standardLocations( QStandardPaths::HomeLocation ).join("").toUtf8() );
#endif
#ifdef Q_OS_UNIX
QProcess process;
process.start( "whoami" );
if( process.waitForFinished( timeout ) &&
process.exitCode() == QProcess::NormalExit) {
appData.addData( process.readLine() );
} else {
appData.addData(
QDir(
QStandardPaths::standardLocations( QStandardPaths::HomeLocation ).first()
).absolutePath().toUtf8()
);
}
#endif
}
// Replace the backslash in RFC 2045 Base64 [a-zA-Z0-9+/=] to comply with
// server naming requirements.
blockServerName = appData.result().toBase64().replace("/", "_");
}
void SingleApplicationPrivate::startPrimary( bool resetMemory )
{
#ifdef Q_OS_UNIX
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
crashHandler();
#endif
// Successful creation means that no main process exists
// So we start a QLocalServer to listen for connections
QLocalServer::removeServer( blockServerName );
server = new QLocalServer();
// Restrict access to the socket according to the
// SingleApplication::Mode::User flag on User level or no restrictions
if( options & SingleApplication::Mode::User ) {
server->setSocketOptions( QLocalServer::UserAccessOption );
} else {
server->setSocketOptions( QLocalServer::WorldAccessOption );
}
server->listen( blockServerName );
QObject::connect(
server,
&QLocalServer::newConnection,
this,
&SingleApplicationPrivate::slotConnectionEstablished
);
// Reset the number of connections
memory->lock();
InstancesInfo* inst = (InstancesInfo*)memory->data();
if( resetMemory ){
inst->primary = true;
inst->secondary = 0;
} else {
inst->primary = true;
}
memory->unlock();
instanceNumber = 0;
}
void SingleApplicationPrivate::startSecondary()
{
#ifdef Q_OS_UNIX
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
crashHandler();
#endif
}
void SingleApplicationPrivate::connectToPrimary( int msecs, char connectionType )
{
// Connect to the Local Server of the Primary Instance if not already
// connected.
if( socket == nullptr ) {
socket = new QLocalSocket();
}
// If already connected - we are done;
if( socket->state() == QLocalSocket::ConnectedState )
return;
// If not connect
if( socket->state() == QLocalSocket::UnconnectedState ||
socket->state() == QLocalSocket::ClosingState ) {
socket->connectToServer( blockServerName );
}
// Wait for being connected
if( socket->state() == QLocalSocket::ConnectingState ) {
socket->waitForConnected( msecs );
}
// Initialisation message according to the SingleApplication protocol
if( socket->state() == QLocalSocket::ConnectedState ) {
// Notify the parent that a new instance had been started;
QByteArray initMsg = blockServerName.toLatin1();
initMsg.append( connectionType );
initMsg.append( (const char *)&instanceNumber, sizeof(quint32) );
initMsg.append( QByteArray::number( qChecksum( initMsg.constData(), initMsg.length() ), 256) );
socket->write( initMsg );
socket->flush();
socket->waitForBytesWritten( msecs );
}
}
#ifdef Q_OS_UNIX
void SingleApplicationPrivate::crashHandler()
{
// This guarantees the program will work even with multiple
// instances of SingleApplication in different threads.
// Which in my opinion is idiotic, but lets handle that too.
{
sharedMemMutex.lock();
sharedMem.append( this );
sharedMemMutex.unlock();
}
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
signal( SIGHUP, SingleApplicationPrivate::terminate ); // 1
signal( SIGINT, SingleApplicationPrivate::terminate ); // 2
signal( SIGQUIT, SingleApplicationPrivate::terminate ); // 3
signal( SIGILL, SingleApplicationPrivate::terminate ); // 4
signal( SIGABRT, SingleApplicationPrivate::terminate ); // 6
signal( SIGFPE, SingleApplicationPrivate::terminate ); // 8
signal( SIGBUS, SingleApplicationPrivate::terminate ); // 10
signal( SIGSEGV, SingleApplicationPrivate::terminate ); // 11
signal( SIGSYS, SingleApplicationPrivate::terminate ); // 12
signal( SIGPIPE, SingleApplicationPrivate::terminate ); // 13
signal( SIGALRM, SingleApplicationPrivate::terminate ); // 14
signal( SIGTERM, SingleApplicationPrivate::terminate ); // 15
signal( SIGXCPU, SingleApplicationPrivate::terminate ); // 24
signal( SIGXFSZ, SingleApplicationPrivate::terminate ); // 25
}
void SingleApplicationPrivate::terminate( int signum )
{
while( ! sharedMem.empty() ) {
delete sharedMem.back();
sharedMem.pop_back();
}
::exit( 128 + signum );
}
QList<SingleApplicationPrivate*> SingleApplicationPrivate::sharedMem;
QMutex SingleApplicationPrivate::sharedMemMutex;
#endif
/**
* @brief Executed when a connection has been made to the LocalServer
*/
void SingleApplicationPrivate::slotConnectionEstablished()
{
Q_Q(SingleApplication);
QLocalSocket *nextConnSocket = server->nextPendingConnection();
// Verify that the new connection follows the SingleApplication protocol
char connectionType = '\0'; // Invalid connection
quint32 instanceId;
QByteArray initMsg, tmp;
if( nextConnSocket->waitForReadyRead( 100 ) ) {
tmp = nextConnSocket->read( blockServerName.length() );
// Verify that the socket data start with blockServerName
if( tmp == blockServerName.toLatin1() ) {
initMsg = tmp;
// Verify that the next character is N/S/R (connection type)
// Stands for New Instance/Secondary Instance/Reconnect
connectionType = nextConnSocket->read( 1 )[0];
switch( connectionType ) {
case 'N':
case 'S':
case 'R':
{
initMsg += connectionType;
tmp = nextConnSocket->read( sizeof(quint32) );
const char * data = tmp.constData();
instanceId = (quint32)*data;
initMsg += tmp;
// Verify the checksum of the initMsg
QByteArray checksum = QByteArray::number(
qChecksum( initMsg.constData(), initMsg.length() ),
256
);
tmp = nextConnSocket->read( checksum.length() );
if( checksum == tmp )
break; // Otherwise set to invalid connection (next line)
}
default:
connectionType = '\0'; // Invalid connection
}
}
}
if( connectionType == '\0' ) {
nextConnSocket->close();
delete nextConnSocket;
return;
}
QObject::connect(
nextConnSocket,
&QLocalSocket::aboutToClose,
this,
[nextConnSocket, instanceId, this]() {
Q_EMIT this->slotClientConnectionClosed( nextConnSocket, instanceId );
}
);
QObject::connect(
nextConnSocket,
&QLocalSocket::readyRead,
this,
[nextConnSocket, instanceId, this]() {
Q_EMIT this->slotDataAvailable( nextConnSocket, instanceId );
}
);
if( connectionType == 'N' || (
connectionType == 'S' &&
options & SingleApplication::Mode::SecondaryNotification
)
) {
Q_EMIT q->instanceStarted();
}
if( nextConnSocket->bytesAvailable() > 0 ) {
Q_EMIT this->slotDataAvailable( nextConnSocket, instanceId );
}
}
void SingleApplicationPrivate::slotDataAvailable( QLocalSocket *dataSocket, quint32 instanceId )
{
Q_Q(SingleApplication);
Q_EMIT q->receivedMessage( instanceId, dataSocket->readAll() );
}
void SingleApplicationPrivate::slotClientConnectionClosed( QLocalSocket *closedSocket, quint32 instanceId )
{
if( closedSocket->bytesAvailable() > 0 )
Q_EMIT slotDataAvailable( closedSocket, instanceId );
closedSocket->deleteLater();
}
/**
* @brief Constructor. Checks and fires up LocalServer or closes the program
* if another instance already exists
* @param argc
* @param argv
* @param {bool} allowSecondaryInstances
*/
SingleApplication::SingleApplication( int &argc, char *argv[], bool allowSecondary, Options options, int timeout )
: app_t( argc, argv ), d_ptr( new SingleApplicationPrivate( this ) )
{
Q_D(SingleApplication);
// Store the current mode of the program
d->options = options;
// Generating an application ID used for identifying the shared memory
// block and QLocalServer
d->genBlockServerName( timeout );
// Guarantee thread safe behaviour with a shared memory block. Also by
// explicitly attaching it and then deleting it we make sure that the
// memory is deleted even if the process had crashed on Unix.
#ifdef Q_OS_UNIX
d->memory = new QSharedMemory( d->blockServerName );
d->memory->attach();
delete d->memory;
#endif
d->memory = new QSharedMemory( d->blockServerName );
// Create a shared memory block
if( d->memory->create( sizeof( InstancesInfo ) ) ) {
d->startPrimary( true );
return;
} else {
// Attempt to attach to the memory segment
if( d->memory->attach() ) {
d->memory->lock();
InstancesInfo* inst = (InstancesInfo*)d->memory->data();
if( ! inst->primary ) {
d->startPrimary( false );
d->memory->unlock();
return;
}
// Check if another instance can be started
if( allowSecondary ) {
inst->secondary += 1;
d->instanceNumber = inst->secondary;
d->startSecondary();
if( d->options & Mode::SecondaryNotification ) {
d->connectToPrimary( timeout, 'S' );
}
d->memory->unlock();
return;
}
d->memory->unlock();
}
}
d->connectToPrimary( timeout, 'N' );
delete d;
::exit( EXIT_SUCCESS );
}
/**
* @brief Destructor
*/
SingleApplication::~SingleApplication()
{
Q_D(SingleApplication);
delete d;
}
bool SingleApplication::isPrimary()
{
Q_D(SingleApplication);
return d->server != nullptr;
}
bool SingleApplication::isSecondary()
{
Q_D(SingleApplication);
return d->server == nullptr;
}
quint32 SingleApplication::instanceId()
{
Q_D(SingleApplication);
return d->instanceNumber;
}
bool SingleApplication::sendMessage( QByteArray message, int timeout )
{
Q_D(SingleApplication);
// Nobody to connect to
if( isPrimary() ) return false;
// Make sure the socket is connected
d->connectToPrimary( timeout, 'R' );
d->socket->write( message );
bool dataWritten = d->socket->flush();
d->socket->waitForBytesWritten( timeout );
return dataWritten;
}