Refactored slotConnectionEstablished()

The code is now shorter and easier to understand. Fixed an
uninitialised variable warning as reported in #20.
This commit is contained in:
Itay Grudev 2017-01-24 16:54:53 +00:00
parent 3d178904f0
commit 60d30db837
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GPG Key ID: 8BA92A8D5F1660F3

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@ -264,21 +264,23 @@ void SingleApplicationPrivate::slotConnectionEstablished()
QLocalSocket *socket = server->nextPendingConnection();
// Verify that the new connection follows the SingleApplication protocol
char connectionType;
char connectionType = '\0'; // Invalid connection
quint32 instanceId;
QByteArray initMsg, tmp;
bool invalidConnection = false;
if( socket->waitForReadyRead( 100 ) ) {
tmp = socket->read( blockServerName.length() );
// Verify that the socket data start with blockServerName
if( tmp == blockServerName.toLatin1() ) {
initMsg = tmp;
tmp = socket->read(1);
// Verify that the next charecter is N/S/R (connecion type)
// Stands for New Instance/Secondary Instance/Reconnect
if( tmp == "N" || tmp == "S" || tmp == "R" ) {
connectionType = tmp.at(0);
initMsg += tmp;
connectionType = socket->read( 1 )[0];
switch( connectionType ) {
case 'N':
case 'S':
case 'R':
{
initMsg += connectionType;
tmp = socket->read( sizeof(quint32) );
const char * data = tmp.constData();
instanceId = (quint32)*data;
@ -289,20 +291,16 @@ void SingleApplicationPrivate::slotConnectionEstablished()
256
);
tmp = socket->read( checksum.length() );
if( checksum != tmp ) {
invalidConnection = true;
}
} else {
invalidConnection = true;
if( checksum == tmp )
break; // Otherwise set to invalid connection (next line)
}
default:
connectionType = '\0'; // Invalid connection
}
} else {
invalidConnection = true;
}
} else {
invalidConnection = true;
}
if( invalidConnection ) {
if( connectionType == '\0' ) {
socket->close();
delete socket;
return;