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Final note about the potential QLocalServer::removeServer problem
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6
TODO
6
TODO
@ -3,6 +3,12 @@ Add an instance counter that pings running secondary instances to ensure they ar
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Run the entire server response logic in a thread, so the SingleApplication primary server is responsive independently of how busy the main thread of the app is.
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Tests?
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Rethink the decision to:
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```cpp
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QLocalServer::removeServer( blockServerName );
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```
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as that may destroy everything if the primary instance doesn't respond within the allocated timeout.
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REMOVE:
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SingleApplicationPrivate::randomSleep();
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quint16 SingleApplicationPrivate::blockChecksum()
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