Merge pull request #5 from i7achi/modern_cpp

Adaptation to Qt's pimpl idiom design. Improved inheritance safety.
This commit is contained in:
Itay Grudev 2016-04-05 18:48:11 +01:00
commit 34b17f3c8f
3 changed files with 76 additions and 56 deletions

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@ -3,11 +3,11 @@ SingleApplication
This is a replacement of the QSingleApplication for `Qt5`.
Keeps the Primary Instance of your Application and kills each subsequent instance.
Keeps the Primary Instance of your Application and kills each subsequent instances.
Usage
-----
The `SingleApplication` class inherits from `QApplication`. Use it as if you are using the `QApplication` class.
The `SingleApplication` class inherits from whatever `Q[Core|Gui]Application` class you specify in the `*.pro` file. Further usage is similar to use one of the `Q[Core|Gui]Application` classes.
The library uses your `Organization Name` and `Application Name` to set up a `QLocalServer` and a `QSharedMemory` block. The first instance of your Application would check if the shared memory block exists and if not it will start a `QLocalServer` and then listen for connections on it. Each subsequent instance of your application would check if the shared memory block exists and if it does, it will connect to the QLocalServer to notify it that a new instance had been started, after which would terminate the new instance with status code `0`. The Primary Instance, `SingleApplication` would emmit the `showUp()` signal upon detecting that a new instance had been started.
@ -15,6 +15,10 @@ The library uses `stdlib` to terminate the program with the `exit()` function.
Here is an example usage of the library:
```cpp
// project.pro
DEFINES += QAPPLICATION_CLASS=QApplication # or whatever app class you want
// main.cpp
#include "singleapplication.h"
int main(int argc, char *argv[])
@ -34,21 +38,17 @@ The SingleApplication class implements a `showUp()` signal. You can bind to that
Note that since `SingleApplication` extends the `QApplication` class you can do the following:
```cpp
QObject::connect(QApplication::instance(), SIGNAL(showUp()), window, SLOT(raise())); // window is your QWindow instance
// Truly raise your window.
QObject::connect(&app, &SingleApplication::showUp, [&]
{
window.show();
window.raise();
window.activateWindow();
}); // 'window' is your QWindow instance
```
Using `QApplication::instance()` is a neat way to get the `SingleApplication` instance at any place in your program.
Extending from other application classes
-----------------------
`SingleApplication` extends from the `QApplication` class by default , but you can easily change that to `QGuiApplication` or `QCoreApplication` with the `QAPPLICATION_CLASS` macro. Define it before the include statement of `singleapplication.h` or change the default value in the file.
__Example:__
```cpp
#define QAPPLICATION_CLASS QCoreApplication
```
Implementation
--------------

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@ -1,34 +1,41 @@
#include "singleapplication.h"
#include <QSharedMemory>
#include <QLocalSocket>
#include <QLocalServer>
#include <QMutex>
#include <cstdlib>
#include <QtCore/QSharedMemory>
#include <QtCore/QMutex>
#include <QtNetwork/QLocalSocket>
#include <QtNetwork/QLocalServer>
#ifdef Q_OS_UNIX
#include <signal.h>
#include <unistd.h>
#endif
#include "singleapplication.h"
class SingleApplicationPrivate {
Q_DECLARE_PUBLIC(SingleApplication)
public:
SingleApplicationPrivate(SingleApplication *q_ptr) : q_ptr(q_ptr) { }
void startServer(QString &serverName)
{
Q_Q(SingleApplication);
// Start a QLocalServer to listen for connections
server = new QLocalServer();
server->removeServer(serverName);
QLocalServer::removeServer(serverName);
server->listen(serverName);
QObject::connect(server, SIGNAL(newConnection()), q_ptr, SLOT(slotConnectionEstablished()));
QObject::connect(server, SIGNAL(newConnection()), q, SLOT(slotConnectionEstablished()));
}
#ifdef Q_OS_UNIX
void crashHandler()
{
// This guarantees the program will work even with multiple
// instances of SingleApplication in different threads
// Which in my opinion is idiotic, but lets handle that too
// instances of SingleApplication in different threads.
// Which in my opinion is idiotic, but lets handle that too.
{
sharedMemMutex.lock();
sharedMem.append(memory);
@ -75,38 +82,43 @@ public:
* @param argv
*/
SingleApplication::SingleApplication(int &argc, char *argv[])
: QAPPLICATION_CLASS(argc, argv), d_ptr(new SingleApplicationPrivate(this))
: app_t(argc, argv), d_ptr(new SingleApplicationPrivate(this))
{
QString serverName = QAPPLICATION_CLASS::organizationName() + QAPPLICATION_CLASS::applicationName();
Q_D(SingleApplication);
QString serverName = app_t::organizationName() + app_t::applicationName();
serverName.replace(QRegExp("[^\\w\\-. ]"), "");
// Garantee thread safe behaviour with a shared memory block
d_ptr->memory = new QSharedMemory(serverName);
// Guarantee thread safe behaviour with a shared memory block
d->memory = new QSharedMemory(serverName);
// Create a shared memory block with a minimum size of 1 byte
if( d_ptr->memory->create(1, QSharedMemory::ReadOnly) )
if( d->memory->create(1, QSharedMemory::ReadOnly) )
{
#ifdef Q_OS_UNIX
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
d_ptr->crashHandler();
d->crashHandler();
#endif
// Successful creation means that no main process exists
// So we start a Local Server to listen for connections
d_ptr->startServer(serverName);
d->startServer(serverName);
} else {
// Connect to the Local Server of the main process to notify it
// that a new process had been started
d_ptr->socket = new QLocalSocket();
d_ptr->socket->connectToServer(serverName);
d->socket = new QLocalSocket();
d->socket->connectToServer(serverName);
// Even though a shared memory block exists, the original application might have crashed
// So only after a successful connection is the second instance terminated
if( d_ptr->socket->waitForConnected(100) )
// Even though a shared memory block exists, the original application
// might have crashed.
// So only after a successful connection is the second instance
// terminated.
if( d->socket->waitForConnected(100) )
{
::exit(EXIT_SUCCESS); // Terminate the program using STDLib's exit function
// Terminate the program using STDLib's exit function
::exit(EXIT_SUCCESS);
} else {
delete d_ptr->memory;
delete d->memory;
::exit(EXIT_SUCCESS);
}
}
@ -117,8 +129,10 @@ SingleApplication::SingleApplication(int &argc, char *argv[])
*/
SingleApplication::~SingleApplication()
{
delete d_ptr->memory;
d_ptr->server->close();
Q_D(SingleApplication);
delete d->memory;
d->server->close();
}
/**
@ -126,8 +140,10 @@ SingleApplication::~SingleApplication()
*/
void SingleApplication::slotConnectionEstablished()
{
QLocalSocket *socket = d_ptr->server->nextPendingConnection();
Q_D(SingleApplication);
QLocalSocket *socket = d->server->nextPendingConnection();
socket->close();
delete socket;
emit showUp();
Q_EMIT showUp();
}

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@ -1,14 +1,12 @@
#ifndef SINGLE_APPLICATION_H
#define SINGLE_APPLICATION_H
#include <QtCore/QtGlobal>
// Change this to inherit from QGuiApplication or QCoreApplication
#ifndef QAPPLICATION_CLASS
#define QAPPLICATION_CLASS QCoreApplication
#define QAPPLICATION_CLASS QApplication
#endif
#define QUOTE(C) #C
#define INCLUDE_FILE(C) QUOTE(C)
#include INCLUDE_FILE(QAPPLICATION_CLASS)
#include QT_STRINGIFY(QAPPLICATION_CLASS)
class SingleApplicationPrivate;
@ -19,18 +17,24 @@ class SingleApplicationPrivate;
class SingleApplication : public QAPPLICATION_CLASS
{
Q_OBJECT
Q_DECLARE_PRIVATE(SingleApplication)
typedef QAPPLICATION_CLASS app_t;
public:
explicit SingleApplication(int&, char *[]);
~SingleApplication();
signals:
Q_SIGNALS:
void showUp();
private slots:
private Q_SLOTS:
void slotConnectionEstablished();
private:
SingleApplicationPrivate *d_ptr;
};
#endif // SINGLE_APPLICATION_H