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https://github.com/gamecreature/QtAwesome.git
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79 lines
1.9 KiB
Ruby
Executable File
79 lines
1.9 KiB
Ruby
Executable File
#!/usr/bin/env ruby
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# This script is used to extract the font information from the FontAwesome icons.json file
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# It extracts all font definitions/names and generated the included header files,
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# automating the process for generating the font names
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#
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# It generates the following files:
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# - QtAwesomEnumGenerated.h
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# - QtAwesomeGenerated.h
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#
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# To use it make sure the fontawesome icons.json is place in the the QtAwesome/fonts/pro/metadata folder
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require 'erb'
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require 'json'
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class Icons
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attr_reader :icons_common,
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:icons_brands,
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:icons_pro,
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:icons_regular_free
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def initialize(icon_file)
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@icons_common = {}
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@icons_brands = {}
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@icons_pro = {}
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@icons_regular_free = {}
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build_maps(JSON.parse(File.read(icon_file)))
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end
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def id_name(str)
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"fa_#{str.downcase.gsub(/[^a-z0-9_]/, '_')}"
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end
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def namespaced_id_name(str)
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"fa::#{id_name(str)}"
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end
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def string_name(str)
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name = str.gsub("\"", "\\\"")
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"\"#{name}\""
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end
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def build_maps(icons)
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icons.each do |key, data|
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if data['free'].length > 0
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if data['free'].first == 'brands'
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@icons_brands[key] = data['unicode']
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else
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@icons_regular_free[key] = data['unicode'] if data['free'].include?('regular')
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@icons_common[key] = data['unicode']
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end
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end
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if data['free'].length == 0
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@icons_pro[key] = data['unicode']
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end
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end
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end
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def generate(template)
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ERB.new(template, trim_mode: '-').result(binding)
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end
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end
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icon_file = ARGV[1] || "#{__dir__}/../QtAwesome/fonts/pro/metadata/icons.json"
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output_path = "#{__dir__}/../QtAwesome"
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source_names = [
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'QtAwesomeEnumGenerated.h',
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'QtAwesomeStringGenerated.h'
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]
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icons = Icons.new(icon_file)
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# generate the templates
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source_names.each do |source_name|
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result = icons.generate(File.read("#{__dir__}/#{source_name}.erb"))
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File.write("#{output_path}/#{source_name}", result)
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end
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