Added library resource initialization support. Added font method for

creating icon fonts. Improved focus and added custom painter example.
This commit is contained in:
Rick Blommers 2013-04-19 13:09:36 +02:00
parent 89f9bc2f3f
commit fd58f84cde
3 changed files with 85 additions and 26 deletions

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@ -28,6 +28,8 @@
#include <QFontDatabase> #include <QFontDatabase>
Q_INIT_RESOURCE_EXTERN(QtAwesome);
/// The font-awesome icon painter /// The font-awesome icon painter
class QtAwesomeCharIconPainter: public QtAwesomeIconPainter class QtAwesomeCharIconPainter: public QtAwesomeIconPainter
{ {
@ -53,10 +55,8 @@ public:
// add some 'padding' around the icon // add some 'padding' around the icon
int drawSize = qRound(rect.height()*options.value("scale-factor").toFloat()); int drawSize = qRound(rect.height()*options.value("scale-factor").toFloat());
QFont font(awesome->fontName());
font.setPixelSize(drawSize); // use pixel size
painter->setFont( font ); painter->setFont( awesome->font(drawSize) );
painter->drawText( rect, options.value("text").toString(), QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) ); painter->drawText( rect, options.value("text").toString(), QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
painter->restore(); painter->restore();
} }
@ -155,6 +155,16 @@ bool QtAwesome::initFontAwesome( )
// only load font-awesome once // only load font-awesome once
if( fontAwesomeFontId < 0 ) { if( fontAwesomeFontId < 0 ) {
// The macro below internally calls "qInitResources_QtAwesome()". this initializes
// the resource system. For a .pri project this isn't required, but when building and using a
// static library the resource need to initialized first.
///
// I've checked th qInitResource_* code and calling this method mutliple times shouldn't be any problem
// (More info about this subject: http://qt-project.org/wiki/QtResources)
Q_INIT_RESOURCE(QtAwesome);
// load the font file
QFile res(":/fonts/fontawesome.ttf"); QFile res(":/fonts/fontawesome.ttf");
if(!res.open(QIODevice::ReadOnly)) { if(!res.open(QIODevice::ReadOnly)) {
qDebug() << "Font awesome font could not be loaded!"; qDebug() << "Font awesome font could not be loaded!";
@ -541,3 +551,14 @@ void QtAwesome::give(const QString& name, QtAwesomeIconPainter* painter)
painterMap_.insert( name, painter ); painterMap_.insert( name, painter );
} }
/// Creates/Gets the icon font with a given size in pixels. This can be usefull to use a label for displaying icons
/// Example:
///
/// QLabel* label = new QLabel( QChar( icon_group ) );
/// label->setFont( awesome->font(16) )
QFont QtAwesome::font( int size )
{
QFont font( fontName_);
font.setPixelSize(size);
return font;
}

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@ -308,8 +308,8 @@ enum QtFontAwesomeName {
class QtAwesomeIconPainter; class QtAwesomeIconPainter;
/// The main objet for creating icons. /// The main class for managing icons
/// This class requires a 2-phase construction /// This class requires a 2-phase construction. You must first create the class and then initialize it via an init* method
class QtAwesome : public QObject class QtAwesome : public QObject
{ {
Q_OBJECT Q_OBJECT
@ -333,6 +333,8 @@ public:
void give( const QString& name, QtAwesomeIconPainter* painter ); void give( const QString& name, QtAwesomeIconPainter* painter );
QFont font( int size );
/// Returns the font-name that is used as icon-map /// Returns the font-name that is used as icon-map
QString fontName() { return fontName_ ; } QString fontName() { return fontName_ ; }

View File

@ -36,27 +36,62 @@ Add an accessor to this object. (a global function, membor of your application o
Example Example
-------- --------
// You should create a single object of QtAwesome. ```c++
QtAwesome* awesome = new QtAwesome( qApp ); // You should create a single object of QtAwesome.
awesome->initFontAwesome(); QtAwesome* awesome = new QtAwesome( qApp );
awesome->initFontAwesome();
// Next create your icon with the help of the icon-enumeration: (all dashes are replaced by underscores) // Next create your icon with the help of the icon-enumeration: (all dashes are replaced by underscores)
QPushButton* beerButton new QPushButton( awesome->icon( icon_beer ), "Cheers!" ); QPushButton* beerButton new QPushButton( awesome->icon( icon_beer ), "Cheers!" );
// You can also use 'string' names to access the icons. (The string version omits the 'icon-' prefix ) // You can also use 'string' names to access the icons. (The string version omits the 'icon-' prefix )
QPushButton* coffeeButton new QPushButton( awesome->icon( "coffee" ), "Black please!" ); QPushButton* coffeeButton new QPushButton( awesome->icon( "coffee" ), "Black please!" );
// When you create an icon you can supply some options for your icons: // When you create an icon you can supply some options for your icons:
// The available options can be found at the "Default options"-section // The available options can be found at the "Default options"-section
QVariantMap options; QVariantMap options;
options.insert( "color" , QColor(255,0,0) ); options.insert( "color" , QColor(255,0,0) );
QPushButton* musicButton = new QPushButton( awesome->icon( icon_music ), "Music" ); QPushButton* musicButton = new QPushButton( awesome->icon( icon_music ), "Music" );
// You can also change the default options. // You can also change the default options.
// for example if you always would like to have green icons you could call) // for example if you always would like to have green icons you could call)
awesome->setDefaultOption( "color-disabled", QColor(0,255,0) ); awesome->setDefaultOption( "color-disabled", QColor(0,255,0) );
// You can also directly render a label with this font
QLabel* label = new QLabel( QChar( icon_group ) );
label->setFont( awesome->font(16) );
```
Example custom painter
----------------------
This example registers a custom painter for supporting a duplicate icon (it draws 2 plus marks)
```c++
class DuplicateIconPainter : public QtAwesomeIconPainter
{
public:
virtual void paint( QtAwesome* awesome, QPainter* painter, const QRect& rectIn, QIcon::Mode mode, QIcon::State state, const QVariantMap& options )
{
int drawSize = qRound(rectIn.height()*0.5);
int offset = rectIn.height() / 4;
QChar chr = QChar( icon_plus );
painter->setFont( awesome->font( drawSize ) );
painter->setPen( QColor(100,100,100) );
painter->drawText( QRect( QPoint(offset*2, offset*2), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
painter->setPen( QColor(50,50,50) );
painter->drawText( QRect( QPoint(rectIn.width()-drawSize-offset, rectIn.height()-drawSize-offset), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
}
};
awesome->give("duplicate", new DuplicateIconPainter() );
```
Default options: Default options:
@ -64,11 +99,13 @@ Default options:
The following options are default in the QtAwesome class. The following options are default in the QtAwesome class.
setDefaultOption( "color", QColor(50,50,50) ); ```c++
setDefaultOption( "color-disabled", QColor(70,70,70,60)); setDefaultOption( "color", QColor(50,50,50) );
setDefaultOption( "color-active", QColor(10,10,10)); setDefaultOption( "color-disabled", QColor(70,70,70,60));
setDefaultOption( "color-selected", QColor(10,10,10)); setDefaultOption( "color-active", QColor(10,10,10));
setDefaultOption( "scale-factor", 0.9 ); setDefaultOption( "color-selected", QColor(10,10,10));
setDefaultOption( "scale-factor", 0.9 );
```
When creating an icon, it first populates the options-map with the default options from the QtAwesome object. When creating an icon, it first populates the options-map with the default options from the QtAwesome object.
After that the options are expanded/overwritten by the options supplied to the icon. After that the options are expanded/overwritten by the options supplied to the icon.
@ -103,7 +140,6 @@ a work in progress. So feel free to drop me an e-mail for your suggestions and i
There are still some things todo, like: There are still some things todo, like:
* document the usage of a custom icon painter
* document the usage of another icon font * document the usage of another icon font
* add some tests * add some tests
* do some code cleanup * do some code cleanup