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https://github.com/gamecreature/QtAwesome.git
synced 2025-01-13 08:40:27 +08:00
Added library resource initialization support. Added font method for
creating icon fonts. Improved focus and added custom painter example.
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@ -28,6 +28,8 @@
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#include <QFontDatabase>
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Q_INIT_RESOURCE_EXTERN(QtAwesome);
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/// The font-awesome icon painter
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class QtAwesomeCharIconPainter: public QtAwesomeIconPainter
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{
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@ -53,10 +55,8 @@ public:
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// add some 'padding' around the icon
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int drawSize = qRound(rect.height()*options.value("scale-factor").toFloat());
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QFont font(awesome->fontName());
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font.setPixelSize(drawSize); // use pixel size
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painter->setFont( font );
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painter->setFont( awesome->font(drawSize) );
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painter->drawText( rect, options.value("text").toString(), QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
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painter->restore();
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}
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@ -155,6 +155,16 @@ bool QtAwesome::initFontAwesome( )
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// only load font-awesome once
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if( fontAwesomeFontId < 0 ) {
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// The macro below internally calls "qInitResources_QtAwesome()". this initializes
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// the resource system. For a .pri project this isn't required, but when building and using a
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// static library the resource need to initialized first.
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///
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// I've checked th qInitResource_* code and calling this method mutliple times shouldn't be any problem
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// (More info about this subject: http://qt-project.org/wiki/QtResources)
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Q_INIT_RESOURCE(QtAwesome);
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// load the font file
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QFile res(":/fonts/fontawesome.ttf");
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if(!res.open(QIODevice::ReadOnly)) {
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qDebug() << "Font awesome font could not be loaded!";
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@ -541,3 +551,14 @@ void QtAwesome::give(const QString& name, QtAwesomeIconPainter* painter)
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painterMap_.insert( name, painter );
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}
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/// Creates/Gets the icon font with a given size in pixels. This can be usefull to use a label for displaying icons
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/// Example:
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///
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/// QLabel* label = new QLabel( QChar( icon_group ) );
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/// label->setFont( awesome->font(16) )
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QFont QtAwesome::font( int size )
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{
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QFont font( fontName_);
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font.setPixelSize(size);
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return font;
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}
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@ -308,8 +308,8 @@ enum QtFontAwesomeName {
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class QtAwesomeIconPainter;
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/// The main objet for creating icons.
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/// This class requires a 2-phase construction
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/// The main class for managing icons
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/// This class requires a 2-phase construction. You must first create the class and then initialize it via an init* method
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class QtAwesome : public QObject
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{
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Q_OBJECT
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@ -333,6 +333,8 @@ public:
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void give( const QString& name, QtAwesomeIconPainter* painter );
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QFont font( int size );
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/// Returns the font-name that is used as icon-map
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QString fontName() { return fontName_ ; }
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78
README.md
78
README.md
@ -36,27 +36,62 @@ Add an accessor to this object. (a global function, membor of your application o
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Example
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--------
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// You should create a single object of QtAwesome.
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QtAwesome* awesome = new QtAwesome( qApp );
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awesome->initFontAwesome();
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```c++
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// You should create a single object of QtAwesome.
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QtAwesome* awesome = new QtAwesome( qApp );
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awesome->initFontAwesome();
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// Next create your icon with the help of the icon-enumeration: (all dashes are replaced by underscores)
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QPushButton* beerButton new QPushButton( awesome->icon( icon_beer ), "Cheers!" );
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// Next create your icon with the help of the icon-enumeration: (all dashes are replaced by underscores)
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QPushButton* beerButton new QPushButton( awesome->icon( icon_beer ), "Cheers!" );
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// You can also use 'string' names to access the icons. (The string version omits the 'icon-' prefix )
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QPushButton* coffeeButton new QPushButton( awesome->icon( "coffee" ), "Black please!" );
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// You can also use 'string' names to access the icons. (The string version omits the 'icon-' prefix )
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QPushButton* coffeeButton new QPushButton( awesome->icon( "coffee" ), "Black please!" );
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// When you create an icon you can supply some options for your icons:
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// The available options can be found at the "Default options"-section
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// When you create an icon you can supply some options for your icons:
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// The available options can be found at the "Default options"-section
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QVariantMap options;
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options.insert( "color" , QColor(255,0,0) );
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QPushButton* musicButton = new QPushButton( awesome->icon( icon_music ), "Music" );
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QVariantMap options;
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options.insert( "color" , QColor(255,0,0) );
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QPushButton* musicButton = new QPushButton( awesome->icon( icon_music ), "Music" );
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// You can also change the default options.
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// for example if you always would like to have green icons you could call)
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awesome->setDefaultOption( "color-disabled", QColor(0,255,0) );
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// You can also change the default options.
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// for example if you always would like to have green icons you could call)
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awesome->setDefaultOption( "color-disabled", QColor(0,255,0) );
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// You can also directly render a label with this font
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QLabel* label = new QLabel( QChar( icon_group ) );
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label->setFont( awesome->font(16) );
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```
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Example custom painter
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----------------------
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This example registers a custom painter for supporting a duplicate icon (it draws 2 plus marks)
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```c++
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class DuplicateIconPainter : public QtAwesomeIconPainter
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{
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public:
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virtual void paint( QtAwesome* awesome, QPainter* painter, const QRect& rectIn, QIcon::Mode mode, QIcon::State state, const QVariantMap& options )
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{
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int drawSize = qRound(rectIn.height()*0.5);
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int offset = rectIn.height() / 4;
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QChar chr = QChar( icon_plus );
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painter->setFont( awesome->font( drawSize ) );
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painter->setPen( QColor(100,100,100) );
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painter->drawText( QRect( QPoint(offset*2, offset*2), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
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painter->setPen( QColor(50,50,50) );
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painter->drawText( QRect( QPoint(rectIn.width()-drawSize-offset, rectIn.height()-drawSize-offset), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
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}
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};
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awesome->give("duplicate", new DuplicateIconPainter() );
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```
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Default options:
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@ -64,11 +99,13 @@ Default options:
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The following options are default in the QtAwesome class.
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setDefaultOption( "color", QColor(50,50,50) );
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setDefaultOption( "color-disabled", QColor(70,70,70,60));
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setDefaultOption( "color-active", QColor(10,10,10));
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setDefaultOption( "color-selected", QColor(10,10,10));
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setDefaultOption( "scale-factor", 0.9 );
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```c++
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setDefaultOption( "color", QColor(50,50,50) );
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setDefaultOption( "color-disabled", QColor(70,70,70,60));
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setDefaultOption( "color-active", QColor(10,10,10));
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setDefaultOption( "color-selected", QColor(10,10,10));
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setDefaultOption( "scale-factor", 0.9 );
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```
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When creating an icon, it first populates the options-map with the default options from the QtAwesome object.
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After that the options are expanded/overwritten by the options supplied to the icon.
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@ -103,7 +140,6 @@ a work in progress. So feel free to drop me an e-mail for your suggestions and i
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There are still some things todo, like:
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* document the usage of a custom icon painter
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* document the usage of another icon font
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* add some tests
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* do some code cleanup
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