Removed the c++ requirement.

This commit is contained in:
Rick Blommers 2015-03-19 21:21:38 +01:00
parent 274f6243fe
commit d674aef1ed
5 changed files with 26 additions and 278 deletions

View File

@ -191,7 +191,7 @@ bool QtAwesome::initFontAwesome( )
}
// intialize the map
QHash<QString, fa>& m = namedCodepoints_;
QHash<QString, int>& m = namedCodepoints_;
m.insert("adjust", fa::adjust);
m.insert("adn", fa::adn);
m.insert("aligncenter", fa::aligncenter);
@ -790,7 +790,7 @@ bool QtAwesome::initFontAwesome( )
return true;
}
void QtAwesome::addNamedCodepoint( const QString& name, fa codePoint)
void QtAwesome::addNamedCodepoint( const QString& name, int codePoint)
{
namedCodepoints_.insert( name, codePoint);
}
@ -829,7 +829,7 @@ static QVariantMap mergeOptions( const QVariantMap& defaults, const QVariantMap&
/// <code>
/// awesome->icon( icon_group )
/// </code>
QIcon QtAwesome::icon(fa character, const QVariantMap &options)
QIcon QtAwesome::icon(int character, const QVariantMap &options)
{
// create a merged QVariantMap to have default options and icon-specific options
QVariantMap optionMap = mergeOptions( defaultOptions_, options );

View File

@ -19,7 +19,8 @@
/// A list of all icon-names with the codepoint (unicode-value) on the right
/// You can use the names on the page http://fortawesome.github.io/Font-Awesome/design.html
enum class fa {
namespace fa {
enum icon {
adjust = 0xf042,
adn = 0xf170,
aligncenter = 0xf037,
@ -613,7 +614,9 @@ enum class fa {
youtube = 0xf167,
youtubeplay = 0xf16a,
youtubesquare = 0xf166
};
};
}
//---------------------------------------------------------------------------------------
@ -634,13 +637,13 @@ public:
void init( const QString& fontname );
bool initFontAwesome();
void addNamedCodepoint( const QString& name, fa codePoint );
QHash<QString,fa> namedCodePoints() { return namedCodepoints_; }
void addNamedCodepoint( const QString& name, int codePoint );
QHash<QString,int> namedCodePoints() { return namedCodepoints_; }
void setDefaultOption( const QString& name, const QVariant& value );
QVariant defaultOption( const QString& name );
QIcon icon( fa character, const QVariantMap& options = QVariantMap() );
QIcon icon( int character, const QVariantMap& options = QVariantMap() );
QIcon icon( const QString& name, const QVariantMap& options = QVariantMap() );
QIcon icon(QtAwesomeIconPainter* painter, const QVariantMap& optionMap = QVariantMap() );
@ -653,7 +656,7 @@ public:
private:
QString fontName_; ///< The font name used for this map
QHash<QString,fa> namedCodepoints_; ///< A map with names mapped to code-points
QHash<QString,int> namedCodepoints_; ///< A map with names mapped to code-points
QHash<QString, QtAwesomeIconPainter*> painterMap_; ///< A map of custom painters
QVariantMap defaultOptions_; ///< The default icon options

View File

@ -1,262 +0,0 @@
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@ -10,7 +10,6 @@ greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = QtAwesomeSample
TEMPLATE = app
CONFIG += c++11
SOURCES += main.cpp

View File

@ -11,16 +11,24 @@ NOTE: Though the name is QtAwesome and currently it's very Font Awesome based, y
The class can also be used to manage your own dynamic code-drawn icons, by adding named icon-painters.
Updated to FontAwesome 4 and c++11
----------------------------------
Updated to FontAwesome 4
------------------------
This library has been updated to Font Awesome version 4 and now
requires c++11 specific features.
This library has been updated to Font Awesome version 4.
The current Font Awesome version is **4.3.0**.
You can find the previous FontAwesome 3 library in the [fontawesome-3 branch](https://github.com/gamecreature/QtAwesome/tree/fontawesome-3).
This branch is c++11 free!
* You can find the previous FontAwesome 4 c++11 library in the [c++11 branch](https://github.com/gamecreature/QtAwesome/tree/c++11).
* You can find the previous FontAwesome 3 library in the [fontawesome-3 branch](https://github.com/gamecreature/QtAwesome/tree/fontawesome-3).
**Note about previous c++11**
I removed the C++11 requirement. And moved the c++11 code to a c++11 branch.
It's not that I don't like c++11, but the typed enum made the code less flexible then it is now.
Just integers it is. Simpeler is better.
Installation