mirror of
https://github.com/gamecreature/QtAwesome.git
synced 2024-11-15 13:35:44 +08:00
Removed the c++ requirement.
This commit is contained in:
parent
274f6243fe
commit
d674aef1ed
@ -191,7 +191,7 @@ bool QtAwesome::initFontAwesome( )
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}
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// intialize the map
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QHash<QString, fa>& m = namedCodepoints_;
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QHash<QString, int>& m = namedCodepoints_;
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m.insert("adjust", fa::adjust);
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m.insert("adn", fa::adn);
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m.insert("aligncenter", fa::aligncenter);
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@ -790,7 +790,7 @@ bool QtAwesome::initFontAwesome( )
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return true;
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}
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void QtAwesome::addNamedCodepoint( const QString& name, fa codePoint)
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void QtAwesome::addNamedCodepoint( const QString& name, int codePoint)
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{
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namedCodepoints_.insert( name, codePoint);
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}
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@ -829,7 +829,7 @@ static QVariantMap mergeOptions( const QVariantMap& defaults, const QVariantMap&
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/// <code>
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/// awesome->icon( icon_group )
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/// </code>
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QIcon QtAwesome::icon(fa character, const QVariantMap &options)
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QIcon QtAwesome::icon(int character, const QVariantMap &options)
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{
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// create a merged QVariantMap to have default options and icon-specific options
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QVariantMap optionMap = mergeOptions( defaultOptions_, options );
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@ -19,7 +19,8 @@
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/// A list of all icon-names with the codepoint (unicode-value) on the right
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/// You can use the names on the page http://fortawesome.github.io/Font-Awesome/design.html
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enum class fa {
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namespace fa {
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enum icon {
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adjust = 0xf042,
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adn = 0xf170,
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aligncenter = 0xf037,
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@ -613,7 +614,9 @@ enum class fa {
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youtube = 0xf167,
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youtubeplay = 0xf16a,
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youtubesquare = 0xf166
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};
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};
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}
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//---------------------------------------------------------------------------------------
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@ -634,13 +637,13 @@ public:
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void init( const QString& fontname );
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bool initFontAwesome();
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void addNamedCodepoint( const QString& name, fa codePoint );
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QHash<QString,fa> namedCodePoints() { return namedCodepoints_; }
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void addNamedCodepoint( const QString& name, int codePoint );
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QHash<QString,int> namedCodePoints() { return namedCodepoints_; }
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void setDefaultOption( const QString& name, const QVariant& value );
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QVariant defaultOption( const QString& name );
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QIcon icon( fa character, const QVariantMap& options = QVariantMap() );
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QIcon icon( int character, const QVariantMap& options = QVariantMap() );
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QIcon icon( const QString& name, const QVariantMap& options = QVariantMap() );
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QIcon icon(QtAwesomeIconPainter* painter, const QVariantMap& optionMap = QVariantMap() );
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@ -653,7 +656,7 @@ public:
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private:
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QString fontName_; ///< The font name used for this map
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QHash<QString,fa> namedCodepoints_; ///< A map with names mapped to code-points
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QHash<QString,int> namedCodepoints_; ///< A map with names mapped to code-points
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QHash<QString, QtAwesomeIconPainter*> painterMap_; ///< A map of custom painters
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QVariantMap defaultOptions_; ///< The default icon options
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@ -1,262 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE QtCreatorProject>
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|
||||
<value type="QString" key="ProjectExplorer.CustomExecutableRunConfiguration.Executable"></value>
|
||||
<value type="bool" key="ProjectExplorer.CustomExecutableRunConfiguration.UseTerminal">false</value>
|
||||
<value type="QString" key="ProjectExplorer.CustomExecutableRunConfiguration.WorkingDirectory">%{buildDir}</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Custom Executable</value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName"></value>
|
||||
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">ProjectExplorer.CustomExecutableRunConfiguration</value>
|
||||
<value type="uint" key="RunConfiguration.QmlDebugServerPort">3768</value>
|
||||
<value type="bool" key="RunConfiguration.UseCppDebugger">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseCppDebuggerAuto">true</value>
|
||||
<value type="bool" key="RunConfiguration.UseMultiProcess">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseQmlDebugger">false</value>
|
||||
<value type="bool" key="RunConfiguration.UseQmlDebuggerAuto">true</value>
|
||||
</valuemap>
|
||||
<value type="int" key="ProjectExplorer.Target.RunConfigurationCount">1</value>
|
||||
</valuemap>
|
||||
</data>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.TargetCount</variable>
|
||||
<value type="int">1</value>
|
||||
</data>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.Updater.EnvironmentId</variable>
|
||||
<value type="QByteArray">{a846ca6b-770e-4f80-9331-daae2d8c60b6}</value>
|
||||
</data>
|
||||
<data>
|
||||
<variable>ProjectExplorer.Project.Updater.FileVersion</variable>
|
||||
<value type="int">15</value>
|
||||
</data>
|
||||
</qtcreator>
|
@ -10,7 +10,6 @@ greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
|
||||
|
||||
TARGET = QtAwesomeSample
|
||||
TEMPLATE = app
|
||||
CONFIG += c++11
|
||||
|
||||
|
||||
SOURCES += main.cpp
|
||||
|
20
README.md
20
README.md
@ -11,16 +11,24 @@ NOTE: Though the name is QtAwesome and currently it's very Font Awesome based, y
|
||||
The class can also be used to manage your own dynamic code-drawn icons, by adding named icon-painters.
|
||||
|
||||
|
||||
Updated to FontAwesome 4 and c++11
|
||||
----------------------------------
|
||||
Updated to FontAwesome 4
|
||||
------------------------
|
||||
|
||||
This library has been updated to Font Awesome version 4 and now
|
||||
requires c++11 specific features.
|
||||
This library has been updated to Font Awesome version 4.
|
||||
|
||||
The current Font Awesome version is **4.3.0**.
|
||||
|
||||
You can find the previous FontAwesome 3 library in the [fontawesome-3 branch](https://github.com/gamecreature/QtAwesome/tree/fontawesome-3).
|
||||
This branch is c++11 free!
|
||||
* You can find the previous FontAwesome 4 c++11 library in the [c++11 branch](https://github.com/gamecreature/QtAwesome/tree/c++11).
|
||||
* You can find the previous FontAwesome 3 library in the [fontawesome-3 branch](https://github.com/gamecreature/QtAwesome/tree/fontawesome-3).
|
||||
|
||||
|
||||
**Note about previous c++11**
|
||||
|
||||
I removed the C++11 requirement. And moved the c++11 code to a c++11 branch.
|
||||
It's not that I don't like c++11, but the typed enum made the code less flexible then it is now.
|
||||
Just integers it is. Simpeler is better.
|
||||
|
||||
|
||||
|
||||
|
||||
Installation
|
||||
|
Loading…
Reference in New Issue
Block a user