Font Awesome 6

This commit is contained in:
Rick Blommers 2022-12-27 16:01:09 +01:00
parent e46f83df6d
commit 857423b591
26 changed files with 8185 additions and 4726 deletions

6
.gitignore vendored
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@ -1,3 +1,7 @@
.DS_Store
.*
*.pro.user
*.pro.user*
/*build*
# never include pro files
QtAwesome/fonts/pro/

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MIT License
===========
Copyright 2013-2019 [Reliable Bits Software by Blommers IT](http://blommersit.nl). All Rights Reserved.
Copyright 2013-2022 [Reliable Bits Software by Blommers IT](https://blommersit.nl). All Rights Reserved.
Author [Rick Blommers](mailto:rick@blommersit.nl)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
@ -22,8 +22,16 @@ Font Awesome License
[https://github.com/FortAwesome/Font-Awesome](https://github.com/FortAwesome/Font-Awesome)
The Font Awesome font is licensed under the SIL Open Font License - [http://scripts.sil.org/OFL](http://scripts.sil.org/OFL)
The Font Awesome pictograms are licensed under the CC BY 3.0 License - [http://creativecommons.org/licenses/by/3.0/](http://creativecommons.org/licenses/by/3.0/)
"Font Awesome by Dave Gandy - http://fortawesome.github.com/Font-Awesome"
Font Awesome Free is free, open source, and GPL friendly. You can use it for commercial projects,
open source projects, or really almost whatever you want.
- Icons — CC BY 4.0 License
In the Font Awesome Free download, the CC BY 4.0 license applies to all icons packaged as .svg and .js files types.
- Fonts — SIL OFL 1.1 License
In the Font Awesome Free download, the SIL OLF license applies to all icons packaged as web and desktop font files.
- Code — MIT License
In the Font Awesome Free download, the MIT license applies to all non-font and non-icon files.
Attribution is required by MIT, SIL OLF, and CC BY licenses. Downloaded Font Awesome Free files already contain embedded comments with sufficient attribution, so you shouldn't need to do anything additional when using these files normally.
We've kept attribution comments terse, so we ask that you do not actively work to remove them from files,
especially code. They're a great way for folks to learn about Font Awesome.

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@ -11,8 +11,12 @@ INCLUDEPATH += $$PWD
SOURCES += $$PWD/QtAwesome.cpp \
$$PWD/QtAwesomeAnim.cpp
HEADERS += $$PWD/QtAwesome.h \
$$PWD/QtAwesomeAnim.h
$$PWD/QtAwesomeAnim.h \
$$PWD/QtAwesomeEnumGenerated.h \
$$PWD/QtAwesomeStringGenerated.h
CONFIG( fontAwesomePro ){
config = Pro
@ -27,4 +31,3 @@ CONFIG( fontAwesomeFree ){
!build_pass:message(using font awesome free)
}

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@ -6,6 +6,7 @@
#include <QTimer>
#include <QWidget>
namespace fa {
QtAwesomeAnimation::QtAwesomeAnimation(QWidget *parentWidget, int interval, int step)
: parentWidgetRef_(parentWidget)
@ -44,3 +45,5 @@ void QtAwesomeAnimation::update()
angle_ = std::fmod( static_cast<float>(angle_), 360.0f);
parentWidgetRef_->update();
}
} // namespace fa

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@ -8,6 +8,7 @@ class QRect;
class QTimer;
class QWidget;
namespace fa {
///
/// Basic Animation Support for QtAwesome (Inspired by https://github.com/spyder-ide/qtawesome)
///
@ -17,7 +18,6 @@ Q_OBJECT
public:
QtAwesomeAnimation(QWidget* parentWidget, int interval = 10, int step = 1);
void setup(QPainter& painter, const QRect& rect);
public slots:
@ -31,6 +31,6 @@ private:
float angle_;
};
} // namespace fa
#endif // QTAWESOMEANIMATION_H

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<RCC>
<qresource prefix="/">
<file>fonts/Font Awesome 5 Brands-Regular-400.otf</file>
<file>fonts/Font Awesome 5 Free-Regular-400.otf</file>
<file>fonts/Font Awesome 5 Free-Solid-900.otf</file>
<file>fonts/Font Awesome 6 Brands-Regular-400.otf</file>
<file>fonts/Font Awesome 6 Free-Regular-400.otf</file>
<file>fonts/Font Awesome 6 Free-Solid-900.otf</file>
</qresource>
</RCC>

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@ -1,9 +1,11 @@
<RCC>
<qresource prefix="/">
<file>fonts/Font Awesome 5 Brands-Regular-400.otf</file>
<file>fonts/Font Awesome 5 Duotone-Solid-900.otf</file>
<file>fonts/Font Awesome 5 Pro-Light-300.otf</file>
<file>fonts/Font Awesome 5 Pro-Regular-400.otf</file>
<file>fonts/Font Awesome 5 Pro-Solid-900.otf</file>
<file>fonts/Font Awesome 6 Brands-Regular-400.otf</file>
<file>fonts/pro/Font Awesome 6 Duotone-Solid-900.otf</file>
<file>fonts/pro/Font Awesome 6 Pro-Light-300.otf</file>
<file>fonts/pro/Font Awesome 6 Pro-Regular-400.otf</file>
<file>fonts/pro/Font Awesome 6 Pro-Solid-900.otf</file>
<file>fonts/pro/Font Awesome 6 Pro-Thin-100.otf</file>
<file>fonts/pro/Font Awesome 6 Sharp-Solid-900.otf</file>
</qresource>
</RCC>

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@ -21,6 +21,7 @@ HEADERS += \
# only one option must be enabled
#CONFIG += fontAwesomePro
CONFIG += fontAwesomeFree
include(../QtAwesome/QtAwesome.pri)
FORMS += \

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@ -1,7 +1,7 @@
/**
* MIT Licensed
*
* Copyright 2011-2015 - Reliable Bits Software by Blommers IT. All Rights Reserved.
* Copyright 2011-2022 - Reliable Bits Software by Blommers IT. All Rights Reserved.
* Author Rick Blommers
*/

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@ -3,36 +3,25 @@
#include "QtAwesome.h"
#include <QStandardItemModel>
#include <QMap>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
awesome = new QtAwesome(this);
awesome = new fa::QtAwesome(this);
awesome->initFontAwesome();
for(int st=style::stfas; st<=style::stfab; st++){
switch(st){
case style::stfab:
ui->comboBox->insertItem(style::stfab, "Brands", style::stfab);
break;
case style::stfar:
ui->comboBox->insertItem(style::stfar, "Regular", style::stfar);
break;
case style::stfas:
ui->comboBox->insertItem(style::stfas, "Solid", style::stfas);
break;
ui->comboBox->addItem("Solid", fa::fa_solid);
ui->comboBox->addItem("Brands", fa::fa_brands);
ui->comboBox->addItem("Regular", fa::fa_regular);
#ifdef FONT_AWESOME_PRO
case style::stfal:
ui->comboBox->insertItem(style::stfal, "Light", style::stfal);
break;
case style::stfad:
ui->comboBox->insertItem(style::stfad, "Duotone", style::stfad);
break;
ui->comboBox->addItem("Light", fa::fa_light);
ui->comboBox->addItem("Thin", fa::fa_thin);
ui->comboBox->addItem("Duotone", fa::fa_duotone);
ui->comboBox->addItem("Sharp Solid", fa::fa_sharp_solid);
#endif
}
}
// a simple beer button
//=====================
@ -40,29 +29,33 @@ MainWindow::MainWindow(QWidget *parent) :
QPushButton* beerButton = ui->beerButton;
QVariantMap options;
options.insert("anim", qVariantFromValue( new QtAwesomeAnimation(beerButton) ) );
beerButton->setIcon( awesome->icon( "fas beer", options ) );
options.insert("anim", QVariant::fromValue(new fa::QtAwesomeAnimation(beerButton)));
// below are the possible variation to show thi icon
beerButton->setIcon(awesome->icon(fa::fa_solid, fa::fa_beer_mug_empty, options));
// beerButton->setIcon(awesome->icon("fa-solid fa-beer-mug-empty", options));
// beerButton->setIcon(awesome->icon("beer-mug-empty", options));
// beerButton->setIcon(awesome->icon("solid beer-mug-empty", options));
}
// a simple beer checkbox button
//==============================
// a simple checkbox button
//=========================
{
QPushButton* toggleButton = ui->toggleButton;
toggleButton->setCheckable(true);
QVariantMap options;
options.insert("color", QColor(Qt::green) );
options.insert("text-off", QString(fa::square) );
options.insert("color-off", QColor(Qt::red) );
toggleButton->setIcon( awesome->icon( "far check-square", options ));
options.insert("color", QColor(Qt::yellow));
options.insert("text-off", QString(fa::fa_square));
options.insert("color-off", QColor(Qt::darkBlue));
toggleButton->setIcon( awesome->icon("fa_solid square-check", options));
}
QStandardItemModel* model = new QStandardItemModel(this);
ui->listView->setModel(model);
connect(ui->comboBox, SIGNAL(activated(int)), this, SLOT(styleChanged(int)));
ui->comboBox->setCurrentIndex(style::stfab);
styleChanged(style::stfab);
styleChanged(fa::fa_solid);
}
MainWindow::~MainWindow()
@ -72,18 +65,19 @@ MainWindow::~MainWindow()
void MainWindow::styleChanged(int index)
{
Q_UNUSED(index)
QVariant styleValue = ui->comboBox->currentData();
int style = styleValue.toInt();
QHash<QString, int> iconset = awesome->namedCodePoints(static_cast<style::styles>(index));
QHash<QString, int> iconset = awesome->namedCodePoints(style);
QStandardItemModel *model = dynamic_cast<QStandardItemModel*>(ui->listView->model());
model->clear();
for(QHash<QString, int>::iterator i=iconset.begin();i!=iconset.end();++i)
{
for (QHash<QString, int>::iterator i=iconset.begin(); i != iconset.end(); ++i) {
QString name = i.key();
int ic = i.value();
model->appendRow(new QStandardItem(awesome->icon(index, ic), name));
model->appendRow(new QStandardItem(awesome->icon(style, ic), name));
}
model->sort(0);
}

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@ -21,7 +21,7 @@ public slots:
private:
Ui::MainWindow *ui;
QtAwesome* awesome;
fa::QtAwesome* awesome;
};
#endif // MAINWINDOW_H

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@ -29,9 +29,39 @@
</item>
<item>
<widget class="QListView" name="listView">
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
<property name="movement">
<enum>QListView::Static</enum>
</property>
<property name="flow">
<enum>QListView::LeftToRight</enum>
</property>
<property name="isWrapping" stdset="0">
<bool>true</bool>
</property>
<property name="resizeMode">
<enum>QListView::Adjust</enum>
</property>
<property name="gridSize">
<size>
<width>128</width>
<height>96</height>
</size>
</property>
<property name="viewMode">
<enum>QListView::IconMode</enum>
</property>
<property name="uniformItemSizes">
<bool>false</bool>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>

317
README.md
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@ -1,92 +1,130 @@
# QtAwesome - Font Awesome support for Qt applications
## Description
QtAwesome is a library to add [Font Awesome](http://fortawesome.github.io/Font-Awesome/)
icons to your [Qt application](http://qt-project.org/).
QtAwesome is a simple library that can be used to add [Font Awesome](http://fortawesome.github.io/Font-Awesome/) icons to your [Qt application](http://qt-project.org/).
## Table of Contents
NOTE: Though the name is QtAwesome and currently it's very Font Awesome based, you can use every other icon/glyph font you want.
- [Latest Release - Font Awesome 6](#latest-release---font-awesome-6)
- [Installation Free Version](#installation-free-version)
- [Installation Pro version](#installation-pro-version)
- [Basic Usage](#basic-usage)
- [Examples](#examples)
- [Example custom painter](#example-custom-painter)
- [Default options](#default-options)
- [Known Issues And Workarounds](#known-issues-and-workarounds)
- [Summary Of Changes](#summary-of-changes)
- [Thanks](#thanks)
- [Contact](#contact)
- [License](#license)
The class can also be used to manage your own dynamic code-drawn icons, by adding named icon-painters.
## Latest Release - Font Awesome 6
## Changes in FontAwesome 5.10.2
This is the Font Awesome 6 release. It replaces the main branch, which still was a Font Awesome 4 version.
(There's also a Font Awesome 5 branch, but was never merged to the main/master branch.)
New version of this library added support to Font Awesome version **5.10.2**.
This release is **not** completely backwards compatible with the 4 and 5 releases.
The decision was made for a new clean version which better suited for the future.
(A compatibility layer is in development).
* This library supports Free and Pro versions of Font Awesome, however only the pro font files are included in this repository, but if you have a pro license of the icons you can use it.
* It support all icons styles (solid, regular, brand, light, duotone), including the duotone icons in pro version.
Previous versions used a hand-crafted icon list, this version has a generated list.
## Changes in FontAwesome 4.7.0
Having troubles with this new release?
Previous version of this library added support to Font Awesome version **4.7.0**.
You can find the font-aweomse 4 version in the branch. (https://github.com/gamecreature/QtAwesome/tree/fontawesome-4)
- You can find the previous `master` branch in the [fontawesome-4](https://github.com/gamecreature/QtAwesome/tree/fontawesome-4) branch. (`master` is dropped in favour of `main`)
- The [fontawesome-5](https://github.com/gamecreature/QtAwesome/tree/fontawesome-5) branch contains the Font Awesome 5 version.
- The new [main](https://github.com/gamecreature/QtAwesome/) branch contains the latest Font Awesome 6 version.
- Open a github issue if you'v found a bug or have a suggestion
* In the 4.5.0 version the _linux name has been changed to fa_linux. (Makes the naming of conflicting/invalid names more consistent, like fa_try and fa_500px)
* You can find the previous FontAwesome 4 c++11 library in the [c++11 branch](https://github.com/gamecreature/QtAwesome/tree/c++11).
* You can find the previous FontAwesome 3 library in the [fontawesome-3 branch](https://github.com/gamecreature/QtAwesome/tree/fontawesome-3).
## Installation Free Version
**Note about previous c++11**
I removed the C++11 requirement. And moved the c++11 code to a c++11 branch.
It's not that I don't like c++11, but the typed enum made the code less flexible then it is now.
Just integers it is. Simpler is better.
## Installation
The easiest way to include QtAweome **5.10.2** in your project is to copy the QtAwesome directory to your
The easiest way to include QtAweome in your project is to copy the QtAwesome directory to your
project tree and add the following `include()` to your Qt project file:
```bash
CONFIG+=fontAwesomeFree #or CONFIG+=fontAwesomePro for pro version
CONFIG+=fontAwesomeFree
include(QtAwesome/QtAwesome.pri)
```
Now you are good to go!
Now you are good to go! The free fonts are included in this project.
## Usage
## Installation Pro version
You probably want to create a single QtAwesome object for your whole application:
To activate the pro version, the following teh `fontAwesomePro` config should be defined.
```bash
CONFIG+=fontAwesomePro
include(QtAwesome/QtAwesome.pri)
```
The pro font files need to be copied to the `QtAwesome/fonts/pro` folder.
(ex, Font Awesome 6 Brands-Regular-400.otf, etc... )
## Basic Usage
You probably want to create a single QtAwesome object for your whole application.
```c++
QtAwesome* awesome = new QtAwesome( qApp )
fa::QtAwesome* awesome = new fa::QtAwesome(qApp)
awesome->initFontAwesome(); // This line is important as it loads the font and initializes the named icon map
```
* Add an accessor to this object (i.e. a global function, member of your application object, or whatever you like).
* Use an icon name from the [Font Awesome Cheatsheet](http://fortawesome.github.io/Font-Awesome/cheatsheet/).
- Add an accessor to this object (i.e. a global function, member of your application object, or whatever you like).
- Use an icon name from the [Font Awesome Library](https://fontawesome.com/icons).
## Example
## Examples
Next the icons can be accessed via the `awesome->icon` method.
```c++
// You should create a single object of QtAwesome.
QtAwesome* awesome = new QtAwesome( qApp );
awesome->initFontAwesome();
// The most performant operation the get an icon
QPushButton* btn = new QPushButton(awesome->icon(fa::fa_solid, fa::fa_wine_glass), "Cheers!");
// Next create your icon with the help of the icon-enumeration (no dashes):
QPushButton* beerButton new QPushButton( awesome->icon( style::fas, fa::beer ), "Cheers!" );
// You can also use 'string' names to access the icons.
QPushButton* btn = new QPushButton(awesome->icon("fa-solid fa-coffee" ), "Black please!");
// You can also use 'string' names to access the icons. (The string version omits the 'fa-' prefix)
QPushButton* coffeeButton new QPushButton( awesome->icon( "fas coffee" ), "Black please!" );
// The string items passed to the icon method can be used without the 'fa-' prefix
QPushButton* btn = new QPushButton(awesome->icon("solid coffee" ), "Black please!");
// When you create an icon you can supply some options for your icons:
// The available options can be found at the "Default options"-section
// The style is also optional and will fallback to the 'solid' style
QPushButton* btn = new QPushButton(awesome->icon("coffee" ), "Black please!");
```
For shorter syntax (more Font Aweseome like) is possible to bring the fa namespace into the curren scope:
```c++
using namespace fa;
QPushButton* btn = new QPushButton(awesome->icon(fa_solid, fa_wine_glass), "Cheers!");
```
It is possible to create some extra options for the icons.
The available options can be found in the [Default options list](#default-options)
```c++
QVariantMap options;
options.insert("color" , QColor(255, 0 ,0));
QPushButton* musicButton = new QPushButton( awesome->icon( style::fas, fa::music, options ), "Music" );
// You can also change the default options.
// for example if you always would like to have green icons you could call)
awesome->setDefaultOption( "color-disabled", QColor(0,255,0) );
// You can also directly render a label with this font
QLabel* label = new QLabel( QChar( fa::rocketchat ) );
label->setFont( awesome->font(style::fab, 16) );
QPushButton* musicButton = new QPushButton(awesome->icon(fa::fa_solid, fa::music, options), "Music");
```
The defaults option can also be adjusted via the `setDefaultOption` method.\
For example having green disabled icons, it is possible to call:
```c++
awesome->setDefaultOption("color-disabled", QColor(0, 255, 0));
```
It also possible to render a label directly with this font
```c++
QLabel* label = new QLabel(QChar(fa::fa_github));
label->setFont(awesome->font(fa::fa_brands, 16));
```
## Example custom painter
This example registers a custom painter for supporting a duplicate icon (it draws 2 "plus marks"):
This example registers a custom painter for supporting an custom icon named 'duplicate'
It simply draws 2 "plus marks".
```c++
class DuplicateIconPainter : public QtAwesomeIconPainter
@ -97,31 +135,40 @@ public:
int drawSize = qRound(rectIn.height() * 0.5);
int offset = rectIn.height() / 4;
QChar chr = QChar(static_cast<int>(fa::plus));
int st = style::fas;
int st = fa::fa_solid;
painter->setFont(st, awesome->font(drawSize));
painter->setPen(QColor(100,100,100));
painter->drawText( QRect( QPoint(offset*2, offset*2), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
painter->drawText(QRect(QPoint(offset * 2, offset * 2),
QSize(drawSize, drawSize)), chr ,
QTextOption(Qt::AlignCenter|Qt::AlignVCenter));
painter->setPen(QColor(50,50,50));
painter->drawText( QRect( QPoint(rectIn.width()-drawSize-offset, rectIn.height()-drawSize-offset), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
painter->drawText(QRect(QPoint(rectIn.width() - drawSize-offset, rectIn.height() - drawSize - offset),
QSize(drawSize, drawSize) ), chr ,
QTextOption(Qt::AlignCenter | Qt::AlignVCenter));
}
};
awesome->give("duplicate", new DuplicateIconPainter());
```
## Default options
The following options are default in the QtAwesome class.
After this, this icon can be used with the given string name:
```c++
setDefaultOption( "color", QColor(50,50,50) );
setDefaultOption( "color-disabled", QColor(70,70,70,60));
setDefaultOption( "color-active", QColor(10,10,10));
setDefaultOption( "color-selected", QColor(10,10,10));
awesome->icon("duplicate")
```
## Default options
The following options are the defaults in the QtAwesome class.
```c++
setDefaultOption("color", QApplication::palette().color(QPalette::Normal, QPalette::Text));
setDefaultOption("color-disabled", QApplication::palette().color(QPalette::Disabled, QPalette::Text));
setDefaultOption("color-active", QApplication::palette().color(QPalette::Active, QPalette::Text));
setDefaultOption("color-selected", QApplication::palette().color(QPalette::Active, QPalette::Text));
setDefaultOption("text", QString()); // internal option
setDefaultOption("text-disabled", QString());
@ -131,13 +178,13 @@ setDefaultOption( "text-selected", QString() );
setDefaultOption("scale-factor", 0.9);
```
In pro version
Extra items for the pro version
```c++
setDefaultOption( "duotone-color", QColor(50,50,50,127) );
setDefaultOption( "duotone-color-disabled", QColor(70,70,70,50));
setDefaultOption( "duotone-color-active", QColor(10,10,10, 00));
setDefaultOption( "duotone-color-selected", QColor(10,10,10,210));
setDefaultOption("duotone-color", QApplication::palette().color(QPalette::Normal, QPalette::BrightText));
setDefaultOption("duotone-color-disabled", QApplication::palette().color(QPalette::Disabled, QPalette::BrightText));
setDefaultOption("duotone-color-active", QApplication::palette().color(QPalette::Active, QPalette::BrightText));
setDefaultOption("duotone-color-selected", QApplication::palette().color(QPalette::Active, QPalette::BrightText));
```
When creating an icon, it first populates the options-map with the default options from the QtAwesome object.
@ -147,98 +194,98 @@ It is possible to use another glyph per icon-state. For example to make an icon-
you could supply the following option:
```c++
options.insert("text-selected", QString( fa::lock ) );
options.insert("text-selected", QString(fa::fa_lock));
```
Color and text options have the following structure:
`keyname-iconmode-iconstate`
Where iconmode normal is empty
And iconstate On is off.
When iconmode normal is empty\
And iconstate on is blank
So the list of items used is:
* color
* color-disabled
* color-active
* color-selected
* color-off
* color-disabled-off
* color-active-off
* color-selected-off
* duotone-color (only in pro mode)
* duotone-color-disabled (only in pro mode)
* duotone-color-active (only in pro mode)
* duotone-color-selected (only in pro mode)
* duotone-color-off (only in pro mode)
* duotone-color-disabled-off (only in pro mode)
* duotone-color-active-off (only in pro mode)
* duotone-color-selected-off (only in pro mode)
* text
* text-disabled
* text-active
* text-selected
* text-off
* text-disabled-off
* text-active-off
* text-selected-off
* style
* style-disabled
* style-active
* style-selected
* style-off
* style-disabled-off
* style-active-off
* style-selected-off
- color
- color-disabled
- color-active
- color-selected
- color-off
- color-disabled-off
- color-active-off
- color-selected-off
- duotone-color (pro)
- duotone-color-disabled (pro)
- duotone-color-active (pro)
- duotone-color-selected (pro)
- duotone-color-off (pro)
- duotone-color-disabled-off (pro)
- duotone-color-active-off (pro)
- duotone-color-selected-off (pro)
- text
- text-disabled
- text-active
- text-selected
- text-off
- text-disabled-off
- text-active-off
- text-selected-off
- style
- style-disabled
- style-active
- style-selected
- style-off
- style-disabled-off
- style-active-off
- style-selected-off
## License
MIT License. Copyright 2013 - Reliable Bits Software by Blommers IT. [http://blommersit.nl/](http://blommersit.nl)
The Font Awesome font is licensed under the SIL Open Font License - [http://scripts.sil.org/OFL](http://scripts.sil.org/OFL)
The Font Awesome pictograms are licensed under the CC BY 3.0 License - [http://creativecommons.org/licenses/by/3.0/](http://creativecommons.org/licenses/by/3.0/)
"Font Awesome by Dave Gandy - http://fortawesome.github.com/Font-Awesome"
## Contact
* email: <rick@blommersit.nl>
* twitter: [https://twitter.com/gamecreature](https://twitter.com/gamecreature)
* website: [http://blommersit.nl](http://blommersit.nl) (warning Dutch content ahead)
* github: [https://github.com/gamecreature/QtAwesome](https://github.com/gamecreature/QtAwesome)
## Known issues and workarounds
## Known Issues And Workarounds
On Mac OS X, placing an qtAwesome icon in QMainWindow menu, doesn't work directly.
See the following issue: [https://github.com/gamecreature/QtAwesome/issues/10]
A workaround for this problem is converting it to a Pixmap icon like this:
A workaround for this problem is converting it to a Pixmap icon:
```c++
QAction* menuAction = new QAction("test");
menuAction->setIcon( awesome->icon(fa::beer).pixmap(32,32) );
menuAction->setIcon(awesome->icon(fa::fa_heart).pixmap(32,32));
```
## Remarks
## Summary Of Changes
I've created this project because I needed some nice icons for my own Qt project. After doing a lot of
css/html5 work and being spoiled by the ease of twitter bootstrap with Font Awesome,
I thought it would be nice to be able to use these icons for my Qt project.
- The complete icons set is renewed and is generated
- Everything is namespaced in the `fa` namespace
- Icon name enumerations are changed so the full Font Aweomse name is used: `fa::user` => `fa::fa_user`.
With the dashes replaced by underscores.
- Font Awesome 6 full stylenames, like `fa::fa_regular`, `fa::fa_solid`
- This release has been tested with Qt 5 and Qt 6.
I've slightly changed the code from the original, added some more documentation, but it's still
a work in progress. So feel free to drop me an e-mail for your suggestions and improvements!
There are still some things todo, like:
* document the usage of another icon font
* add some tests
* do some code cleanup
## Thanks
Thanks go to the contributors of this project!
And of course last but not least,
Many thanks go to Dave Gandy an the other Font Awesome contributors!! [http://fortawesome.github.com/Font-Awesome](http://fortawesome.github.com/Font-Awesome)
And of course to the Qt team/contributors for supplying this great cross-platform c++ library.
Contributions are welcome! Feel free to fork and send a pull request through Github.
<a href="https://github.com/gamecreature/qtawesome/graphs/contributors">
<img src="https://contrib.rocks/image?repo=gamecreature/qtawesome" />
</a>
<small>*Contribution list made with [contrib.rocks](https://contrib.rocks).*</small>
## Contact
- email: <rick@blommersit.nl>
- mastedon: [https://ruby.social/@rick](https://ruby.social/@rick)
- twitter: [https://twitter.com/gamecreature](https://twitter.com/gamecreature)
- website: [https://gamecreatures.com](http://gamecreatures.com)
- github: [https://github.com/gamecreature/QtAwesome](https://github.com/gamecreature/QtAwesome)
## License
MIT License. Copyright 2013-2022 - Reliable Bits Software by Blommers IT. [http://blommersit.nl/](http://blommersit.nl)
The Font Awesome font is licensed under the SIL Open Font License - [http://scripts.sil.org/OFL](http://scripts.sil.org/OFL)
The Font Awesome pictograms are licensed under the CC BY 3.0 License - [http://creativecommons.org/licenses/by/3.0/](http://creativecommons.org/licenses/by/3.0/)
"Font Awesome by Dave Gandy - http://fortawesome.github.com/Font-Awesome"

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@ -0,0 +1,22 @@
namespace fa {
enum fa_common_icons : uint16_t {
<% icons_common.each_with_index do |(name, unicode), index| -%>
<%= id_name(name) %> = <%= "0x#{unicode}" -%><%= index < icons_common.length - 1 ? ',' : '' %>
<% end %>
};
enum fa_brand_icons : uint16_t {
<% icons_brands.each_with_index do |(name, unicode), index| -%>
<%= id_name(name) %> = <%= "0x#{unicode}" -%><%= index < icons_brands.length - 1 ? ',' : '' %>
<% end %>
};
#ifdef FONT_AWESOME_PRO
enum fa_pro_icons : uint16_t {
<% icons_pro.each_with_index do |(name, unicode), index| -%>
<%= id_name(name) %> = <%= "0x#{unicode}" -%><%= index < icons_pro.length - 1 ? ',' : '' %>
<% end %>
};
#endif
}

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@ -0,0 +1,26 @@
static const fa::QtAwesomeNamedIcon faCommonIconArray[] = {
<% icons_common.each_with_index do |(name, _unicode), index| -%>
{ <%= string_name(name) %>, <%= namespaced_id_name(name) %> } <%= index < icons_common.length - 1 ? ',' : '' %>
<% end %>
};
static const fa::QtAwesomeNamedIcon faBrandsIconArray[] = {
<% icons_brands.each_with_index do |(name, _unicode), index| -%>
{ <%= string_name(name) %>, <%= namespaced_id_name(name) %> } <%= index < icons_brands.length - 1 ? ',' : '' %>
<% end %>
};
#ifdef FONT_AWESOME_PRO
static const fa::QtAwesomeNamedIcon faProIconArray[] = {
<% icons_pro.each_with_index do |(name, _unicode), index| -%>
{ <%= string_name(name) %>, <%= namespaced_id_name(name) %> } <%= index < icons_pro.length - 1 ? ',' : '' %>
<% end %>
};
#else
static const fa::QtAwesomeNamedIcon faRegularFreeIconArray[] = {
<% icons_regular_free.each_with_index do |(name, _unicode), index| -%>
{ <%= string_name(name) %>, <%= namespaced_id_name(name) %> } <%= index < icons_pro.length - 1 ? ',' : '' %>
<% end %>
};
#endif

78
tools/build_headers.rb Executable file
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@ -0,0 +1,78 @@
#!/usr/bin/env ruby
# This script is used to extract the font information from the FontAwesome icons.json file
# It extracts all font definitions/names and generated the included header files,
# automating the process for generating the font names
#
# It generates the following files:
# - QtAwesomEnumGenerated.h
# - QtAwesomeGenerated.h
#
# To use it make sure the fontawesome icons.json is place in the the QtAwesome/fonts/pro/metadata folder
require 'erb'
require 'json'
class Icons
attr_reader :icons_common,
:icons_brands,
:icons_pro,
:icons_regular_free
def initialize(icon_file)
@icons_common = {}
@icons_brands = {}
@icons_pro = {}
@icons_regular_free = {}
build_maps(JSON.parse(File.read(icon_file)))
end
def id_name(str)
"fa_#{str.downcase.gsub(/[^a-z0-9_]/, '_')}"
end
def namespaced_id_name(str)
"fa::#{id_name(str)}"
end
def string_name(str)
name = str.gsub("\"", "\\\"")
"\"#{name}\""
end
def build_maps(icons)
icons.each do |key, data|
if data['free'].length > 0
if data['free'].first == 'brands'
@icons_brands[key] = data['unicode']
else
@icons_regular_free[key] = data['unicode'] if data['free'].include?('regular')
@icons_common[key] = data['unicode']
end
end
if data['free'].length == 0
@icons_pro[key] = data['unicode']
end
end
end
def generate(template)
ERB.new(template, trim_mode: '-').result(binding)
end
end
icon_file = ARGV[1] || "#{__dir__}/../QtAwesome/fonts/pro/metadata/icons.json"
output_path = "#{__dir__}/../QtAwesome"
source_names = [
'QtAwesomeEnumGenerated.h',
'QtAwesomeStringGenerated.h'
]
icons = Icons.new(icon_file)
# generate the templates
source_names.each do |source_name|
result = icons.generate(File.read("#{__dir__}/#{source_name}.erb"))
File.write("#{output_path}/#{source_name}", result)
end