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Tidy up some spellos & grammar
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README.md
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README.md
@ -4,9 +4,9 @@ QtAwesome - Font Awesome support for Qt applications
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Description
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-----------
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QtAwesome is a simple library that can be used to add Font Awesome icons to your Qt application.
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Though the name is QtAwesome and currently it's very Font Awesome based, you can use every other
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iconfont you want.
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QtAwesome is a simple library that can be used to add [Font Awesome](http://fortawesome.github.io/Font-Awesome/) icons to your [Qt application](http://qt-project.org/).
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NOTE: Though the name is QtAwesome and currently it's very Font Awesome based, you can use every other icon/glyph font you want.
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The class can also be used to manage your own dynamic code-drawn icons, by adding named icon-painters.
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@ -14,37 +14,39 @@ The class can also be used to manage your own dynamic code-drawn icons, by addin
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Updated to FontAwesome 4 and c++11
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----------------------------------
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This library has been udpated to Font Awesome version 4 and now
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requires c++11 specific features.
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This library has been updated to Font Awesome version 4 and now
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requires c++11 specific features.
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You can find the previous FontAwesome 3 library in the fontawesome-3 branch.
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The current Font Awesome version is **4.1.0**.
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You can find the previous FontAwesome 3 library in the [fontawesome-3 branch](https://github.com/gamecreature/QtAwesome/tree/fontawesome-3).
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This branch is c++11 free!
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The current Font Awesome version is Version 4.1.0
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Installation
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------------
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The easiest way to include QtAweome in your project is to copy the QtAwesome directory to your
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project tree and add the the following code include to your Qt project file:
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project tree and add the following `include()` to your Qt project file:
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include(QtAwesome/QtAwesome.pri)
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Now your good to go!!
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Now you are good to go!
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Usage
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-----
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You probably want to create a single QtAwesome object for your whole application.
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You probably want to create a single QtAwesome object for your whole application:
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````
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QtAwesome* awesome = new QtAwesome( qApp )
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awesome->initFontAwesome(); // This line is important as it loads the font and initializes the named icon map
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Add an accessor to this object. (a global function, member of your application object whatever you like).
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````
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Use an icon name from the icon copy-past list [http://fortawesome.github.io/Font-Awesome/3.2.1/cheatsheet/](http://fortawesome.github.io/Font-Awesome/3.2.1/cheatsheet/)
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* Add an accessor to this object (i.e. a global function, member of your application object, or whatever you like).
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* Use an icon name from the [Font Awesome Cheatsheet](http://fortawesome.github.io/Font-Awesome/cheatsheet/).
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Example
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@ -81,7 +83,7 @@ label->setFont( awesome->font(16) );
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Example custom painter
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----------------------
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This example registers a custom painter for supporting a duplicate icon (it draws 2 plus marks)
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This example registers a custom painter for supporting a duplicate icon (it draws 2 "plus marks"):
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```c++
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class DuplicateIconPainter : public QtAwesomeIconPainter
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@ -131,7 +133,7 @@ setDefaultOption( "scale-factor", 0.9 );
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After that the options are expanded/overwritten by the options supplied to the icon.
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It is possible to use another glyph per icon-state. For example to make an icon-unlock symbol switch to locked when selected,
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you could supply the following option.
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you could supply the following option:
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```c++
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options.insert("text-selected", QString( fa::lock ) );
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