mirror of
https://github.com/githubuser0xFFFF/Qt-Advanced-Docking-System.git
synced 2025-04-01 02:42:39 +08:00
172 lines
4.6 KiB
QML
172 lines
4.6 KiB
QML
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import QtQuick
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import QtQuick.Particles
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import fbitem
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Rectangle {
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id: root
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property alias currentText: edit.text
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property alias multisample: fbitem.multisample
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property bool translucency: false
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gradient: Gradient {
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id: grad
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GradientStop { position: 0; color: "steelblue" }
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GradientStop { position: 1; color: "black" }
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}
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onTranslucencyChanged: {
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if (translucency) {
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root.color = "transparent";
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root.gradient = null;
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} else {
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root.color = "white";
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root.gradient = grad;
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}
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}
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ParticleSystem {
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anchors.fill: parent
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running: true
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ImageParticle {
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source: "qrc:///particleresources/glowdot.png"
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alpha: 0
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colorVariation: 1
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}
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Emitter {
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anchors.fill: parent
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lifeSpan: 3000
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emitRate: 30
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size: 50
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sizeVariation: 10
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velocity: PointDirection { xVariation: 10; yVariation: 10; }
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acceleration: PointDirection {
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y: -10
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xVariation: 5
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yVariation: 5
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}
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}
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}
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Rectangle {
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y: 10
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width: parent.width / 2
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height: edit.contentHeight + 4
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anchors.horizontalCenter: parent.horizontalCenter
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border.color: "gray"
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border.width: 2
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radius: 8
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color: "lightGray"
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clip: true
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TextInput {
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id: edit
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anchors.horizontalCenter: parent.horizontalCenter
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maximumLength: 30
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focus: true
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font.pointSize: 20
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}
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}
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FbItem {
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id: fbitem
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anchors.fill: parent
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SequentialAnimation on eye.y {
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loops: Animation.Infinite
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NumberAnimation {
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from: 0
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to: 0.15
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duration: 1000
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}
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NumberAnimation {
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from: 0.15
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to: 0
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duration: 2000
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}
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}
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SequentialAnimation on eye.x {
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loops: Animation.Infinite
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NumberAnimation {
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from: 0
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to: -0.5
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duration: 3000
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}
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NumberAnimation {
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from: -0.5
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to: 0.5
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duration: 3000
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easing.type: Easing.OutQuad
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}
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NumberAnimation {
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from: 0.5
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to: 0
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duration: 1000
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}
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}
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SequentialAnimation on rotation.y {
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loops: Animation.Infinite
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NumberAnimation {
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from: 0
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to: 360
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duration: 5000
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}
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NumberAnimation {
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from: 360
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to: 0
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duration: 2500
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}
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}
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SequentialAnimation on rotation.x {
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loops: Animation.Infinite
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NumberAnimation {
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from: 0
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to: 360
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duration: 6000
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}
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NumberAnimation {
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from: 360
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to: 0
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duration: 3000
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}
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}
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}
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Text {
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id: effText
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text: edit.text
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anchors.centerIn: parent
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font.pointSize: 60
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style: Text.Outline
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styleColor: "green"
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}
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ShaderEffectSource {
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id: effSource
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sourceItem: effText
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hideSource: true
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}
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ShaderEffect {
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SequentialAnimation on scale {
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loops: Animation.Infinite
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NumberAnimation { from: 1.0; to: 2.0; duration: 1000; easing.type: Easing.InCirc }
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PauseAnimation { duration: 1000 }
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NumberAnimation { from: 2.0; to: 0.5; duration: 1000; easing.type: Easing.OutExpo }
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NumberAnimation { from: 0.5; to: 1.0; duration: 500 }
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PauseAnimation { duration: 1000 }
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}
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width: effText.width
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height: effText.height
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anchors.centerIn: parent
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property variant source: effSource
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property real amplitude: 0.002
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property real frequency: 10
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property real time: 0
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NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 1000 }
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fragmentShader: "wobble.frag.qsb"
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}
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}
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