mirror of
https://github.com/githubuser0xFFFF/Qt-Advanced-Docking-System.git
synced 2025-04-01 02:42:39 +08:00
101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
// Copyright (C) 2017 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
|
|
|
#ifndef FBITEM_H
|
|
#define FBITEM_H
|
|
|
|
#include <QQuickFramebufferObject>
|
|
#include <QOpenGLVertexArrayObject>
|
|
#include <QOpenGLBuffer>
|
|
#include <QOpenGLShaderProgram>
|
|
#include <QVector3D>
|
|
#include "logo.h"
|
|
|
|
struct StateBinder;
|
|
|
|
class FbItemRenderer : public QQuickFramebufferObject::Renderer
|
|
{
|
|
public:
|
|
FbItemRenderer(bool multisample);
|
|
void synchronize(QQuickFramebufferObject *item) override;
|
|
void render() override;
|
|
QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) override;
|
|
|
|
private:
|
|
void ensureInit();
|
|
void initBuf();
|
|
void setupVertexAttribs();
|
|
void initProgram();
|
|
void updateDirtyUniforms();
|
|
|
|
bool m_inited;
|
|
bool m_multisample;
|
|
QMatrix4x4 m_proj;
|
|
QMatrix4x4 m_camera;
|
|
QMatrix4x4 m_baseWorld;
|
|
QMatrix4x4 m_world;
|
|
QOpenGLVertexArrayObject m_vao;
|
|
QOpenGLBuffer m_logoVbo;
|
|
Logo m_logo;
|
|
QScopedPointer<QOpenGLShaderProgram> m_program;
|
|
int m_projMatrixLoc;
|
|
int m_camMatrixLoc;
|
|
int m_worldMatrixLoc;
|
|
int m_normalMatrixLoc;
|
|
int m_lightPosLoc;
|
|
QVector3D m_rotation;
|
|
|
|
enum Dirty {
|
|
DirtyProjection = 0x01,
|
|
DirtyCamera = 0x02,
|
|
DirtyWorld = 0x04,
|
|
DirtyLight = 0x08,
|
|
DirtyAll = 0xFF
|
|
};
|
|
int m_dirty;
|
|
|
|
friend struct StateBinder;
|
|
};
|
|
|
|
class FbItem : public QQuickFramebufferObject
|
|
{
|
|
Q_OBJECT
|
|
Q_PROPERTY(QVector3D eye READ eye WRITE setEye)
|
|
Q_PROPERTY(QVector3D target READ target WRITE setTarget)
|
|
Q_PROPERTY(QVector3D rotation READ rotation WRITE setRotation)
|
|
Q_PROPERTY(bool multisample READ multisample WRITE setMultisample)
|
|
QML_ELEMENT
|
|
|
|
public:
|
|
explicit FbItem(QQuickItem *parent = nullptr);
|
|
|
|
QQuickFramebufferObject::Renderer *createRenderer() const override;
|
|
|
|
QVector3D eye() const { return m_eye; }
|
|
void setEye(const QVector3D &v);
|
|
QVector3D target() const { return m_target; }
|
|
void setTarget(const QVector3D &v);
|
|
|
|
QVector3D rotation() const { return m_rotation; }
|
|
void setRotation(const QVector3D &v);
|
|
|
|
enum SyncState {
|
|
CameraNeedsSync = 0x01,
|
|
RotationNeedsSync = 0x02,
|
|
AllNeedsSync = 0xFF
|
|
};
|
|
int swapSyncState();
|
|
|
|
bool multisample() const { return m_multisample; }
|
|
void setMultisample(bool m) { m_multisample = m; }
|
|
|
|
private:
|
|
QVector3D m_eye;
|
|
QVector3D m_target;
|
|
QVector3D m_rotation;
|
|
int m_syncState;
|
|
bool m_multisample;
|
|
};
|
|
|
|
#endif // FBITEM_H
|