#ifndef DROP_OVERLAY_H #define DROP_OVERLAY_H #include #include #include #include class QGridLayout; #include "ads/API.h" ADS_NAMESPACE_BEGIN class DropOverlayCross; /*! * DropOverlay paints a translucent rectangle over another widget. The geometry * of the rectangle is based on the mouse location. */ class ADS_EXPORT_API DropOverlay : public QFrame { Q_OBJECT friend class DropOverlayCross; public: DropOverlay(QWidget* parent); virtual ~DropOverlay(); void setAllowedAreas(DropAreas areas); DropAreas allowedAreas() const; void setAreaWidgets(const QHash& widgets); DropArea cursorLocation() const; DropArea showDropOverlay(QWidget* target); void showDropOverlay(QWidget* target, const QRect& targetAreaRect); void hideDropOverlay(); protected: virtual void paintEvent(QPaintEvent *e); virtual void showEvent(QShowEvent* e); virtual void hideEvent(QHideEvent* e); virtual void resizeEvent(QResizeEvent* e); virtual void moveEvent(QMoveEvent* e); private: DropAreas _allowedAreas; DropOverlayCross* _cross; bool _fullAreaDrop; QPointer _target; QRect _targetRect; DropArea _lastLocation; }; /*! * DropOverlayCross shows a cross with 5 different drop area possibilities. * I could have handled everything inside DropOverlay, but because of some * styling issues it's better to have a separate class for the cross. */ class DropOverlayCross : public QWidget { Q_OBJECT friend class DropOverlay; public: DropOverlayCross(DropOverlay* overlay); virtual ~DropOverlayCross(); void setAreaWidgets(const QHash& widgets); DropArea cursorLocation() const; protected: virtual void showEvent(QShowEvent* e); private: void reset(); private: DropOverlay* _overlay; QHash _widgets; QGridLayout* _grid; }; ADS_NAMESPACE_END #endif