#ifndef ADS_CONTAINERWIDGET_H #define ADS_CONTAINERWIDGET_H #include #include #include #include class QPoint; class QSplitter; class QMenu; class QGridLayout; #include "ads/API.h" #include "ads/Internal.h" #include "ads/SectionContent.h" #include "ads/FloatingWidget.h" ADS_NAMESPACE_BEGIN class SectionWidget; class InternalContentData; /*! * ContainerWidget is the main container to provide the docking * functionality. It manages multiple sections with all possible areas. */ class ADS_EXPORT_API ContainerWidget : public QFrame { Q_OBJECT Q_PROPERTY(Qt::Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged) friend class SectionContent; friend class SectionWidget; friend class FloatingWidget; friend class SectionTitleWidget; friend class SectionContentWidget; public: explicit ContainerWidget(QWidget *parent = NULL); virtual ~ContainerWidget(); // // Public API // Qt::Orientation orientation() const; void setOrientation(Qt::Orientation orientation); /*! * Adds the section-content sc to this container-widget into the section-widget sw. * If sw is not NULL, the area is used to indicate how the content should be arranged. * Returns a pointer to the SectionWidget of the added SectionContent. Do not use it for anything else than adding more * SectionContent elements with this method. */ SectionWidget* addSectionContent(const SectionContent::RefPtr& sc, SectionWidget* sw = NULL, DropArea area = CenterDropArea); /*! * Shows the specific SectionContent in UI. * Independed of the current state, whether it is used inside a section or is floating. */ bool showSectionContent(const SectionContent::RefPtr& sc); /*! * Closes the specified SectionContent from UI. * Independed of the current state, whether it is used inside a section or is floating. */ bool hideSectionContent(const SectionContent::RefPtr& sc); /*! * Selects the specific SectionContent as current, if it is part of a SectionWidget. * If SC is floating, it does nothing (or should we show it?) */ bool raiseSectionContent(const SectionContent::RefPtr& sc); /*! * Creates a QMenu based on available SectionContents. * The caller is responsible to delete the menu. */ QMenu* createContextMenu() const; /*! * Serializes the current state of contents and returns it as a plain byte array. * \see restoreState(const QByteArray&) */ QByteArray saveState() const; /*! * Deserilizes the state of contents from data, which was written with saveState(). * \see saveState() */ bool restoreState(const QByteArray& data); // // Advanced Public API // You usually should not need access to this methods // // Outer DropAreas QRect outerTopDropRect() const; QRect outerRightDropRect() const; QRect outerBottomDropRect() const; QRect outerLeftDropRect() const; private: // // Internal Stuff Begins Here // SectionWidget* newSectionWidget(); SectionWidget* dropContent(const InternalContentData& data, SectionWidget* targetSection, DropArea area, bool autoActive = true); void addSection(SectionWidget* section); SectionWidget* sectionAt(const QPoint& pos) const; SectionWidget* dropContentOuterHelper(QLayout* l, const InternalContentData& data, Qt::Orientation orientation, bool append); // Serialization void saveFloatingWidgets(QDataStream& out) const; void saveSectionWidgets(QDataStream& out, QWidget* widget) const; bool restoreFloatingWidgets(QDataStream& in, int version, QList& floatings); bool restoreSectionWidgets(QDataStream& in, int version, QSplitter* currentSplitter, QList& sections, QList& contentsToHide); bool takeContent(const SectionContent::RefPtr& sc, InternalContentData& data); private slots: void onActiveTabChanged(); void onActionToggleSectionContentVisibility(bool visible); signals: void orientationChanged(); /*! * Emits whenever the "isActiveTab" state of a SectionContent changes. * Whenever the users sets another tab as active, this signal gets invoked * for the old tab and the new active tab (the order is unspecified). */ void activeTabChanged(const SectionContent::RefPtr& sc, bool active); private: // Elements inside container. QList _sections; QList _floatings; QHash _hiddenSectionContents; // Helper lookup maps, restricted to this container. QHash _scLookupMapById; QHash _scLookupMapByName; QHash _swLookupMapById; // Layout stuff QGridLayout* _mainLayout; Qt::Orientation _orientation; QPointer _splitter; // $mfreiholz: I'd like to remove this variable entirely, // because it changes during user interaction anyway. }; ADS_NAMESPACE_END #endif