Fixed demo application to properly use default settings

This commit is contained in:
Uwe Kindler 2019-11-28 13:22:59 +01:00
parent 8af53b4199
commit a1de28c969
2 changed files with 6 additions and 12 deletions

View File

@ -320,11 +320,13 @@ CMainWindow::CMainWindow(QWidget *parent) :
// a QToolButton instead of a QPushButton
// CDockManager::setConfigFlags(CDockManager::configFlags() | CDockManager::TabCloseButtonIsToolButton);
// uncomment the following line if you wand a fixed tab width that does
// uncomment the following line if you want a fixed tab width that does
// not change if the visibility of the close button changes
//CDockManager::setConfigFlag(CDockManager::OpaqueUndocking, false);
//CDockManager::setConfigFlag(CDockManager::DragPreviewIsDynamic, false);
CDockManager::setConfigFlags(CDockManager::NonOpaqueWithWindowFrame);
// CDockManager::setConfigFlag(CDockManager::RetainTabSizeWhenCloseButtonHidden, true);
// uncomment the follwing line if you want to use non opaque undocking and splitter
// moevements
//CDockManager::setConfigFlags(CDockManager::DefaultNonOpaqueConfig);
// Now create the dock manager and its content
d->DockManager = new CDockManager(this);

View File

@ -507,17 +507,9 @@ void CFloatingDockContainer::startFloating(const QPoint &DragStartMousePos,
d->setState(DragState);
d->DragStartMousePosition = DragStartMousePos;
#ifdef Q_OS_LINUX
// I have not found a way on Linux to display the floating widget behind the
// dock overlay. That means if the user drags this floating widget around,
// it is always painted in front of the dock overlay and dock overlay cross.
// and the user will not see the dock overlay. To work around this issue,
// the window opacity is set to 0.6 to make the dock overlay visible
// again. If someone has an idea, how to place the dragged floating widget
// behind the dock overlay, then a pull request would be welcome.
if (DraggingFloatingWidget == DragState)
{
setAttribute(Qt::WA_X11NetWmWindowTypeDock, true);
setWindowOpacity(0.6);
d->MouseEventHandler = MouseEventHandler;
if (d->MouseEventHandler)
{