Using grabMouse() leads to more problems. I think there is a better way to ensure that the mouse sometimes doesn't lose the current dragging floating widget.

This commit is contained in:
mfreiholz 2016-03-16 13:58:57 +01:00
parent 4ce04ecf2b
commit 45f269835b

View File

@ -68,7 +68,6 @@ void SectionTitleWidget::setActiveTab(bool active)
void SectionTitleWidget::mousePressEvent(QMouseEvent* ev) void SectionTitleWidget::mousePressEvent(QMouseEvent* ev)
{ {
// qDebug() << Q_FUNC_INFO << ev->pos(); // qDebug() << Q_FUNC_INFO << ev->pos();
this->grabMouse();
if (ev->button() == Qt::LeftButton) if (ev->button() == Qt::LeftButton)
{ {
_dragStartPos = ev->pos(); _dragStartPos = ev->pos();
@ -81,8 +80,6 @@ void SectionTitleWidget::mousePressEvent(QMouseEvent* ev)
void SectionTitleWidget::mouseReleaseEvent(QMouseEvent* ev) void SectionTitleWidget::mouseReleaseEvent(QMouseEvent* ev)
{ {
// qDebug() << Q_FUNC_INFO << ev->pos(); // qDebug() << Q_FUNC_INFO << ev->pos();
if(QWidget::mouseGrabber() == this)
this->releaseMouse();
SectionWidget* section = NULL; SectionWidget* section = NULL;
// Drop contents of FloatingWidget into SectionWidget. // Drop contents of FloatingWidget into SectionWidget.