/** \example jkqtmathtext_simpletest.cpp * A very basic example for the usage of JKQTMathText * * \ref JKQTMathTextSimpleExample */ #include #include #include #include "jkqtmathtext/jkqtmathtextlabel.h" int main(int argc, char* argv[]) { #if QT_VERSION >= QT_VERSION_CHECK(5,6,0) && QT_VERSION < QT_VERSION_CHECK(6,0,0) QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); // DPI support QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); //HiDPI pixmaps #endif QApplication app(argc, argv); // we use a simple label to display the math text QLabel lab; // 1. we will paint into a QPixmap const qreal dpr = lab.devicePixelRatioF(); QPixmap pix(600*dpr,400*dpr); pix.setDevicePixelRatio(dpr); pix.fill(QColor("white")); QPainter painter; // 2. now we create a JKQTMathText object. // Also we configure the JKQTMathText to use the XITS fonts that // were included in the *.pro-file JKQTMathText mathText; mathText.useXITS(); mathText.setFontSize(20); // 3. now we parse some LaTeX code (the Schroedinger's equation), so // we can draw it onto the QPixmap in the next step mathText.parse("$\\left[-\\frac{\\hbar^2}{2m}\\frac{\\partial^2}{\\partial x^2}+V(x)\\right]\\Psi(x)=\\mathrm{i}\\hbar\\frac{\\partial}{\\partial t}\\Psi(x)$"); // 3. here we do the painting painter.begin(&pix); mathText.draw(painter, Qt::TopLeftCorner, QRectF(0,0,pix.width(), pix.height()), false); painter.end(); // now we display and resize the label as a window lab.setPixmap(pix); lab.show(); lab.resize(600,400); return app.exec(); }