# Example (JKQTMathText): A simple usage example {#JKQTMathTextSimpleExample} JKQTMathText is a hand-written LaTeX-renderer for Qt (implemented in native C++, using Qt). It supports a large set of standard LaTeX markup and can render it to a QPainter. This project (see `./examples/jkqtmathtext_simpletest/`) simply creates a QLabel (as a new window) that displays a rendered LaTeX equation (here the time-dependent Schrödinger equation). The QMake project looks like this (see [`jkqtmathtext_simpletest.pro`](https://github.com/jkriege2/JKQtPlotter/tree/master/examples/jkqtmathtext_simpletest/jkqtmathtext_simpletest.pro): ```.qmake # include JKQTMathText source-code, including the open-source XITS fonts include(../../lib/jkqtmathtext_with_xits.pri) SOURCES += jkqtmathtext_simpletest.cpp # if you don't want to use the XITS fonts, use this line (and uncomment the # last two line!): #include(../../lib/jkqtmathtext.pri) CONFIG += qt QT += core gui greaterThan(QT_MAJOR_VERSION, 4): QT += widgets printsupport TARGET = jkqtmathtext_simpletest ``` And the source code of the main application is (see [`jkqtmathtext_simpletest.cpp`](https://github.com/jkriege2/JKQtPlotter/tree/master/examples/jkqtmathtext_simpletest/jkqtmathtext_simpletest.cpp): ```.cpp #include #include #include #include "jkqtmathtext/jkqtmathtext.h" int main(int argc, char* argv[]) { QApplication app(argc, argv); // we use a simple label to display the math text QLabel lab; // 1. we will paint into a QPixmap QPixmap pix(600,400); pix.fill(QColor("white")); QPainter painter; // 2. now we create a JKQTMathText object. // Also we configure the JKQTMathText to use the XITS fonts that // were included in the *.pro-file JKQTMathText mathText; mathText.useXITS(); mathText.setFontSize(20); // 3. now we parse some LaTeX code (the Schroedinger's equation), so // we can draw it onto the QPixmap in the next step mathText.parse("$\\left[-\\frac{\\hbar^2}{2m}\\frac{\\partial^2}{\\partial x^2}+V(x)\\right]\\Psi(x)=\\mathrm{i}\\hbar\\frac{\\partial}{\\partial t}\\Psi(x)$"); // 3. here we do the painting painter.begin(&pix); mathText.draw(painter, Qt::AlignCenter, QRectF(0,0,pix.width(), pix.height()), false); painter.end(); // now we display and resize the label as a window lab.setPixmap(pix); lab.show(); lab.resize(600,400); return app.exec(); } ``` The result looks like this: ![jkqtmathtext_simpletest](https://raw.githubusercontent.com/jkriege2/JKQtPlotter/master/screenshots/jkqtmathtext_simpletest.png)