This project (see `./test/simpletest_imageplot_opencv/`) simply creates a JKQtPlotter widget (as a new window) and adds a color-coded image plot of a mathematical function (here the Airy disk). The image is generated as an OpenCV cv::Mat image and then copied into a single column of the internal datasdtore (JKQTPMathImage could be directly used without the internal datastore).
To copy the data a special OpenCV Interface function `JKQTPdatastore::copyCvMatToColumn()` is used, that copies the data from a cv::Mat directly into a column.
The function `JKQTPdatastore::copyCvMatToColumn()` is only available, when the preprocessore macro `JKQTPLOTTER_OPENCV_INTERFACE` is defined when compiling the JKQtPlotter library.
The source code of the main application is (see [`jkqtplotter_simpletest_imageplot_opencv.cpp`](https://github.com/jkriege2/JKQtPlotter/blob/master/test/simpletest_imageplot_opencv/jkqtplotter_simpletest_imageplot_opencv.cpp):
// set size of the data (the datastore does not contain this info, as it only manages 1D columns of data and this is used to assume a row-major ordering
graph->set_Nx(picture.cols);
graph->set_Ny(picture.rows);
// where does the image start in the plot, given in plot-axis-coordinates (bottom-left corner)
graph->set_x(0);
graph->set_y(0);
// width and height of the image in plot-axis-coordinates
graph->set_width(picture.cols);
graph->set_height(picture.rows);
// image column with the data
graph->set_imageRColumn(cPictureR);
graph->set_imageGColumn(cPictureG);
graph->set_imageBColumn(cPictureB);
// determine min/max of each channel manually
graph->set_imageMinR(0);
graph->set_imageMaxR(255);
graph->set_imageMinG(0);
graph->set_imageMaxG(255);
graph->set_imageMinB(0);
graph->set_imageMaxB(255);
// 5. add the graphs to the plot, so it is actually displayed
plot.addGraph(graph);
// 6. set axis labels
plot.get_xAxis()->set_axisLabel("x [pixels]");
plot.get_yAxis()->set_axisLabel("y [pixels]");
// 7. fix axis aspect ratio to width/height, so pixels are square
The image is upside-down, because computer images use a coordinate system with 0 at the top-left (left-handed coordinate system) and the JKQtPlotter has its 0 at the bottom-left (right-handed coordinate system).